problems with photoshop cs 2 and filters from nik software

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mightymattis
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problems with photoshop cs 2 and filters from nik software

Post by mightymattis »

I have a little problem with cs2 and filters from nik software(colour efex and silver efex) i linux mint 10 . when I installed the filters, who by the way works fine, cs2 started to hang when using any key like alt(I cant use the clone tool) or backslash. A message apear that says dll wrong format. after that another that says that an aplication library failed to load and that the product cannot countinue, when I press ok cs 2 closes down. As long as I dont use any keys cs2 and the filter work just fine. I wonder if there is any way around this cause I really like silver efex but I need the option to use the keys. Tanks in advance!
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dimesio
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Re: problems with photoshop cs 2 and filters from nik softwa

Post by dimesio »

mightymattis wrote:I have a little problem with cs2 and filters from nik software(colour efex and silver efex) i linux mint 10 . when I installed the filters, who by the way works fine, cs2 started to hang when using any key like alt(I cant use the clone tool) or backslash. A message apear that says dll wrong format. after that another that says that an aplication library failed to load and that the product cannot countinue, when I press ok cs 2 closes down. As long as I dont use any keys cs2 and the filter work just fine. I wonder if there is any way around this cause I really like silver efex but I need the option to use the keys. Tanks in advance!
Wine version? If it's not the latest development release, upgrade. If it doesn't work in the latest development release, run it from a terminal and post whatever messages appear. If the log is long, use a site like pastebin and post a link here.
http://wiki.winehq.org/FAQ#run_from_terminal
mightymattis
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Post by mightymattis »

I have upgraderaed wine and tried the portable version of cs2 and it works great without the filters. I guess that I can live without them.
mayankberi
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Re: problems with photoshop cs 2 and filters from nik softwa

Post by mayankberi »

Hi,

I tried the nik filters and found this log when run from the command prompt:


fixme:advapi:RegisterEventSourceA ((null),"nlsX86cc"): stub
fixme:advapi:RegisterEventSourceW (L"",L"nlsX86cc"): stub
fixme:console:AttachConsole stub ffffffff
fixme:win:RegisterDeviceNotificationW (hwnd=0x50062, filter=0x32f764,flags=0x00000004) returns a fake device notification handle!
fixme:wgl:X11DRV_wglChoosePixelFormatARB unused pfAttribFList
fixme:win:EnumDisplayDevicesW ((null),0,0x32f320,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),1,0x32f320,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32f210,0x00000000), stub!
fixme:wgl:X11DRV_wglChoosePixelFormatARB unused pfAttribFList
err:wgl:X11DRV_wglShareLists Could not share display lists, one of the contexts has been current already !
Caught a system exception!
Creating crash info file here: 'C:\users\mayank\Local Settings\Application Data\Nik Software\Silver Efex Pro 2\CrashInfo.txt'
Creating dump file here: 'C:\users\mayank\Local Settings\Application Data\Nik Software\Silver Efex Pro 2\CrashDump.dmp'
fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpWithDataSegs
Dump was created successfully: yes
fixme:advapi:RegisterEventSourceA ((null),"Silver Efex Pro 2"): stub
fixme:advapi:RegisterEventSourceW (L"",L"Silver Efex Pro 2"): stub
fixme:advapi:ReportEventA (0xcafe4242,0x0001,0x0000,0xffffffff,(nil),0x0001,0x00000000,0x32e878,(nil)): stub
fixme:advapi:ReportEventW (0xcafe4242,0x0001,0x0000,0xffffffff,(nil),0x0001,0x00000000,0x3812898,(nil)): stub
err:eventlog:ReportEventW L"Silver Efex Pro 2 crashed unexpectedly.\n\nCreated a crash info file (C:\\users\\mayank\\Local Settings\\Application Data\\Nik Software\\Silver Efex Pro 2\\CrashInfo.txt).\nCreated a dump file (C:\\users\\mayank\\Local Settings\\Application Data\\Nik Software\\Silver Efex Pro 2\\CrashDump.dmp)."
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0xb74ff7b6
wine client error:9: write: Bad file descriptor
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DanKegel
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Re: problems with photoshop cs 2 and filters from nik softwa

