Error running an app on a Mac

Questions about Wine on macOS.
Prahas David Nafissian

Error running an app on a Mac

Post by Prahas David Nafissian »

Hi Guys,

I'm a newbie, running my first windows app on a Macbook.
OS X 10.6.8
2.2 GHz Intel Core 2 Duo
2 GB 667 MHz DDR2 SDRAM

When I tried to install X11, both the original X11 app and the
update told me it is already installed on my Mac.

Here's the error messages from Term:

$ wine setup.exe
wine: created the configuration directory '/Users/horacemann/.wine'
Application tried to create a window, but no driver could be loaded.
Make sure that your X server is running and that $DISPLAY is set correctly.
err:systray:initialize_systray Could not create tray window
Application tried to create a window, but no driver could be loaded.
Make sure that your X server is running and that $DISPLAY is set correctly.
Application tried to create a window, but no driver could be loaded.
Make sure that your X server is running and that $DISPLAY is set correctly.
Application tried to create a window, but no driver could be loaded.
Make sure that your X server is running and that $DISPLAY is set correctly.
fixme:storage:create_storagefile Storage share mode not implemented.
err:mscoree:LoadLibraryShim error reading registry key for installroot
err:mscoree:LoadLibraryShim error reading registry key for installroot
err:mscoree:LoadLibraryShim error reading registry key for installroot
err:mscoree:LoadLibraryShim error reading registry key for installroot
err:mscoree:LoadLibraryShim error reading registry key for installroot
err:mscoree:LoadLibraryShim error reading registry key for installroot
fixme:iphlpapi:NotifyAddrChange (Handle 0xfaf53c, overlapped 0xfaf520): stub
wine: configuration in '/Users/horacemann/.wine' has been updated.
Dynamic session lookup supported but failed: launchd did not provide a
socket path, verify that org.freedesktop.dbus-session.plist is loaded!
Application tried to create a window, but no driver could be loaded.
Make sure that your X server is running and that $DISPLAY is set correctly.
fixme:storage:create_storagefile Storage share mode not implemented.
Application tried to create a window, but no driver could be loaded.
Make sure that your X server is running and that $DISPLAY is set correctly.
err:msi:msi_dialog_run_message_loop Failed to create dialog
L"SetupInitialization"
err:msi:msi_dialog_run_message_loop Failed to create dialog L"InstallWelcome"
err:msi:msi_dialog_run_message_loop Failed to create dialog L"SetupProgress"
err:msi:msi_dialog_run_message_loop Failed to create dialog
L"SetupCompleteSuccess"
$

Then I tried it again and got:

$ wine setup.exe
Dynamic session lookup supported but failed: launchd did not provide a
socket path, verify that org.freedesktop.dbus-session.plist is loaded!
err:ntdll:RtlpWaitForCriticalSection section 0x7bc97d14 "loader.c:
loader_section" wait timed out in thread 001c, blocked by 001d,
retrying (60 sec)
Application tried to create a window, but no driver could be loaded.
Make sure that your X server is running and that $DISPLAY is set correctly.
err:systray:initialize_systray Could not create tray window
Application tried to create a window, but no driver could be loaded.
Make sure that your X server is running and that $DISPLAY is set correctly.
Application tried to create a window, but no driver could be loaded.
Make sure that your X server is running and that $DISPLAY is set correctly.
fixme:storage:create_storagefile Storage share mode not implemented.
Application tried to create a window, but no driver could be loaded.
Make sure that your X server is running and that $DISPLAY is set correctly.
err:msi:msi_dialog_run_message_loop Failed to create dialog
L"SetupInitialization"
err:msi:msi_dialog_run_message_loop Failed to create dialog L"SetupResume"
err:msi:msi_dialog_run_message_loop Failed to create dialog L"SetupProgress"
err:msi:msi_dialog_run_message_loop Failed to create dialog
L"SetupCompleteSuccess"
$

Any thoughts?

Thanks!

--Prahas
qparis
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Post by qparis »

Reboot your computer after installing XQuartz
Prahas David Nafissian

Error running an app on a Mac

Post by Prahas David Nafissian »

How do I install XQuartz? And thanks!

