wine 0.9.59 D3D problem
wine 0.9.59 D3D problem
hello i'm the PES2008 appdb maintainer, i'm running under uptodate kubuntu 8.04
I've upgraded wine to version 0.9.59, then reinstall everything from dx9C to all my usual tweak but i can't succes at dxdiag d3d tests and i can't launch PES2008
Is there any regression known ?
I join my game konsole output
Thank you by advance
I've upgraded wine to version 0.9.59, then reinstall everything from dx9C to all my usual tweak but i can't succes at dxdiag d3d tests and i can't launch PES2008
Is there any regression known ?
I join my game konsole output
Thank you by advance
Last edited by chourmovs on Thu Apr 10, 2008 12:26 am, edited 1 time in total.
I am not into games (yet?...). Anyway, I am running a dual head configuration (Xinerama, "intel" driver, Kubuntu Gutsy), and I am noticing a quite strange behavior in the Office 2003 applications (Word/PPT/Excel) that may be related:
When I am on Screen 2, everything is normal. When I am on Screen 1, every time I click on a menu something strange happens: the menu shows up, but the entire rest of the screen goes grey. That means even the window you are working on is completely disappearing. When the menu closes, everything goes back to normal.
Under Xinerama, only one of the two screens is OpenGL-capable. I just confirmed using glxgears that this is actually Screen 2. If I go back to 0.9.58, the MS Office menus work fine on both screens.
Is that related to what you described? (I realize that dx is not OpenGL.)
--hasi
When I am on Screen 2, everything is normal. When I am on Screen 1, every time I click on a menu something strange happens: the menu shows up, but the entire rest of the screen goes grey. That means even the window you are working on is completely disappearing. When the menu closes, everything goes back to normal.
Under Xinerama, only one of the two screens is OpenGL-capable. I just confirmed using glxgears that this is actually Screen 2. If I go back to 0.9.58, the MS Office menus work fine on both screens.
Is that related to what you described? (I realize that dx is not OpenGL.)
--hasi
Re: wine 0.59 D3D problem
Did you killed/disabled/uninstalled/removed pulseaudio?chourmovs wrote:hello i'm the PES2008 appdb maintainer, i'm running under uptodate kubuntu 8.04
First of all, there is no such Wine version. Take a closer look at what 'wine --version' prints.chourmovs wrote: I've upgraded wine to version 0.59, then reinstall everything from dx9C to all my usual tweak but i can't succes at dxdiag d3d tests and i can't launch PES2008
Why would you install native dx9c? Have you tried actually removing everything (mv ~/.wine ~/.wine-old) then just installing the game?
Re: wine 0.59 D3D problem
Ubuntu hardy is in a strong update period so maybe but i tried also to desactivate audio drivers in wine settings and i still had my D3D issuevitamin wrote:
Did you killed/disabled/uninstalled/removed pulseaudio?
Sorry i fixed that pointvitamin wrote:
First of all, there is no such Wine version. Take a closer look at what 'wine --version' prints.
i first update wine version , keeping my .wine as it was but my game didn't work any morevitamin wrote:
Why would you install native dx9c? Have you tried actually removing everything (mv ~/.wine ~/.wine-old) then just installing the game?
then i tried to reinstal directx but nothing changed
then i did a
Code: Select all
rm -fr ~/.wine
rm -r ~/.local/share/desktop-directories/wine-*
rm -r ~/.config/menus/applications-merged/wine-*
rm -r ~/.local/share/applications/wine/
So i did following this script that used to work fine under wine 0.9.58
http://howto.landure.fr/gnu-linux/insta ... -avec-wine
But nothing work at this point, from D3D test to launching my favorite game
Thank you for your quick answer
wine 0.9.59 D3D problem
On Thu, Apr 10, 2008 at 12:25 PM, chourmovs <[email protected]> wrote:
http://wiki.winehq.org/RegressionTestingMe again
i've just installed Tombraider anniversary
It works fine
Maybe time for me to learn how to make a "regression test"
Regression test positive
Compilation 1
run ok --->git bisect good
compilation 2
run ok --->git bisect good
message
Bisecting: 66 revisions left to test after this
[c1503a2579b10ef2f41831f50b1bff0978504b0d] ddraw: Remove some leftover test debug output.
compilation 3
doesn't run --->git bisect bad
message
Bisecting: 32 revisions left to test after this
[9cd9023db6dea20bd5493749e480f420e70cae2d] include: Define some console display modes.
compilation 4
doesn't run --->git bisect bad
message
Bisecting: 16 revisions left to test after this
[fae9640f4d7ca559fe9ab41a22f29a3beba24153] wrc: Sync the codepage mapping to the LANG_* identifiers from include/winnt.h.
compilation 4
doesn't run --->git bisect bad
Bisecting: 7 revisions left to test after this
[0faee4af8504eef86a5b86b279a0afca4a1b32c3] winemp3: Replace fprintf with wine debugging facilities.
compilation 5
run ok --->git bisect good
Bisecting: 1 revisions left to test after this
[ab86a4e963ac30e56d9b6f21a3cd1b1be92fc7e1] wined3d: Catch D3DUSAGE_AUTOGENMIPMAP and D3DUSAGE_RENDERTARGET combos.
compilation 6
doesn't run --->git bisect bad
Bisecting: 0 revisions left to test after this
[4066c2e2fdf70dbdd63e2663b6ecd7ad2ee24901] ddraw: Do not fail if D3D is not available.
compilation 7
run ok --->git bisect good
ab86a4e963ac30e56d9b6f21a3cd1b1be92fc7e1 is first bad commit
commit ab86a4e963ac30e56d9b6f21a3cd1b1be92fc7e1
Author: Stefan Dösinger <[email protected]>
Date: Fri Mar 28 23:46:38 2008 +0100
wined3d: Catch D3DUSAGE_AUTOGENMIPMAP and D3DUSAGE_RENDERTARGET combos.