Post by DanKegel »

Can you post C:\users\mayank\Local Settings\Application Data\Nik Software\Silver Efex Pro 2\CrashInfo.txt ?
mayankberi
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Re: problems with photoshop cs 2 and filters from nik softwa

Post by mayankberi »

Hi,

Please find it below. I had also attached the files with my previous post.

CrashInfo.txt
--------------------------------------
Stacktrace:
silver efex pro 2 ! +0x00

silver_efex_pro_2_log.txt
-------------------------------------------------------
INFO 08:10:55.291981 ..\host_integration\standalone\main.cpp:180 Binary build from Feb 21 2011
DEBUG 08:10:55.295470 src\nik\debugext\ThreadDebugUnit.cpp:22 ThreadDebugUnit error: Cannot connect socket!
INFO 08:10:55.376979 src\nik\gui\win32\ApplicationWin32.cpp:697 display mode is 32 bpp.
DEBUG 08:10:55.377255 src\nik\gui\win32\OpenGLContextWin32.cpp:195 OpenGL Generic = false
DEBUG 08:10:55.377474 src\nik\gui\win32\OpenGLContextWin32.cpp:196 OpenGL Double Buffer = false
DEBUG 08:10:55.513499 src\nik\gpu\gl2\RendererGL.cpp:43 Entering 'RendererGL::RendererGL(GLContextType ctx)'
INFO 08:10:55.578287 src\nik\gpu\gl2\RendererGL.cpp:65 Initialized OpenGL-Renderer sucessfully:
INFO 08:10:55.578468 src\nik\gpu\gl2\RendererGL.cpp:66 Vendor: NVIDIA Corporation
INFO 08:10:55.578604 src\nik\gpu\gl2\RendererGL.cpp:67 Renderer: GeForce 8400M GS/PCIe/SSE2
INFO 08:10:55.578740 src\nik\gpu\gl2\RendererGL.cpp:68 Version: 3.3.0 NVIDIA 304.43
INFO 08:10:55.579024 src\nik\gpu\gl2\RendererGL.cpp:70 Extensions: GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
INFO 08:10:55.579340 src\nik\gpu\gl2\RendererGL.cpp:76 GL_MULTISAMPLE_ARB=1 GL_SAMPLE_BUFFERS_ARB=0
INFO 08:10:55.579457 src\nik\gpu\gl2\RendererGL.cpp:79 GL_MULTISAMPLE_ARB=0 GL_SAMPLE_BUFFERS_ARB=0
DEBUG 08:10:55.579578 src\nik\gpu\gl2\RendererGL.cpp:525 Detected version major = 3 minor = 3
DEBUG 08:10:55.579711 src\nik\gpu\gl2\RendererGL.cpp:473 detected vendor identifier: 1
DEBUG 08:10:55.579807 src\nik\gpu\gl2\RendererGL.cpp:87 Calling 'checkExtensions'
DEBUG 08:10:55.580476 src\nik\gpu\gl2\RendererGL.cpp:501 GL_ARB_framebuffer_object = true
DEBUG 08:10:55.580592 src\nik\gpu\gl2\RendererGL.cpp:502 GL_ARB_shader_texture_lod = true
DEBUG 08:10:55.580713 src\nik\gpu\gl2\RendererGL.cpp:503 GL_ARB_geometry_shader4 = true
DEBUG 08:10:55.580833 src\nik\gpu\gl2\RendererGL.cpp:504 GL_ARB_debug_output = false
DEBUG 08:10:55.580954 src\nik\gpu\gl2\RendererGL.cpp:505 GL_ATI_meminfo = false
DEBUG 08:10:55.581074 src\nik\gpu\gl2\RendererGL.cpp:506 GL_NVX_gpu_memory_info = true
DEBUG 08:10:55.581194 src\nik\gpu\gl2\RendererGL.cpp:510 has the multiple GL windows defect: false