On Sat, May 5, 2012 at 7:13 AM, qparis <[email protected]> wrote:
Reboot your computer after installing XQuartz



jordan

Error running an app on a Mac

Post by jordan »

How do I install XQuartz?  And thanks!
google is your friend, and to answer your question. You install
xquartz just like you install any other mac application

http://xquartz.macosforge.org/landing/
Prahas David Nafissian

Error running an app on a Mac

Post by Prahas David Nafissian »

I promise I'll improve fast. ;-)

XQuartz installed. Restarted. Re-ran and got:

$ wine setup.exe
Dynamic session lookup supported but failed: launchd did not provide a
socket path, verify that org.freedesktop.dbus-session.plist is loaded!
err:process:__wine_kernel_init boot event wait timed out

and then it just hung there...

Just a bit more help please...

--Prahas


On Sat, May 5, 2012 at 7:31 AM, jordan <[email protected]> wrote:
How do I install XQuartz?  And thanks!
google is your friend, and to answer your question. You install
xquartz just  like you install any other mac application

http://xquartz.macosforge.org/landing/
jordan

Error running an app on a Mac

Post by jordan »

Hey again,
I promise I'll improve fast.  ;-)
Google is your friend, so try improving your googling skills before
posting. ie: google search the error you are getting;
Dynamic session lookup supported but failed: launchd did not provide a
socket path, verify that org.freedesktop.dbus-session.plist is loaded!
err:process:__wine_kernel_init boot event wait timed out
I've turned up a number of threads elsewhere, about similar issues.
I've onloy included a couple of them;

http://kzar.co.uk/blog/topic/mac - try this solution. you will need
to open a terminal to apply these commands.

http://old.nabble.com/Meld-fails-to-sta ... 18152.html

Launchd isn't providing the socket path, because by default it is
disabled. (that appears to be your problem, anyway).

NOTE: if /Library/LaunchDaemons/org.freedesktop.dbus-system.plist &&
/Library/LaunchAgents/org.freedesktop.dbus-session.plist do NOT exist
on your system, then you will probably need to build dbus using
macports (as it provides these files).
I believe this 'should' be installed though...

NOTE: if using 'sudo' does not work, then instead of;

launchctl load /Library/LaunchAgents/org.freedesktop.dbus-session.plist

instead of

sudo launchctl load -w /Library/LaunchAgents/org.freedesktop.dbus-session.plist

the -w argument from what i read is supposed to apply it for all
users, and that is why you would use sudo. So if that doesn't work,
applying the top command should work.

cheerz
jordan

Error running an app on a Mac

Post by jordan »

Oops. typo;
NOTE:  if using 'sudo' does not work, then use;

launchctl load /Library/LaunchAgents/org.freedesktop.dbus-session.plist

instead of

sudo launchctl load -w /Library/LaunchAgents/org.freedesktop.dbus-session.plist
sorry, cheerz
PDN
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Error running an app on a Mac

Post by PDN »

Hi All,

After two hours on Google, I plead for help:

* running Jordan's sudo launchctl command got rid of the dynamic session error,
so all I'm left with, after typing

$ wine setup.exe

(to run my program) is a long wait followed by :

err:process:__wine_kernel_init boot event wait timed out

after that -- just hangs...

Any more thoughts?

--Prahas
Macbook
OS X 10.6.8
2.2 GHz Intel Core 2 Duo
2 GB 667 MHz DDR2 SDRAM
jordan

Error running an app on a Mac

Post by jordan »

* running Jordan's sudo launchctl command got rid of the dynamic session error,
so all I'm left with, after typing
Well, that is at lteast part of the problem, resolved ;)
$ wine setup.exe

(to run my program) is a long wait followed by :

err:process:__wine_kernel_init boot event wait timed out

after that -- just hangs...

Any more thoughts?
Unfortunately, that error message is fairly generic and isn't very
telling. is that really all that is output??

