Running noScribe with WINE/Crossover/Gameporting Toolkit

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gernophil
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Posts: 1
Joined: Sat Jun 10, 2023 11:20 am

Running noScribe with WINE/Crossover/Gameporting Toolkit

Post by gernophil »

Hey everyone,

I am trying to run noScribe (for AI supported transcription of audio files) with the new Game porting toolkit on macOS Ventura (I know, it's not a game, but to my understanding it should still run, since it's based on Crossover). I can install the software so the WINE env basically works. However, if I try to start the complete app, it crashes with this error log:

Code: Select all

Unhandled exception: divide by zero in 64-bit code (0x000000044e1264).
...
Backtrace:
=>0 0x000000044e1264 in extension.cp39-win_amd64.pyd (+0x1264) (0x00000000306a30)
...
50 0x0000007b62a889 BaseThreadInitThunk+0x9(unknown=<internal error>, entry=<internal error>, arg=<internal error>) [Z:\private\tmp\game-porting-toolkit-20230610-60711-10941im\wine\dlls\kernel32\thread.c:61] in kernel32 (0000000000000000)
  51 0x0000017005b3b8 __wine_pop_frame(unknown=<internal error>, entry=<internal error>, arg=<internal error>) [Z:\private\tmp\game-porting-toolkit-20230610-60711-10941im\wine\include\wine\exception.h:275] in ntdll (0000000000000000)
  52 0x0000017005b3b8 RtlUserThreadStart+0x88(entry=[<register RSP not accessible in this frame>, arg=[<register RSP not accessible in this frame>) [Z:\private\tmp\game-porting-toolkit-20230610-60711-10941im\wine\dlls\ntdll\thread.c:240] in ntdll (0000000000000000)
...
The complete error log has 201 lines, but I am willing to share, if someone has an idea, what's wrong. I've read someting about missing fonts, but did not find any more details about it.

Thanks everyone
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DarkShadow44
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Posts: 1207
Joined: Tue Nov 22, 2016 5:39 pm

Re: Running noScribe with WINE/Crossover/Gameporting Toolkit

Post by DarkShadow44 »

Seems to work fine for me (on Linux) with Version 0.3. Can you share the complete log?
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