:040000 040000 8693519110a9bb27748e978d19d25d8f0401b7fd f058e8ab7cdd59a75c537e6efe7ec8d7f447e917 M dlls
I put it in bugzilla
Thank you for your help
Compilation 1
run ok --->git bisect good
compilation 2
run ok --->git bisect good
message
Bisecting: 66 revisions left to test after this
[c1503a2579b10ef2f41831f50b1bff0978504b0d] ddraw: Remove some leftover test debug output.
compilation 3
doesn't run --->git bisect bad
message
Bisecting: 32 revisions left to test after this
[9cd9023db6dea20bd5493749e480f420e70cae2d] include: Define some console display modes.
compilation 4
doesn't run --->git bisect bad
message
Bisecting: 16 revisions left to test after this
[fae9640f4d7ca559fe9ab41a22f29a3beba24153] wrc: Sync the codepage mapping to the LANG_* identifiers from include/winnt.h.
compilation 4
doesn't run --->git bisect bad
Bisecting: 7 revisions left to test after this
[0faee4af8504eef86a5b86b279a0afca4a1b32c3] winemp3: Replace fprintf with wine debugging facilities.
compilation 5
run ok --->git bisect good
Bisecting: 1 revisions left to test after this
[ab86a4e963ac30e56d9b6f21a3cd1b1be92fc7e1] wined3d: Catch D3DUSAGE_AUTOGENMIPMAP and D3DUSAGE_RENDERTARGET combos.
compilation 6
doesn't run --->git bisect bad
Bisecting: 0 revisions left to test after this
[4066c2e2fdf70dbdd63e2663b6ecd7ad2ee24901] ddraw: Do not fail if D3D is not available.
compilation 7
run ok --->git bisect good
ab86a4e963ac30e56d9b6f21a3cd1b1be92fc7e1 is first bad commit
commit ab86a4e963ac30e56d9b6f21a3cd1b1be92fc7e1
Author: Stefan Dösinger <[email protected]>
Date: Fri Mar 28 23:46:38 2008 +0100
wined3d: Catch D3DUSAGE_AUTOGENMIPMAP and D3DUSAGE_RENDERTARGET combos.
:040000 040000 8693519110a9bb27748e978d19d25d8f0401b7fd f058e8ab7cdd59a75c537e6efe7ec8d7f447e917 M dlls
I put it in bugzilla
Thank you for your help
wine 0.9.59 D3D problem
On Thu, Apr 10, 2008 at 3:24 PM, chourmovs <[email protected]> wrote:
What bug did you put this under?Regression test positive
Code:
Compilation 1
run ok --->git bisect good
compilation 2
run ok --->git bisect good
message
Bisecting: 66 revisions left to test after this
[c1503a2579b10ef2f41831f50b1bff0978504b0d] ddraw: Remove some leftover test debug output.
compilation 3
doesn't run --->git bisect bad
message
Bisecting: 32 revisions left to test after this
[9cd9023db6dea20bd5493749e480f420e70cae2d] include: Define some console display modes.
compilation 4
doesn't run --->git bisect bad
message
Bisecting: 16 revisions left to test after this
[fae9640f4d7ca559fe9ab41a22f29a3beba24153] wrc: Sync the codepage mapping to the LANG_* identifiers from include/winnt.h.
compilation 4
doesn't run --->git bisect bad
Bisecting: 7 revisions left to test after this
[0faee4af8504eef86a5b86b279a0afca4a1b32c3] winemp3: Replace fprintf with wine debugging facilities.
compilation 5
run ok --->git bisect good
Bisecting: 1 revisions left to test after this
[ab86a4e963ac30e56d9b6f21a3cd1b1be92fc7e1] wined3d: Catch D3DUSAGE_AUTOGENMIPMAP and D3DUSAGE_RENDERTARGET combos.
compilation 6
doesn't run --->git bisect bad
Bisecting: 0 revisions left to test after this
[4066c2e2fdf70dbdd63e2663b6ecd7ad2ee24901] ddraw: Do not fail if D3D is not available.
compilation 7
run ok --->git bisect good
ab86a4e963ac30e56d9b6f21a3cd1b1be92fc7e1 is first bad commit
commit ab86a4e963ac30e56d9b6f21a3cd1b1be92fc7e1
Author: Stefan Dösinger <[email protected]>
Date: Fri Mar 28 23:46:38 2008 +0100
wined3d: Catch D3DUSAGE_AUTOGENMIPMAP and D3DUSAGE_RENDERTARGET combos.
:040000 040000 8693519110a9bb27748e978d19d25d8f0401b7fd f058e8ab7cdd59a75c537e6efe7ec8d7f447e917 M dlls
I put it in bugzilla
Thank you for your help
http://bugs.winehq.org/show_bug.cgi?id=12491
Austin you seem to be well involved in this forum, so what next for me as i'm an app maintainer and my favorite game has several unfixed or unanswered bug for monthes now
I want to help in efficient way so please telle me
Austin you seem to be well involved in this forum, so what next for me as i'm an app maintainer and my favorite game has several unfixed or unanswered bug for monthes now
I want to help in efficient way so please telle me