Could you try running;

env WINEDEBUG=+all wine yourapp.exe

this should output debugging information verbosely. You could then
copy/paste the output to pastebin.com, and post what a link to it from
the list, as well as posting relavant chunks what looks like it might
be problematic, in the ouput.

also, have you looked at the Wine app database for your application,
to see if there are possibly any hints, as this problem could've
cropped up for other users of that app?

cheerz
jjmckenzie
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Posts: 1153
Joined: Wed Apr 27, 2011 11:01 pm

Re: Error running an app on a Mac

Post by jjmckenzie »

jordan wrote:Hey again,
For some strange reason, I've NEVER been able to get Wine to run on various macs using MacPorts or Fink builds (even WineBottler and Ryans scripts required this) without setting the DYLD_BACKUP_LIBRARY_PATH to point to the Wine libraries.

I HIGHLY recommend using MacPorts and/or Fink to install Wine rather than 'rolling your own' for this reason.

James
jordan

Error running an app on a Mac

Post by jordan »

Hey, James.
For some strange reason, I've NEVER been able to get Wine to run on various macs using MacPorts or Fink builds (even WineBottler and Ryans scripts required this) without setting the DYLD_BACKUP_LIBRARY_PATH to point to the Wine libraries.

I HIGHLY recommend using MacPorts and/or Fink to install Wine rather than 'rolling your own' for this reason.
Ironically, i don't use Wine on my Mac. (ironic, because i am helping
someone sort out Mac-specific wine issues / at least the 'launchd
bit').... In the past i've used wine in OSX, but these days i only use
wine in Archlinux and mostly just for using VST plugins + the odd
other windows app.

Could you point user 'Prahas' - the original poster to some useful
info, that you think might be helpful?

cheerz
doh123
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Posts: 1227
Joined: Tue Jul 14, 2009 1:21 pm

Re: Error running an app on a Mac

Post by doh123 »

jjmckenzie wrote:
jordan wrote:Hey again,
For some strange reason, I've NEVER been able to get Wine to run on various macs using MacPorts or Fink builds (even WineBottler and Ryans scripts required this) without setting the DYLD_BACKUP_LIBRARY_PATH to point to the Wine libraries.

I HIGHLY recommend using MacPorts and/or Fink to install Wine rather than 'rolling your own' for this reason.

James
its DYLD_FALLBACK_LIBRARY_PATH and it needs to point to the X11 lib folder...
for a normal XQuartz install it would be.
export DYLD_FALLBACK_LIBRARY_PATH=/opt/X11/lib
for macports its done automatically for you, but it does...
export DYLD_FALLBACK_LIBRARY_PATH=/opt/local/lib
if you on an older Mac that cannot use the newer XQuartz installs... you may have various issues, but the statement would be...
export DYLD_FALLBACK_LIBRARY_PATH=/usr/X11/lib
or on some 10.4 installs with original X11
export DYLD_FALLBACK_LIBRARY_PATH=/usr/X11R6/lib

Its best to use the newest version of XQuartz, which is basically what Macports builds for you as well.
Katy
Newbie
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Posts: 2
Joined: Wed May 23, 2012 4:00 am

Re: Error running an app on a Mac

Post by Katy »

jordan wrote:Hey again,
I promise I'll improve fast.  ;-)
Google is your friend, so try improving your googling skills before
posting. ie: google search the error you are getting;
Dynamic session lookup supported but failed: launchd did not provide a
socket path, verify that org.freedesktop.dbus-session.plist is loaded!
err:process:__wine_kernel_init boot event wait timed out
I've turned up a number of threads elsewhere, about similar issues.
I've onloy included a couple of them;

http://kzar.co.uk/blog/topic/mac - try this solution. you will need
to open a terminal to apply these commands.

http://old.nabble.com/Meld-fails-to-sta ... 18152.html

Launchd isn't providing the socket path, because by default it is
disabled. (that appears to be your problem, anyway).

NOTE: if /Library/LaunchDaemons/org.freedesktop.dbus-system.plist &&
/Library/LaunchAgents/org.freedesktop.dbus-session.plist do NOT exist
on your system, then you will probably need to build dbus using
macports (as it provides these files).
I believe this 'should' be installed though...

NOTE: if using 'sudo' does not work, then instead of;

launchctl load /Library/LaunchAgents/org.freedesktop.dbus-session.plist

instead of

sudo launchctl load -w /Library/LaunchAgents/org.freedesktop.dbus-session.plist

the -w argument from what i read is supposed to apply it for all
users, and that is why you would use sudo. So if that doesn't work,
applying the top command should work.

cheerz
Hey guys,
I'm also trying to run my first Windows app on a Mac, but can't figure out what I'm doing. I've been googling and trying to figure this stuff out on my own for a little over a week, and I figure its time to just ask for help.