DEBUG 08:10:55.581363 src\nik\gpu\gl2\RendererGL.cpp:89 Calling 'checkTextureSize'
DEBUG 08:10:55.581533 src\nik\gpu\gl2\RendererGL.cpp:97 Calling 'updateMemoryUsage'
DEBUG 08:10:55.581653 src\nik\gpu\gl2\RendererGL.cpp:316 Calling 'checkFBOFloatTextureTarget'
DEBUG 08:10:56.021500 src\nik\gpu\gl2\RendererGL.cpp:318 Calling 'checkFBOIntegerTextureTarget'
DEBUG 08:10:56.173789 src\nik\gpu\gl2\RendererGL.cpp:320 Calling 'checkFBORedTextureTarget'
DEBUG 08:10:56.187218 src\nik\gpu\gl2\RendererGL.cpp:103 Leaving 'RendererGL::RendererGL(GLContextType ctx)'
INFO 08:10:56.187411 src\nik\gpu\Renderer.cpp:89 ***** System information bits ***
INFO 08:10:56.187540 src\nik\gpu\Renderer.cpp:92 bit HwAccelerated is ON
INFO 08:10:56.187667 src\nik\gpu\Renderer.cpp:92 bit FrameBufferObjectBit is ON
INFO 08:10:56.187789 src\nik\gpu\Renderer.cpp:92 bit BlendFunctionSeparateBit is ON
INFO 08:10:56.187899 src\nik\gpu\Renderer.cpp:92 bit VertexShaderBit is ON
INFO 08:10:56.188010 src\nik\gpu\Renderer.cpp:92 bit FragmentShaderBit is ON
INFO 08:10:56.188121 src\nik\gpu\Renderer.cpp:92 bit BlendColorBit is ON
INFO 08:10:56.188232 src\nik\gpu\Renderer.cpp:92 bit TextureFloatFilteringBit is ON
INFO 08:10:56.188341 src\nik\gpu\Renderer.cpp:92 bit FBOReadback is ON
INFO 08:10:56.188450 src\nik\gpu\Renderer.cpp:92 bit NonPowerOfTwoTextures is ON
INFO 08:10:56.188560 src\nik\gpu\Renderer.cpp:92 bit MultipleOpenGLWindowsDefect is ON
INFO 08:10:56.188666 src\nik\gpu\Renderer.cpp:92 bit OffscreenRenderSupport is ON
INFO 08:10:56.188770 src\nik\gpu\Renderer.cpp:92 bit ProxyTextureDefect is OFF
INFO 08:10:56.188875 src\nik\gpu\Renderer.cpp:92 bit FullscreenSecondaryWindowDefect is OFF
INFO 08:10:56.188980 src\nik\gpu\Renderer.cpp:92 bit HalfFloatPixelBit is ON
INFO 08:10:56.189086 src\nik\gpu\Renderer.cpp:92 bit NeedsInitialisedTextures is OFF
INFO 08:10:56.189187 src\nik\gpu\Renderer.cpp:95 ***** Texture capabilities ***
INFO 08:10:56.189290 src\nik\gpu\Renderer.cpp:98 bit TextureFloatFormat is ON
INFO 08:10:56.189394 src\nik\gpu\Renderer.cpp:98 bit TextureIntegerFormat is ON
INFO 08:10:56.189508 src\nik\gpu\Renderer.cpp:98 bit TextureRedFormat is ON
INFO 08:10:56.189612 src\nik\gpu\Renderer.cpp:98 bit RGBA16F_RenderTarget is ON
INFO 08:10:56.189717 src\nik\gpu\Renderer.cpp:98 bit RGBA32F_RenderTarget is ON
INFO 08:10:56.189821 src\nik\gpu\Renderer.cpp:98 bit RGB16F_RenderTarget is ON
INFO 08:10:56.189925 src\nik\gpu\Renderer.cpp:98 bit RGB32F_RenderTarget is ON
INFO 08:10:56.190029 src\nik\gpu\Renderer.cpp:98 bit RGBA16U_RenderTarget is ON
INFO 08:10:56.190134 src\nik\gpu\Renderer.cpp:98 bit RGB16U_RenderTarget is ON
