Onlive client, working, mouse issue
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- Level 1
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Onlive client, working, mouse issue
As of WINE 1.3.19 the Onlive client connects and runs nicely.
I'm using Ubuntu 11.04, and no firewall software to let it connect.
The only problem mouse input (DirectInput I guess) does not work while controlling a player in any games I've tried. It work fine in the Onlive interface and even during in-game menu systems.
Any suggestions for an override on this?
I'm not experienced with WINE at all, Crossover and now using it to try and get Onlive working so I can stop rebooting are my only two cases of exposure so far.
I'm using Ubuntu 11.04, and no firewall software to let it connect.
The only problem mouse input (DirectInput I guess) does not work while controlling a player in any games I've tried. It work fine in the Onlive interface and even during in-game menu systems.
Any suggestions for an override on this?
I'm not experienced with WINE at all, Crossover and now using it to try and get Onlive working so I can stop rebooting are my only two cases of exposure so far.
Re: Onlive client, working, mouse issue
Post complete terminal output. If it's too big, please use pastebin.frigginjoe wrote:The only problem mouse input (DirectInput I guess) does not work while controlling a player in any games I've tried.
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fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
fixme:dwmapi:DwmIsCompositionEnabled 0xc7f5c4
fixme:wbemprox:wbem_locator_ConnectServer 0x122a08, L"\\\\.\\root\\cimv2", (null), (null), (null), 0x00000000, (null), (nil), 0xc7f3b0)
fixme:xinput:XInputEnable (1) Stub!
fixme:xinput:XInputGetCapabilities (0 0 0xc7f55c)
fixme:win:RegisterRawInputDevices (pRawInputDevices=0xc7f3dc, uiNumDevices=1, cbSize=12) stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x154e2a8,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
fixme:thread:SetThreadIdealProcessor (0x10c): stub
fixme:thread:SetThreadIdealProcessor (0x110): stub
fixme:dwmapi:DwmIsCompositionEnabled 0xc7f5b8
fixme:win:EnumDisplayDevicesW ((null),0,0xc7f068,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),1,0xc7f060,0x00000000), stub!
fixme:win:EnumDisplayDevicesW (L"\\\\.\\DISPLAY1",0,0xc7f010,0x00000000), stub!
fixme:wlanapi:WlanOpenHandle (1, (nil), 0xc7f424, 0xc7f400) stub
fixme:wbemprox:wbem_locator_ConnectServer 0x20bdf0, L"\\\\.\\root\\cimv2", (null), (null), (null), 0x00000000, (null), (nil), 0xc7f59c)
fixme:win:EnumDisplayDevicesW ((null),0,0xc7eae0,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0xc7e504,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0xc7e5f4,0x00000000), stub!
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {33d9a760-90c8-11d0-bd43-00a0c911ce86} not found
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {33d9a761-90c8-11d0-bd43-00a0c911ce86} not found
err:avicap:query_video_device /dev/video0: Querying failed: Not a V4L compatible device
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {cc7bfb41-f175-11d1-a392-00e0291f3959} not found
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {cc7bfb46-f175-11d1-a392-00e0291f3959} not found
fixme:win:EnumDisplayDevicesW ((null),0,0xc7f0bc,0x00000000), stub!
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
fixme:wlanapi:WlanOpenHandle (1, (nil), 0xc7ed70, 0xc7ed68) stub
fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x15cb28,0x200e10): stub
fixme:thread:SetThreadIdealProcessor (0x228): stub
fixme:thread:SetThreadIdealProcessor (0x22c): stub
fixme:xinput:XInputSetState (0 0x4a8e728) Stub!
fixme:xinput:XInputSetState (1 0x4a8e728) Stub!
fixme:xinput:XInputSetState (2 0x4a8e728) Stub!
fixme:xinput:XInputSetState (3 0x4a8e728) Stub!
fixme:xinput:XInputSetState (0 0x4a8e6f0) Stub!
fixme:xinput:XInputSetState (1 0x4a8e6f0) Stub!
fixme:xinput:XInputSetState (2 0x4a8e6f0) Stub!
fixme:xinput:XInputSetState (3 0x4a8e6f0) Stub!
fixme:xinput:XInputSetState (0 0x4a8e728) Stub!
fixme:xinput:XInputSetState (1 0x4a8e728) Stub!
fixme:xinput:XInputSetState (2 0x4a8e728) Stub!
fixme:xinput:XInputSetState (3 0x4a8e728) Stub!
fixme:xinput:XInputSetState (0 0x4a8e6f0) Stub!
fixme:xinput:XInputSetState (1 0x4a8e6f0) Stub!
fixme:xinput:XInputSetState (2 0x4a8e6f0) Stub!
fixme:xinput:XInputSetState (3 0x4a8e6f0) Stub!