I'm running Mac OS X v10.6.8 and have been following this http://www.davidbaumgold.com/tutorials/wine-mac/ guide so far, but I'm having trouble with Part 4 - Installing Windows Programs Using Wine. I've downloaded Xcode 3.2.6, Macports, configured Macports, installed Wine using Macports (I couldn't find it anywhere on my computer, but the guide I'm following said if my terminal was ready for another command, that it was properly finished) and downloaded the .exe file that I need, but now I'm trying to download Dungeons & Dragons Online and I can't figure out what I'm doing wrong.

I've done this in both my Mac's terminal and in Xcode:
Open the terminal, enter $ cd downloads, then $ ls, then $ wine ddostandard.exe, but instead of installing the game, I get this message:

Dynamic session lookup supported but failed: launchd did not provide a socket path, verify that org.freedesktop.dbus-session.plist is loaded!

Can someone please tell me what I'm doing wrong? If it helps, I'd be happy to take screenshots and show you exactly what I have and what folders they're in or whatever else would help, but I just don't think I'm ever going to be able to figure this out on my own.
jjmckenzie
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Joined: Wed Apr 27, 2011 11:01 pm

Error running an app on a Mac

Post by jjmckenzie »

On Wed, May 23, 2012 at 2:37 AM, Katy <[email protected]> wrote:
Can someone please tell me what I'm doing wrong?  If it helps, I'd be happy to take screenshots and show you exactly what I have and what folders they're in or whatever else would help, but I just don't think I'm ever going to be able to figure this out on my own.
This has been discussed on the list before. Google for it.

James
doh123
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Posts: 1227
Joined: Tue Jul 14, 2009 1:21 pm

Post by doh123 »

Why is dbus even needed?
This shouldn't be required on OSX
Katy
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Posts: 2
Joined: Wed May 23, 2012 4:00 am

Re: Error running an app on a Mac

Post by Katy »

jjmckenzie wrote:On Wed, May 23, 2012 at 2:37 AM, Katy <[email protected]> wrote:
Can someone please tell me what I'm doing wrong?  If it helps, I'd be happy to take screenshots and show you exactly what I have and what folders they're in or whatever else would help, but I just don't think I'm ever going to be able to figure this out on my own.
This has been discussed on the list before. Google for it.

James
I've googled it and can't find anything, or if I am finding it, I don't recognize what I'm looking at and pass it up. I've NEVER used my terminal, Windows, Wine, Xcode, Macports or any of these devices before, and need some sort of Wine for Dummies manual.
jjmckenzie
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Error running an app on a Mac

Post by jjmckenzie »

On Wed, May 23, 2012 at 12:45 PM, doh123 <[email protected]> wrote:
Why is dbus even needed?
Don't know. MacPorts seems to want to use it. I just looked at
Ryan's build script and he does not use it, but he also disables HAL
support.
This shouldn't be required on OSX
Correct. However Fink also uses dbus for some reason.

James
doh123
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Post by doh123 »

I think Macports and Fink both compile Wine with dbus for some reason...

I add a --without-dbus and Wine still runs fine, because its set to use native stuff and not dbus... but of course there is a dbus port for mac and it *can* use it... just like you *can* use v4l, mpg123 and stuff instead of Quicktime, but theres no good reason too usually.
ischou
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Post by ischou »

Fink and MacPorts both use dbus for all sorts of things especially since dbus has launchd support. Resistance is futile, you will be assimilated...

dbus is usually automatically installed due to dependencies and loaded into launchd when installed. The conventional wisdom is that everyone says to issue the following command(s):

sudo launchctl load -w /Library/LaunchDaemons/org.freedesktop.dbus-system.plist
launchctl load /Library/LaunchAgents/org.freedesktop.dbus-session.plist

However, the secret sauce is to add the following to your environment (either in .cshrc or the environment.plist file):

export DBUS_SESSION_BUS_ADDRESS="launchd:env=DBUS_FINK_SESSION_BUS_SOCKET"

or for tcsh style shells:

setenv DBUS_SESSION_BUS_ADDRESS "launchd:env=DBUS_FINK_SESSION_BUS_SOCKET"
Dewdman42
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Post by Dewdman42 »