INFO 08:10:56.190238 src\nik\gpu\Renderer.cpp:98 bit Red16F_RenderTarget is ON
INFO 08:10:56.190342 src\nik\gpu\Renderer.cpp:98 bit Red32F_RenderTarget is ON
DEBUG 08:10:56.190445 src\nik\gpu\Renderer.cpp:59 Calling 'nik::gpu::loadRenderer():registerTextureImageFormat'
DEBUG 08:10:56.190593 src\nik\gui\ICCDeviceManager.cpp:19 Entering 'ICCDeviceManager::ICCDeviceManager() '
DEBUG 08:10:56.190733 src\nik\gui\ICCDeviceManager.cpp:62 Calling 'ColorProfile::create(standardCProfile)' with standardCProfile=0'.
DEBUG 08:10:56.190842 src\nik\imageio\ICCTypes.cpp:36 Getting ColorManager instance.
DEBUG 08:10:56.264622 src\nik\imageio\ICCTypes.cpp:40 Creating color profile '0'.
DEBUG 08:10:56.266653 src\nik\gui\ICCDeviceManager.cpp:64 Calling 'updateAllScreens'
ERROR 08:10:56.351642 src\nik\gui\ICCDeviceManager.cpp:133 Could not create screen profile: 'Filename not found. File was: '. Using the common profile for screen: 0
DEBUG 08:10:56.354963 src\nik\gui\ICCDeviceManager.cpp:27 Leaving 'ICCDeviceManager::ICCDeviceManager() '
DEBUG 08:10:56.355885 .\plugin_common\gui\LanguageInit.cpp:64 Searching for translation files in 'C:\Program Files\Nik Software\Silver Efex Pro 2/resource' for language 'us'
DEBUG 08:10:56.359889 src\gui\LeonisApplication.cpp:500 GPU filtering running, (set in settings or default)
DEBUG 08:10:56.361183 src\nik\gui\win32\GenericViewportWin32.cpp:74 useGL in: true useGL set: true
DEBUG 08:10:56.361885 src\nik\gui\win32\OpenGLContextWin32.cpp:475 determineOpenGLCaps at end FBO = true
DEBUG 08:10:56.362003 src\nik\gui\win32\OpenGLContextWin32.cpp:195 OpenGL Generic = false
DEBUG 08:10:56.362130 src\nik\gui\win32\OpenGLContextWin32.cpp:196 OpenGL Double Buffer = true
CRITICAL 08:10:56.388390 src\nik\gui\win32\OpenGLContextWin32.cpp:308 Unable to share lists
DEBUG 08:10:56.936020 src\nik\imageio\ICCTypes.cpp:36 Getting ColorManager instance.
DEBUG 08:10:56.936208 src\nik\imageio\ICCTypes.cpp:40 Creating color profile '0'.
DEBUG 08:10:56.938484 src\fgraph\LeonisImage.cpp:37 Create LeonisImage
INFO 08:10:56.938716 src\nik\filtering\filters\GPUAutoSwitchFilter.cpp:190 GPUAutoSwitchFilter decided that GPU filtering is available.
DEBUG 08:10:57.101321 src\nik\gui\XmlStyle.cpp:35 Loading XML style C:\Program Files\Nik Software\Silver Efex Pro 2/resource/style.xml
DEBUG 08:10:57.101504 src\nik\gui\XmlStyle.cpp:42 parsing file...
DEBUG 08:10:57.281238 src\nik\gui\XmlStyle.cpp:44 parsing done.
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DanKegel
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Re: problems with photoshop cs 2 and filters from nik softwa