fixme:xinput:XInputSetState (0 0x4a8e728) Stub!
fixme:xinput:XInputSetState (1 0x4a8e728) Stub!
fixme:xinput:XInputSetState (2 0x4a8e728) Stub!
fixme:xinput:XInputSetState (3 0x4a8e728) Stub!
fixme:xinput:XInputSetState (0 0x4a8e6f4) Stub!
fixme:xinput:XInputSetState (1 0x4a8e6f4) Stub!
fixme:xinput:XInputSetState (2 0x4a8e6f4) Stub!
fixme:xinput:XInputSetState (3 0x4a8e6f4) Stub!
fixme:xinput:XInputSetState (0 0x4a8e6f8) Stub!
fixme:xinput:XInputSetState (1 0x4a8e6f8) Stub!
fixme:xinput:XInputSetState (2 0x4a8e6f8) Stub!
fixme:xinput:XInputSetState (3 0x4a8e6f8) Stub!
fixme:win:AnimateWindow partial stub
fixme:xinput:XInputSetState (0 0x678e9d8) Stub!
fixme:xinput:XInputSetState (1 0x678e9d8) Stub!
fixme:xinput:XInputSetState (2 0x678e9d8) Stub!
fixme:xinput:XInputSetState (3 0x678e9d8) Stub!
joe@joe-MBPx:~/Desktop/OnLive$
fixme:toolhelp:Heap32ListFirst : stub
fixme:dwmapi:DwmIsCompositionEnabled 0xc7f5c4
fixme:wbemprox:wbem_locator_ConnectServer 0x122a08, L"\\\\.\\root\\cimv2", (null), (null), (null), 0x00000000, (null), (nil), 0xc7f3b0)
fixme:xinput:XInputEnable (1) Stub!
fixme:xinput:XInputGetCapabilities (0 0 0xc7f55c)
fixme:win:RegisterRawInputDevices (pRawInputDevices=0xc7f3dc, uiNumDevices=1, cbSize=12) stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x154e2a8,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
fixme:thread:SetThreadIdealProcessor (0x10c): stub
fixme:thread:SetThreadIdealProcessor (0x110): stub
fixme:dwmapi:DwmIsCompositionEnabled 0xc7f5b8
fixme:win:EnumDisplayDevicesW ((null),0,0xc7f068,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),1,0xc7f060,0x00000000), stub!
fixme:win:EnumDisplayDevicesW (L"\\\\.\\DISPLAY1",0,0xc7f010,0x00000000), stub!
fixme:wlanapi:WlanOpenHandle (1, (nil), 0xc7f424, 0xc7f400) stub
fixme:wbemprox:wbem_locator_ConnectServer 0x20bdf0, L"\\\\.\\root\\cimv2", (null), (null), (null), 0x00000000, (null), (nil), 0xc7f59c)
fixme:win:EnumDisplayDevicesW ((null),0,0xc7eae0,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0xc7e504,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0xc7e5f4,0x00000000), stub!
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {33d9a760-90c8-11d0-bd43-00a0c911ce86} not found
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {33d9a761-90c8-11d0-bd43-00a0c911ce86} not found
err:avicap:query_video_device /dev/video0: Querying failed: Not a V4L compatible device
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {cc7bfb41-f175-11d1-a392-00e0291f3959} not found
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {cc7bfb46-f175-11d1-a392-00e0291f3959} not found
fixme:win:EnumDisplayDevicesW ((null),0,0xc7f0bc,0x00000000), stub!
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
fixme:wlanapi:WlanOpenHandle (1, (nil), 0xc7ed70, 0xc7ed68) stub
fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x15cb28,0x200e10): stub
fixme:thread:SetThreadIdealProcessor (0x228): stub
fixme:thread:SetThreadIdealProcessor (0x22c): stub
fixme:xinput:XInputSetState (0 0x4a8e728) Stub!
fixme:xinput:XInputSetState (1 0x4a8e728) Stub!
fixme:xinput:XInputSetState (2 0x4a8e728) Stub!
fixme:xinput:XInputSetState (3 0x4a8e728) Stub!
fixme:xinput:XInputSetState (0 0x4a8e6f0) Stub!
fixme:xinput:XInputSetState (1 0x4a8e6f0) Stub!
fixme:xinput:XInputSetState (2 0x4a8e6f0) Stub!
fixme:xinput:XInputSetState (3 0x4a8e6f0) Stub!
fixme:xinput:XInputSetState (0 0x4a8e728) Stub!
fixme:xinput:XInputSetState (1 0x4a8e728) Stub!
fixme:xinput:XInputSetState (2 0x4a8e728) Stub!
fixme:xinput:XInputSetState (3 0x4a8e728) Stub!
fixme:xinput:XInputSetState (0 0x4a8e6f0) Stub!
