Wine debug trace log makes things better?

Open forum for end-user questions about Wine. Before asking questions, check out the Wiki as a first step.
Forum Rules
Locked
Ezekiel000
Level 2
Level 2
Posts: 19
Joined: Thu May 28, 2009 4:20 pm

Wine debug trace log makes things better?

Post by Ezekiel000 »

I was running Riven with the command for a debug trace log because I wanted to file a bug report. Normally Riven freezes after the end of the intro video and also freezes fairly often in other areas of the game randomly.
But I found that when I ran Riven with the trace log command it didn't freeze at all, is there a reason for this?

Should I still submit the trace log? I assume that as it didn't freeze the debug trace log wouldn't show anything.

The command I used:
WINEDEBUG=+relay,+seh,+tid wine Riven.exe &> ./output.txt
vitamin
Moderator
Moderator
Posts: 6605
Joined: Sat Feb 23, 2008 2:29 pm

Re: Wine debug trace log makes things better?

Post by vitamin »

Ezekiel000 wrote:But I found that when I ran Riven with the trace log command it didn't freeze at all, is there a reason for this?
Yes, numerous reasons such as race conditions get "fixed", some memory corruptions are avoided due to extra "padding", number of timing issues (not covered under race conditions) get "resolved".

Lots of these issues are on Wine side, but some are hidden features of very game you trying to run.
Ezekiel000
Level 2
Level 2
Posts: 19
Joined: Thu May 28, 2009 4:20 pm

Post by Ezekiel000 »

Ah right interesting. Well I found that it does freeze eventually but it takes a while and the trace log is normally >10Gb. Is there a limit to the size of a trace log when submiting bugs?
Locked