I've had the most success on OSX by using the build script from google code:
It just kind of worked when I did it. Don't forget to set a couple of ENV vars before trying to run wine:

Code: Select all

export DYLD_FALLBACK_LIBRARY_PATH="${HOME}/wine/wine-1.2.1/lib:/usr/X11/lib:/usr/lib"
export PATH="${HOME}/wine/wine-1.2.1/bin:${PATH}"
Instructions are on that osxwinebuilder site. the script downloads everything needed, configures and builds it. It just works. You don't have to mess around with launchd at all.

That being said, I did that for wine 1.5.4 and it was wonderful, but I just tried it for 1.5.5 and the build is broken during SDL, not sure why. You can probably use the script with the --stable flag to build 1.4 though.
jjmckenzie
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Error running an app on a Mac

Post by jjmckenzie »

On Sun, May 27, 2012 at 4:43 PM, Dewdman42 <[email protected]> wrote:
I've had the most success on OSX by using the build script from google code:

It just kind of worked when I did it.  Don't forget to set a couple of ENV vars before trying to run wine:


Code:
export DYLD_FALLBACK_LIBRARY_PATH="${HOME}/wine/wine-1.2.1/lib:/usr/X11/lib:/usr/lib"
export PATH="${HOME}/wine/wine-1.2.1/bin:${PATH}"
Wine 1.2.1 is way outdated. Looks like you are using an old version
of the script. Please update.

James



Instructions are on that osxwinebuilder site.  the script downloads everything needed, configures and builds it.  It just works.  You don't have to mess around with launchd at all.

That being said, I did that for wine 1.5.4 and it was wonderful, but I just tried it for 1.5.5 and the build is broken during SDL, not sure why.  You can probably use the script with the --stable flag to build 1.4 though.
The 1.5.5 build worked just fine on my system. You may have to refresh SDL.

James
Dewdman42
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Post by Dewdman42 »

no that line I copied from their webpage, not the script. Thanks for pointing that out. My script is latest. The script does output some text at the very end with the env vars you need to set.

I don't know what you mean by "refresh SDL". ??
jjmckenzie
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Error running an app on a Mac

Post by jjmckenzie »

On Tue, May 29, 2012 at 12:06 PM, Dewdman42 <[email protected]> wrote:
no that line I copied from their webpage, not the script.  Thanks for pointing that out.  My script is latest.  The script does output some text at
the very end with the env vars you need to set.

I don't know what you  mean by "refresh SDL".  ??
This means re-install it. I just ran the script on Snow Leopard and
everything installed. I'm testing a new version of a program and
built 1.5.5 for this purpose.

James
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Post by Dewdman42 »

I guess we really aren't supposed to discuss the osxwinebuilder script here on this forum, but I thought the whole point of that script is that it downloads everything necessary, including SDL, and builds it in a self contained directory, it does not install anything into /usr for example. So if I start with an empty directory and run the script, it should just work.

I see that the script is using version 1.2.14 of SDL library, that library is currently up to version 1.2.15, but it may be by design that wine needs to use 1.2.14, I do not know. Nonetheless, I don't understand why someone else ran the script and it worked fine, while I run the script and get compile error related to SDL somehow.

Actually I am not able to build older wine versions such as 1.4 anymore now either. WTF?

Here is the error I got:

