Cannot start a game - err:ddraw?

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Iro
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Joined: Fri May 29, 2009 9:34 pm

Cannot start a game - err:ddraw?

Post by Iro »

Hi I'm trying to play a game which is not in the AppDB (yet) but when i try to run it blinks and shuts off. So I put it in the Terminal and it gave me this:

Code: Select all

[iro@Hell ~]$ '/home/iro/.wine/drive_c/Program Files/Frater/bin/main.exe'
fixme:win:EnumDisplayDevicesW ((null),0,0x33f214,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f3d0,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 19
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 70
fixme:d3d7:IDirect3DImpl_7_EvictManagedTextures (0x134a68): Stub!
Game is obviously unplayable. Anyone knows what causes it or how to fix it?
austin987
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Joined: Fri Feb 22, 2008 8:19 pm

Cannot start a game - err:ddraw?

Post by austin987 »

On Fri, May 29, 2009 at 9:42 PM, Iro <[email protected]> wrote:
Hi I'm trying to play a game which is not in the AppDB (yet) but when i try to run it blinks and shuts off. So I put it in the Terminal and it gave me this:


Code:

[iro@Hell ~]$ '/home/iro/.wine/drive_c/Program Files/Frater/bin/main.exe'
fixme:win:EnumDisplayDevicesW ((null),0,0x33f214,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f3d0,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 19
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 70
fixme:d3d7:IDirect3DImpl_7_EvictManagedTextures (0x134a68): Stub!




Game is obviously unplayable. Anyone knows what causes it or how to fix it?





http://wiki.winehq.org/FAQ#head-8d8c06c ... 5c730566e0

--
-Austin
Iro
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Posts: 4
Joined: Fri May 29, 2009 9:34 pm

Post by Iro »

Well it ran, but when i started the game and move the character it froze...
I have the output of the terminal, but it is long, you want me to paste it here?
austin987
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Posts: 2383
Joined: Fri Feb 22, 2008 8:19 pm

Cannot start a game - err:ddraw?

Post by austin987 »

On Fri, May 29, 2009 at 9:56 PM, Iro <[email protected]> wrote:
Well it ran, but when i started the game and move the character it froze...
I have the output of the terminal, but it is long, you want me to paste it here?





http://www.pastebin.com

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-Austin
Iro
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Joined: Fri May 29, 2009 9:34 pm

Re: Cannot start a game - err:ddraw?

Post by Iro »

austin987 wrote: http://www.pastebin.com
I wasn't sure if you guys had your own Pastebin software.

http://pastebin.com/m2fa110d1

Here you go.
James McKenzie

Cannot start a game - err:ddraw?

Post by James McKenzie »

Iro wrote:
austin987 wrote:
I wasn't sure if you guys had your own Pastebin software.

http://pastebin.com/m2fa110d1

Here you go.

You should also name the program you are running in your reports.

Go to Bugzilla, search for a bug with the same error in the line just
above the debugger output. This is the line:
fixme:d3d_surface:surface_convert_format Cannot find a conversion
function from format WINED3DFMT_X8R8G8B8 to WINED3DFMT_R8G8_SNORM

If there is a bug with this line, vote for it. If there is not a
report, then please create one.

Thank you.

James McKenzie
Iro
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Posts: 4
Joined: Fri May 29, 2009 9:34 pm

Post by Iro »

The application in Question is Frater v1.4 . It is a lower end RPG game.

I found the bug on bugzilla, will track it there.
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