Post by DanKegel »

mayankberi
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Re: problems with photoshop cs 2 and filters from nik softwa

Post by mayankberi »

Hi,

I tried with wine 1.5.21 but faced the same error:

----------------------------------------------------------------
INFO 06:15:35.672041 ..\host_integration\standalone\main.cpp:180 Binary build from Feb 21 2011
DEBUG 06:15:35.675436 src\nik\debugext\ThreadDebugUnit.cpp:22 ThreadDebugUnit error: Cannot connect socket!
INFO 06:15:35.953724 src\nik\gui\win32\ApplicationWin32.cpp:697 display mode is 32 bpp.
DEBUG 06:15:35.953868 src\nik\gui\win32\OpenGLContextWin32.cpp:195 OpenGL Generic = false
DEBUG 06:15:35.953961 src\nik\gui\win32\OpenGLContextWin32.cpp:196 OpenGL Double Buffer = false
DEBUG 06:15:36.496103 src\nik\gpu\gl2\RendererGL.cpp:43 Entering 'RendererGL::RendererGL(GLContextType ctx)'
INFO 06:15:36.542299 src\nik\gpu\gl2\RendererGL.cpp:65 Initialized OpenGL-Renderer sucessfully:
INFO 06:15:36.542454 src\nik\gpu\gl2\RendererGL.cpp:66 Vendor: NVIDIA Corporation
INFO 06:15:36.542662 src\nik\gpu\gl2\RendererGL.cpp:67 Renderer: GeForce 8400M GS/PCIe/SSE2
INFO 06:15:36.542923 src\nik\gpu\gl2\RendererGL.cpp:68 Version: 3.3.0 NVIDIA 304.43
INFO 06:15:36.543277 src\nik\gpu\gl2\RendererGL.cpp:70 Extensions: GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
INFO 06:15:36.543803 src\nik\gpu\gl2\RendererGL.cpp:76 GL_MULTISAMPLE_ARB=1 GL_SAMPLE_BUFFERS_ARB=0
INFO 06:15:36.543958 src\nik\gpu\gl2\RendererGL.cpp:79 GL_MULTISAMPLE_ARB=0 GL_SAMPLE_BUFFERS_ARB=0
DEBUG 06:15:36.544224 src\nik\gpu\gl2\RendererGL.cpp:525 Detected version major = 3 minor = 3
DEBUG 06:15:36.544449 src\nik\gpu\gl2\RendererGL.cpp:473 detected vendor identifier: 1
DEBUG 06:15:36.544604 src\nik\gpu\gl2\RendererGL.cpp:87 Calling 'checkExtensions'
DEBUG 06:15:36.545296 src\nik\gpu\gl2\RendererGL.cpp:501 GL_ARB_framebuffer_object = true
DEBUG 06:15:36.545422 src\nik\gpu\gl2\RendererGL.cpp:502 GL_ARB_shader_texture_lod = true
DEBUG 06:15:36.545532 src\nik\gpu\gl2\RendererGL.cpp:503 GL_ARB_geometry_shader4 = true
DEBUG 06:15:36.545637 src\nik\gpu\gl2\RendererGL.cpp:504 GL_ARB_debug_output = false
DEBUG 06:15:36.545742 src\nik\gpu\gl2\RendererGL.cpp:505 GL_ATI_meminfo = false
DEBUG 06:15:36.545847 src\nik\gpu\gl2\RendererGL.cpp:506 GL_NVX_gpu_memory_info = true
DEBUG 06:15:36.545950 src\nik\gpu\gl2\RendererGL.cpp:510 has the multiple GL windows defect: false
DEBUG 06:15:36.546106 src\nik\gpu\gl2\RendererGL.cpp:89 Calling 'checkTextureSize'
