Dead Island Riptide - no sound

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warmos
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Dead Island Riptide - no sound

Post by warmos »

Hello, I have another problem.
Maybe you heard about this new game. Dead Island Riptide works fine, except sound. When I run it from the terminal, there are few fixme errors:

Code: Select all

$ wine DeadIslandGame_x86_rwdi.exe
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
p11-kit: couldn't load module: /usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: /usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: cannot open shared object file: No such file or directory
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub
fixme:thread:SetThreadIdealProcessor (0x170): stub
fixme:thread:SetThreadIdealProcessor (0x174): stub
fixme:thread:SetThreadIdealProcessor (0x178): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x33e4a4,0x00000000), stub!
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
err:ole:CoGetClassObject class {5a508685-a254-4fba-9b82-9a24b00306af} not registered
err:ole:CoGetClassObject no class object {5a508685-a254-4fba-9b82-9a24b00306af} could be created for context 0x1
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:wmvcore:WMCreateReader ((nil), 1, 0x450573c): stub
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:userenv:RegisterGPNotification 0x1d8 0
fixme:userenv:RegisterGPNotification 0x1dc 1
Backtrace:
        (No symbol) [0x026B69A0]
Backtrace:
        (No symbol) [0x026B69A0]
Backtrace:
        (No symbol) [0x026B69A0]
Backtrace:
        (No symbol) [0x026B69A0]
fixme:nls:GetGeoInfoW -1 4 0x33bf30 3 0
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:win:EnumDisplayDevicesW ((null),0,0x33bab0,0x00000000), stub!
fixme:advapi:RegisterTraceGuidsW (0x3118140, 0x3850b60, {3dada31d-19ef-4dc1-b345-037927193422}, 1, 0x37e04b8, (null), (null), 0x3850b78,): stub
fixme:advapi:CreateRestrictedToken (0x2f0, 0x2, 7, 0x1978c000, 20, 0x4250690, 1, 0x42bc848, 0x1792dcb8): stub
fixme:ntdll:NtCreateJobObject stub: 0x1792e20c 1f001f <null>
fixme:ntdll:NtSetInformationJobObject stub: 0xdead 9 0x1792e238 112
fixme:ntdll:NtSetInformationJobObject stub: 0xdead 4 0x1792e234 4
fixme:advapi:CreateProcessAsUserW 0x2f8 L"WebView\\berkelium.exe" L"\"WebView\\berkelium.exe\" --type=renderer --lang=en-US --channel=8.04237780.18573128 /prefetch:3" (nil) (nil) 0 0x0100040c (nil) (null) 0x1792e0b8 0x1792e0a0 - semi- stub
fixme:ntdll:NtAssignProcessToJobObject stub: 0xdead 0x300
fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
fixme:wmvcore:WMCreateReader ((nil), 1, 0x1a9feeac): stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
Computer specs:
intel core i3-3220 (3.3Ghz), 8GB DDR3 1600Mhz, Nvidia geforce GTX460SE

Thanks for any help.
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core
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Re: Dead Island Riptide - no sound

Post by core »

Try to install DX Jun redist. It might be helpful.
warmos
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Re: Dead Island Riptide - no sound

Post by warmos »

Still same :/ I also installed allcodecs, where is dirac, ffdshow, icodecs etc. and still no sound... :( Please someone help me :?
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dimesio
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Re: Dead Island Riptide - no sound

Post by dimesio »

Wine version? If it's not the latest development release, upgrade.

There's no AppDB entry for Dead Island: Riptide; however, there are two old test reports for Dead Island that say
had to edit audio.src file and change the API to aOpenAL to make the sound work.
and
Edit the audio.src file found in /dl/out/Settings and set the API variable to aXACT, so the sound will work.
so you might want to try those settings in the audio.src file.
http://appdb.winehq.org/objectManager.p ... &iId=24484
warmos
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Re: Dead Island Riptide - no sound

Post by warmos »

dimesio wrote:Wine version? If it's not the latest development release, upgrade.
Forget to wrote that: 1.5.28 , okay I'll update.
dimesio wrote: There's no AppDB entry for Dead Island: Riptide; however, there are two old test reports for Dead Island that say
Quote:
had to edit audio.src file and change the API to aOpenAL to make the sound work.

and
Quote:
Edit the audio.src file found in /dl/out/Settings and set the API variable to aXACT, so the sound will work.
I'll take a look, but sound in Dead Island works just fine. Riptide is only game without sound.

Thanks for help dimesio, I'll post another reply to tell you if it works or not.
warmos
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Re: Dead Island Riptide - no sound

Post by warmos »

fine, I tried editing audio.src and updating wine... Also i checked and installed redists, that are located in game folder/redist. Still no sound :/
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dimesio
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Re: Dead Island Riptide - no sound

Post by dimesio »

Try winetricks wmp10.
warmos
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Re: Dead Island Riptide - no sound

Post by warmos »

dimesio wrote:Try winetricks wmp10.
Installed, still no sound. I also tried it with 32bit wineprefix...
This game is really new, so maybe it will work when they release any patch... But what if, this is only game with these problems? :?
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dimesio
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Re: Dead Island Riptide - no sound

Post by dimesio »

File a bug.
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dimesio
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Re: Dead Island Riptide - no sound

Post by dimesio »

FYI, someone submitted an AppDB entry for Dead Island Riptide. They rated it gold; you might want to take a look at their test report. http://appdb.winehq.org/objectManager.p ... &iId=28103
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