fixme:xinput:XInputSetState (1 0x4a8e6f0) Stub!
fixme:xinput:XInputSetState (2 0x4a8e6f0) Stub!
fixme:xinput:XInputSetState (3 0x4a8e6f0) Stub!
fixme:xinput:XInputSetState (0 0x4a8e728) Stub!
fixme:xinput:XInputSetState (1 0x4a8e728) Stub!
fixme:xinput:XInputSetState (2 0x4a8e728) Stub!
fixme:xinput:XInputSetState (3 0x4a8e728) Stub!
fixme:xinput:XInputSetState (0 0x4a8e6f4) Stub!
fixme:xinput:XInputSetState (1 0x4a8e6f4) Stub!
fixme:xinput:XInputSetState (2 0x4a8e6f4) Stub!
fixme:xinput:XInputSetState (3 0x4a8e6f4) Stub!
fixme:xinput:XInputSetState (0 0x4a8e6f8) Stub!
fixme:xinput:XInputSetState (1 0x4a8e6f8) Stub!
fixme:xinput:XInputSetState (2 0x4a8e6f8) Stub!
fixme:xinput:XInputSetState (3 0x4a8e6f8) Stub!
fixme:win:AnimateWindow partial stub
fixme:xinput:XInputSetState (0 0x678e9d8) Stub!
fixme:xinput:XInputSetState (1 0x678e9d8) Stub!
fixme:xinput:XInputSetState (2 0x678e9d8) Stub!
fixme:xinput:XInputSetState (3 0x678e9d8) Stub!
joe@joe-MBPx:~/Desktop/OnLive$
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Is there no way to fix the problem ? no work around ?vitamin wrote:These are are the cause of your problem. Raw input is not implemented in Wine.frigginjoe wrote:fixme:win:RegisterRawInputDevices (pRawInputDevices=0xc7f3dc, uiNumDevices=1, cbSize=12) stub!
fixme:xinput:XInputSetState (0 0x4a8e728) Stub!
http://bugs.winehq.org/show_bug.cgi?id=22655
suggests that changing dlls/user32/input.c to make
RegisterRawInputDevices() return FALSE helps some
games. It's worth a shot.
suggests that changing dlls/user32/input.c to make
RegisterRawInputDevices() return FALSE helps some
games. It's worth a shot.
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Or, better yet, see the patch attached to
http://bugs.winehq.org/show_bug.cgi?id=20395
(Austin was better at finding this than I was.)
http://bugs.winehq.org/show_bug.cgi?id=20395
(Austin was better at finding this than I was.)
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Onlive client, working, mouse issue
On 5/14/11 3:38 AM, keltic_dave wrote:
The next question is do you want that hack incorporated into Wine? If
you do, it may be your responsibility and work to get it in.
James McKenzie
As vitamin said: Dirty little hacks cannot be accepted into Wine code.well it might be a dirty little hack but does it make OnLive work. Thats all I care about.
The next question is do you want that hack incorporated into Wine? If
you do, it may be your responsibility and work to get it in.
James McKenzie
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patch
patch wine 1.3.2.0 with this patch https://gist.github.com/895204#file_raw.patch
Tested , but laggy . Could be my old comp tho .
Tested , but laggy . Could be my old comp tho .
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Re: well
I forgot to mention that im using Play on Linux and that is not supported here . Did the patch applied correcly ? Do u miss some of the dependensis to compile ? Just my 2 cents . Ps using ubuntu 64 10.10 ULTIMATE EDITIONDavvvve wrote:I could log in and play every time . Did you shut down your firewall ?
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Onlive client, working, mouse issue
On Tue, May 17, 2011 at 10:17 PM, keltic_dave <[email protected]> wrote:
file a bug report? If not, the problem will NEVER get fixed
(developers work off of bug reports, not this mailing list/forum.)
James McKenzie
This problem may take more than one release update to resolve. Did youdoesn't like the wine devs included anything to resolve the OnLive mouse issue in the latest version. I did try\
compiling it from source but I couldn't get OnLive to boot up at all then.
file a bug report? If not, the problem will NEVER get fixed
(developers work off of bug reports, not this mailing list/forum.)
James McKenzie
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Crashes before game loads
I'm currently using Wine 1.3.22. Compiled from Sourcecode. It seems that you are all able to load the game but no mouse support?
Well the game isn't starting for me it goes to the "Starting Game" screen and after a while it crashes.
http://pastebin.com/RFSP0kPF
Well the game isn't starting for me it goes to the "Starting Game" screen and after a while it crashes.
http://pastebin.com/RFSP0kPF
Re: Onlive client, working, mouse issue
Is there any update on this? It has been almost half a year now.
Re: Onlive client, working, mouse issue
Raw input support was added in 1.5.13.