DEBUG 06:15:36.546298 src\nik\gpu\gl2\RendererGL.cpp:97 Calling 'updateMemoryUsage'
DEBUG 06:15:36.546400 src\nik\gpu\gl2\RendererGL.cpp:316 Calling 'checkFBOFloatTextureTarget'
DEBUG 06:15:37.068320 src\nik\gpu\gl2\RendererGL.cpp:318 Calling 'checkFBOIntegerTextureTarget'
DEBUG 06:15:37.202042 src\nik\gpu\gl2\RendererGL.cpp:320 Calling 'checkFBORedTextureTarget'
DEBUG 06:15:37.215650 src\nik\gpu\gl2\RendererGL.cpp:103 Leaving 'RendererGL::RendererGL(GLContextType ctx)'
INFO 06:15:37.215917 src\nik\gpu\Renderer.cpp:89 ***** System information bits ***
INFO 06:15:37.216008 src\nik\gpu\Renderer.cpp:92 bit HwAccelerated is ON
INFO 06:15:37.216193 src\nik\gpu\Renderer.cpp:92 bit FrameBufferObjectBit is ON
INFO 06:15:37.216282 src\nik\gpu\Renderer.cpp:92 bit BlendFunctionSeparateBit is ON
INFO 06:15:37.216478 src\nik\gpu\Renderer.cpp:92 bit VertexShaderBit is ON
INFO 06:15:37.216567 src\nik\gpu\Renderer.cpp:92 bit FragmentShaderBit is ON
INFO 06:15:37.216746 src\nik\gpu\Renderer.cpp:92 bit BlendColorBit is ON
INFO 06:15:37.216877 src\nik\gpu\Renderer.cpp:92 bit TextureFloatFilteringBit is ON
INFO 06:15:37.217026 src\nik\gpu\Renderer.cpp:92 bit FBOReadback is ON
INFO 06:15:37.217153 src\nik\gpu\Renderer.cpp:92 bit NonPowerOfTwoTextures is ON
INFO 06:15:37.217241 src\nik\gpu\Renderer.cpp:92 bit MultipleOpenGLWindowsDefect is ON
INFO 06:15:37.217329 src\nik\gpu\Renderer.cpp:92 bit OffscreenRenderSupport is ON
INFO 06:15:37.217522 src\nik\gpu\Renderer.cpp:92 bit ProxyTextureDefect is OFF
INFO 06:15:37.217613 src\nik\gpu\Renderer.cpp:92 bit FullscreenSecondaryWindowDefect is OFF
INFO 06:15:37.217702 src\nik\gpu\Renderer.cpp:92 bit HalfFloatPixelBit is ON
INFO 06:15:37.217885 src\nik\gpu\Renderer.cpp:92 bit NeedsInitialisedTextures is OFF
INFO 06:15:37.218008 src\nik\gpu\Renderer.cpp:95 ***** Texture capabilities ***
INFO 06:15:37.218095 src\nik\gpu\Renderer.cpp:98 bit TextureFloatFormat is ON
INFO 06:15:37.218182 src\nik\gpu\Renderer.cpp:98 bit TextureIntegerFormat is ON
INFO 06:15:37.218279 src\nik\gpu\Renderer.cpp:98 bit TextureRedFormat is ON
INFO 06:15:37.218366 src\nik\gpu\Renderer.cpp:98 bit RGBA16F_RenderTarget is ON
INFO 06:15:37.218453 src\nik\gpu\Renderer.cpp:98 bit RGBA32F_RenderTarget is ON
INFO 06:15:37.218687 src\nik\gpu\Renderer.cpp:98 bit RGB16F_RenderTarget is ON
INFO 06:15:37.218821 src\nik\gpu\Renderer.cpp:98 bit RGB32F_RenderTarget is ON
INFO 06:15:37.218909 src\nik\gpu\Renderer.cpp:98 bit RGBA16U_RenderTarget is ON
INFO 06:15:37.218996 src\nik\gpu\Renderer.cpp:98 bit RGB16U_RenderTarget is ON
