Trouble understanding shader problems (World of Warcraft)

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cantwin
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Trouble understanding shader problems (World of Warcraft)

Post by cantwin »

I had a another post viewtopic.php?p=142378 for an older version of Wine (8.21-staging) but the graphics problem still persists in wine-staging-9.2. Wine-staging-9.3 doesn't work at all but assuming it's a different problem.

The shader error I'm seeing now that's showing up in loops is:

018c:err:d3d:wined3d_debug_callback 0000000038AAC0D0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)".
018c:err:d3d_shader:shader_glsl_load_sampler_handles No uniform location at 0, ps_sampler0

This changes from location at 0, ps_sampler0 to 1, 2, 3,... all the way to 17, and then recycles to 0. The same graphics black out issue is showing with these changed error messages.

What do these errors mean?
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