Code: Select all

libtool: link: gcc -g -O2 -arch i386 -m32 -mmmx -msse -msse2 -msse3 -mfpmath=sse   -I/Users/sjs/wine/wine-1.5.5/include  -I/opt/X11/include -dynamiclib  -o build/.libs/libSDL-1.2.0.dylib  build/.libs/SDL.o build/.libs/SDL_error.o build/.libs/SDL_fatal.o build/.libs/SDL_audio.o build/.libs/SDL_audiocvt.o build/.libs/SDL_audiodev.o build/.libs/SDL_mixer.o build/.libs/SDL_mixer_MMX.o build/.libs/SDL_mixer_MMX_VC.o build/.libs/SDL_mixer_m68k.o build/.libs/SDL_wave.o build/.libs/SDL_cdrom.o build/.libs/SDL_cpuinfo.o build/.libs/SDL_active.o build/.libs/SDL_events.o build/.libs/SDL_expose.o build/.libs/SDL_keyboard.o build/.libs/SDL_mouse.o build/.libs/SDL_quit.o build/.libs/SDL_resize.o build/.libs/SDL_rwops.o build/.libs/SDL_getenv.o build/.libs/SDL_iconv.o build/.libs/SDL_malloc.o build/.libs/SDL_qsort.o build/.libs/SDL_stdlib.o build/.libs/SDL_string.o build/.libs/SDL_thread.o build/.libs/SDL_timer.o build/.libs/SDL_RLEaccel.o build/.libs/SDL_blit.o build/.libs/SDL_blit_0.o build/.libs/SDL_blit_1.o build/.libs/SDL_blit_A.o build/.libs/SDL_blit_N.o build/.libs/SDL_bmp.o build/.libs/SDL_cursor.o build/.libs/SDL_gamma.o build/.libs/SDL_pixels.o build/.libs/SDL_stretch.o build/.libs/SDL_surface.o build/.libs/SDL_video.o build/.libs/SDL_yuv.o build/.libs/SDL_yuv_mmx.o build/.libs/SDL_yuv_sw.o build/.libs/SDL_joystick.o build/.libs/SDL_nullevents.o build/.libs/SDL_nullmouse.o build/.libs/SDL_nullvideo.o build/.libs/SDL_diskaudio.o build/.libs/SDL_dummyaudio.o build/.libs/SDL_sysloadso.o build/.libs/mmx_main.o build/.libs/mmxp2_32.o build/.libs/x86_main.o build/.libs/x86p_16.o build/.libs/x86p_32.o build/.libs/SDL_QuartzEvents.o build/.libs/SDL_QuartzGL.o build/.libs/SDL_QuartzVideo.o build/.libs/SDL_QuartzWM.o build/.libs/SDL_QuartzWindow.o build/.libs/SDL_x11dga.o build/.libs/SDL_x11dyn.o build/.libs/SDL_x11events.o build/.libs/SDL_x11gamma.o build/.libs/SDL_x11gl.o build/.libs/SDL_x11image.o build/.libs/SDL_x11modes.o build/.libs/SDL_x11mouse.o build/.libs/SDL_x11video.o build/.libs/SDL_x11wm.o build/.libs/SDL_x11yuv.o build/.libs/XF86DGA.o build/.libs/XF86DGA2.o build/.libs/SDL_dgaevents.o build/.libs/SDL_dgamouse.o build/.libs/SDL_dgavideo.o build/.libs/XF86VMode.o build/.libs/Xv.o build/.libs/Xinerama.o build/.libs/xme.o build/.libs/SDL_systhread.o build/.libs/SDL_syssem.o build/.libs/SDL_sysmutex.o build/.libs/SDL_syscond.o build/.libs/SDL_coreaudio.o build/.libs/SDL_sysjoystick.o build/.libs/AudioFilePlayer.o build/.libs/AudioFileReaderThread.o build/.libs/CDPlayer.o build/.libs/SDLOSXCAGuard.o build/.libs/SDL_syscdrom.o build/.libs/SDL_systimer.o   -L/Users/sjs/wine/wine-1.5.5/lib -L/opt/X11/lib -framework CoreServices -lz -lGL -lGLU  -arch i386 -m32 -mmmx -msse -msse2 -msse3 -mfpmath=sse -Wl,-framework -Wl,OpenGL -Wl,-framework -Wl,Cocoa -Wl,-framework -Wl,ApplicationServices -Wl,-framework -Wl,Carbon -Wl,-framework -Wl,AudioToolbox -Wl,-framework -Wl,AudioUnit -Wl,-framework -Wl,IOKit   -framework CoreServices -install_name  /Users/sjs/wine/wine-1.5.5/lib/libSDL-1.2.0.dylib -compatibility_version 12 -current_version 12.3 -Wl,-single_module
