http://davidbaumgold.com/tutorials/wine-mac/
Everything went fine until it was time to run the program(s).
I am trying to run a map editor for an open source 1998 vintage 3dRTS strategy game. The game was been ported to Macs after the source code release, but not the map editor.
I downloaded 2 versions of this map editor, a 16 bit version, and a 32 bit version.
16 bit version:
32 bit versionXXX-XXXs-computer-4:Warzone2100 XXXXXXX$ ls
Data
MFC42.DLL
mapDataSets
stats
EditWorld.exe
MakeWDG.exe
mapExport
structs
EditWorldDoc.rtf
UninstEDITOR.isu
mapSaves
texpages
erik-boehms-computer-4:Warzone2100 erikboehm$ wine EditWorld.exe
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 16 vertex samplers and 16 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x32f6cc,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
It looks like I am missing some .dll s on the 32 bit version... might this be related to a graphics driver?XXX-XXXs-computer-4:BWEditor XXXXXX$ ls
Beta World Editor 32 bit -128 by128 -png Beta.chm
DATA
FEATURES
Newmaps
SAMPLES
Uninstal.exe
backdrop.bmp
bteditlog.txt
credits.bmp
dlls for editor
dlls for editor.rar
editworld32.exe
gpl.txt
libpng13.dll
libpng13d.dll
name.txt
zlib1.dll
zlib1d.dll
erik-boehms-computer-4:BWEditor erikboehm$ wine editworld32.exe
err:module:import_dll Library MFC71.DLL (which is needed by L"C:\\BWEditor\\editworld32.exe") not found
err:module:import_dll Library MSVCP71.dll (which is needed by L"C:\\BWEditor\\editworld32.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\BWEditor\\editworld32.exe" failed, status c0000135
Is there anyway I can change a setting and run the 16 bit version?