Dualshock PS4 wrong mapping on WineStaging

Questions about Wine on macOS.
Post Reply
Optimon
Level 1
Level 1
Posts: 5
Joined: Tue Feb 14, 2017 11:28 am

Dualshock PS4 wrong mapping on WineStaging

Post by Optimon » Sat May 02, 2020 1:59 pm

DS4 controller is recognized and all buttons are correctly mapped in regular Wine. Using WineStaging only parts of the buttons and axis are mapped and others are not recognized by WineStaging as can be seen in winectrl.
This bug is going on since 4.2 version.
Anyway to fix it?

Gcenx
Level 6
Level 6
Posts: 501
Joined: Mon Dec 25, 2017 12:11 pm

Re: Dualshock PS4 wrong mapping on WineStaging

Post by Gcenx » Sun May 03, 2020 6:21 pm

First you should compile wine-staging from source to ensure its not a packing issue as Winehq releases uses older library versions.

Once you confirm the bug using your own compiles then report the bug or it will never get resolved, if the bug only happens with Winehq releases but not your own compiles then its a packing issue that should be reported.

Post Reply