I am on Debian Wheezy from a netinst last night ( 3.2.0-4-amd64 ). because I did it last night, it can't really be that screwed up from hacks and blah blah blah.
Anyways, the Debian nvidia packages are wayyy to confusing. You have Mesa,nvidia-glx, Gallium, Vesa. Way to complicated. I am running 310.44 from NVIDIA's site. I want 3D performance so the mesa driver does not interest me. In fact, with even Debian.org's page being so confusing, I don't want anything other than the NVIDIA answer (their official driver).
anyways this is the message I am getting now when trying to compile.
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configure: error: X 32-bit development files not found. Wine will be built
without X support, which probably isn't what you want. You will need
to install 32-bit development packages of Xlib/Xfree86 at the very least.
Use the --without-x option if you really want this.
However, if I run setarch i386 ./configure it compiles fine but then MAKE fails. Could someone please tell me what is the actual recommended, without changing a single line of code, way for me to run the NVIDIA OPENGL32 bit drivers that are installed? I would assume since it's too much to ask Debian developers and Ubuntu developers to just create a symlink to the default driver install location that I am supposed to create a symlink somewhere so I can actually compile wine.
I have looked at the "Compiling 32-bit wine on 64-bit system" page but, of course, the info on Debian is outdated (yay multiarch, sarcasm). I have searched the 'net for WEEKS trying to get a straight answer, but only found year old threads with hacks, outdated info and stuff that doesn't pertain to today. I eventually blew away the system and it still doesn't work.
SO, what is the easiest, most NON-COMPLICATED way to get Debian 64bit and Wine 32bit to see the darn OpenGL 32bit libraries that were installed?
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:/home/scott/.wine/wine-1.5.18# locate libGL.so
/usr/lib/libGL.so
/usr/lib/libGL.so.1
/usr/lib/libGL.so.310.44
/usr/lib32/libGL.so
/usr/lib32/libGL.so.1
/usr/lib32/libGL.so.310.44