Putting this here because it seems to be affecting both Linux and OSX users.
Using wine 1.7.27 on Linux (32-bit WINE). vcrun2008 and d3dx9 via winetricks. Graphics settings: GLSL: enabled, Direct Draw Renderer: opengl, Offscreen rendering mode: fbo, Multisampling: disabled
VRAM set to my card's VRAM (1024).
Text dump from console: http://pastebin.com/xKLF3S6M
After I load the game and try to enter the character select screen, it's crashing around 11-16%. I've been able to load it twice, but it crashes most of the time.
Any suggestions?
Crash on character loading with RIFT (3.0)
Re: Crash on character loading with RIFT (3.0)
Found something that works:
https://www.codeweavers.com/compatibili ... msg=168092
taskset -c 1 before calling WINE loads it fine. Not really a fix for the OSX folks, though.
Theory is that it's an issue with multithreadding in wine. Should I start a bug report under RIFT?
https://www.codeweavers.com/compatibili ... msg=168092
taskset -c 1 before calling WINE loads it fine. Not really a fix for the OSX folks, though.
Theory is that it's an issue with multithreadding in wine. Should I start a bug report under RIFT?