Undefined symbols:
  "__XGetRequest", referenced from:
      _SDL_XF86DGAInstallColormap in XF86DGA.o
      _SDL_XF86DGASetVidPage in XF86DGA.o
      _SDL_XF86DGASetViewPort in XF86DGA.o
      _SDL_XF86DGADirectVideoLL in XF86DGA.o
      _SDL_XF86DGAViewPortChanged in XF86DGA.o
      _SDL_XF86DGAQueryDirectVideo in XF86DGA.o
      _SDL_XF86DGAGetVidPage in XF86DGA.o
      _SDL_XF86DGAGetViewPortSize in XF86DGA.o
      _SDL_XF86DGAGetVideoLL in XF86DGA.o
      _SDL_XDGACreateColormap in XF86DGA2.o
      _SDL_XDGAChangePixmapMode in XF86DGA2.o
      _SDL_XDGASync in XF86DGA2.o
      _SDL_XDGAGetViewportStatus in XF86DGA2.o
      _SDL_XDGACopyTransparentArea in XF86DGA2.o
      _SDL_XDGACopyArea in XF86DGA2.o
      _SDL_XDGAFillRectangle in XF86DGA2.o
      _SDL_XDGASelectInput in XF86DGA2.o
      _SDL_XDGAInstallColormap in XF86DGA2.o
      _SDL_XDGASetViewport in XF86DGA2.o
      _SDL_XDGASetMode in XF86DGA2.o
      _SDL_XDGAQueryModes in XF86DGA2.o
      _SDL_XDGACloseFramebuffer in XF86DGA2.o
      _SDL_XDGAOpenFramebuffer in XF86DGA2.o
      _SDL_XDGASetClientVersion in XF86DGA2.o
      _SDL_XDGAQueryVersion in XF86DGA2.o
      _SDL_XF86VidModeGetGammaRampSize in XF86VMode.o
      _SDL_XF86VidModeSetViewPort in XF86VMode.o
      _SDL_XF86VidModeLockModeSwitch in XF86VMode.o
      _SDL_XF86VidModeSwitchMode in XF86VMode.o
      _SDL_XF86VidModeGetGamma in XF86VMode.o
      _SDL_XF86VidModeSetGamma in XF86VMode.o
      _SDL_XF86VidModeSetClientVersion in XF86VMode.o
      _SDL_XF86VidModeQueryVersion in XF86VMode.o
      _SDL_XF86VidModeGetViewPort in XF86VMode.o
      _SDL_XF86VidModeGetGammaRamp in XF86VMode.o
      _SDL_XF86VidModeSetGammaRamp in XF86VMode.o
      _SDL_XF86VidModeGetDotClocks in XF86VMode.o
      _SDL_XF86VidModeGetAllModeLines in XF86VMode.o
      _SDL_XF86VidModeGetModeLine in XF86VMode.o
      _SDL_XF86VidModeGetMonitor in XF86VMode.o
      _SDL_XF86VidModeAddModeLine in XF86VMode.o
      _SDL_XF86VidModeSwitchToMode in XF86VMode.o
      _SDL_XF86VidModeValidateModeLine in XF86VMode.o
      _SDL_XF86VidModeModModeLine in XF86VMode.o
      _SDL_XF86VidModeDeleteModeLine in XF86VMode.o
      _SDL_XineramaQueryScreens in Xinerama.o
      _SDL_XineramaIsActive in Xinerama.o
      _SDL_XPanoramiXGetScreenSize in Xinerama.o
      _SDL_XPanoramiXGetScreenCount in Xinerama.o
      _SDL_XPanoramiXGetState in Xinerama.o
      _SDL_XPanoramiXQueryVersion in Xinerama.o
      _XiGMiscFullScreen in xme.o
      _XiGMiscChangeResolution in xme.o
      _XiGMiscQueryResolutions in xme.o
      _XiGMiscQueryViews in xme.o
      _XiGMiscQueryVersion in xme.o
ld: symbol(s) not found
collect2: ld returned 1 exit status
make: *** [build/libSDL.la] Error 1
could not run 'make -j3' in /Users/sjs/wine/build/SDL-1.2.14 - exiting
doh123
Level 8
Level 8
Posts: 1227
Joined: Tue Jul 14, 2009 1:21 pm

Post by doh123 »

Why is SDL being built? Since when has Wine used SDL?
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