I have a libvk3d including dev files in my paket manager on ubuntu marked as installed.
wines ./configure doesn't find any dev headers and claims d12 won't be available.
Therefore i wonder, what files exactly do i need? Where do i get them? Where do i place them and how do i tell the wine pre-compile system how to find them?
How to compile with the d12 vk replacement?
Re: How to compile with the d12 vk replacement?
I assume you're building 32-bit wine, so you may need the libvkd3d-dev:i386 package as well. And many other 32-bit packages if you haven't already installed them. Are you following some guide for building wine? It's not exactly easy if you're not familiar with certain things.
Re: How to compile with the d12 vk replacement?
I was just building 64bit as building both gave me trouble in the container.
No real guide , it is ./configure --enable-win64 , make , make install
Just the configure part says that there is no proper vulkan material so i was wondering what exactly it looks for.
No real guide , it is ./configure --enable-win64 , make , make install
Just the configure part says that there is no proper vulkan material so i was wondering what exactly it looks for.