INFO 06:15:37.219083 src\nik\gpu\Renderer.cpp:98 bit Red16F_RenderTarget is ON
INFO 06:15:37.219170 src\nik\gpu\Renderer.cpp:98 bit Red32F_RenderTarget is ON
DEBUG 06:15:37.219256 src\nik\gpu\Renderer.cpp:59 Calling 'nik::gpu::loadRenderer():registerTextureImageFormat'
DEBUG 06:15:37.219390 src\nik\gui\ICCDeviceManager.cpp:19 Entering 'ICCDeviceManager::ICCDeviceManager() '
DEBUG 06:15:37.219481 src\nik\gui\ICCDeviceManager.cpp:62 Calling 'ColorProfile::create(standardCProfile)' with standardCProfile=0'.
DEBUG 06:15:37.219566 src\nik\imageio\ICCTypes.cpp:36 Getting ColorManager instance.
DEBUG 06:15:37.293981 src\nik\imageio\ICCTypes.cpp:40 Creating color profile '0'.
DEBUG 06:15:37.296086 src\nik\gui\ICCDeviceManager.cpp:64 Calling 'updateAllScreens'
DEBUG 06:15:37.299989 src\nik\imageio\ICCTypes.cpp:22 profile handle is: @17750232
DEBUG 06:15:37.300104 src\nik\gui\ICCDeviceManager.cpp:130 Color profile for screen: 0 is C:\windows\system32\spool\drivers\color\c32af3b34fc9a7fe9256c8b28cb02c16896d1e92.icm
DEBUG 06:15:37.307184 src\nik\gui\ICCDeviceManager.cpp:27 Leaving 'ICCDeviceManager::ICCDeviceManager() '
DEBUG 06:15:37.308098 .\plugin_common\gui\LanguageInit.cpp:64 Searching for translation files in 'C:\Program Files\Nik Software\Silver Efex Pro 2/resource' for language 'us'
DEBUG 06:15:37.312930 src\gui\LeonisApplication.cpp:500 GPU filtering running, (set in settings or default)
DEBUG 06:15:37.314575 src\nik\gui\win32\GenericViewportWin32.cpp:74 useGL in: true useGL set: true
DEBUG 06:15:37.314987 src\nik\gui\win32\OpenGLContextWin32.cpp:475 determineOpenGLCaps at end FBO = true
DEBUG 06:15:37.315103 src\nik\gui\win32\OpenGLContextWin32.cpp:195 OpenGL Generic = false
DEBUG 06:15:37.315321 src\nik\gui\win32\OpenGLContextWin32.cpp:196 OpenGL Double Buffer = true
CRITICAL 06:15:37.326770 src\nik\gui\win32\OpenGLContextWin32.cpp:308 Unable to share lists
DEBUG 06:15:38.090324 src\nik\imageio\ICCTypes.cpp:36 Getting ColorManager instance.
DEBUG 06:15:38.205327 src\nik\imageio\ICCTypes.cpp:40 Creating color profile '0'.
DEBUG 06:15:38.208625 src\fgraph\LeonisImage.cpp:37 Create LeonisImage
INFO 06:15:38.208923 src\nik\filtering\filters\GPUAutoSwitchFilter.cpp:190 GPUAutoSwitchFilter decided that GPU filtering is available.
DEBUG 06:15:38.731393 src\nik\gui\XmlStyle.cpp:35 Loading XML style C:\Program Files\Nik Software\Silver Efex Pro 2/resource/style.xml
DEBUG 06:15:38.731566 src\nik\gui\XmlStyle.cpp:42 parsing file...
DEBUG 06:15:38.931196 src\nik\gui\XmlStyle.cpp:44 parsing done.
Locked