Problems with two Games (Prey and Tropico 5) under Wine

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LinuXGuy
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Joined: Fri Jan 25, 2019 6:59 pm

Problems with two Games (Prey and Tropico 5) under Wine

Post by LinuXGuy » Fri Jan 25, 2019 7:16 pm

Hi dear wine community,

since a few day i have a linux system with wine 4.0. And notice the following problems with two games:

Tropico 5: I don't have any sound. I saw that this is known problem (accorrding to the wine app database) and i want to ask whether there is a way to fix that problem.

Prey (2017 Reboot from Bethesda): The game starts without problems but as soon as the game is ready with loading and want to exit the loading screen it crashes. The error is the following: "The memory could not be read". I have this problem when i want to load my old save games and when i want to start a new campagain. Other games on Wine don't show this behavior and on my second system (Win 10 Enterprise) i never had an error like this.

I hope someone in the community here have a solution. If you need a log tell me how and i will do it.

Thanks in advance for answer.

LinuXGuy
Level 1
Level 1
Posts: 5
Joined: Fri Jan 25, 2019 6:59 pm

Re: Problems with two Games (Prey and Tropico 5) under Wine

Post by LinuXGuy » Sat Jan 26, 2019 7:21 pm

PS: That's the log from Prey with the error. Mayby it helps:

"
Logged at Sonntag, Januar 27, 2019 01:17:45
FileVersion: 1.0.1.0
ProductVersion: 1.0.1.0
LogFile: Game.log
GameDir: GameSDK
Executable: C:\Program Files (x86)\Steam\steamapps\common\Prey\Binaries\Danielle\x64\Release\Prey.exe

Exception Thread: 0x0000015B (JobSystem_Worker_2(Regular))
Exception Code: 0xC0000005
Exception Addr: 0x0033:0x000000000281C24E
Exception Module: <Unknown>
Exception Description: EXCEPTION_ACCESS_VIOLATION, Attempt to read from address 0x0000000000000000

The memory could not be "read"
Memory in use: 1711.7MB
Debug Status:
Out of Memory: 0

Call Stack Trace:
7) function=0x000000000281C24E
6) function=0x000000000BD94250
5) function=0x000000000B5268B2
4) function=0x000000000267E655
3) function=0x00000000081A5C9E
2) function=0x000000007BC95791
1) function=0x000000007BC95791


Suspended thread (JobSystem_Worker_0(Regular)):
10) function=0x00007F22C439120B
9) function=0x000000007BC915A9
8) function=0x000000007BC91D48
7) function=0x000000007BC9F276
6) function=0x000000007BCA2490
5) function=0x000000007B492955
4) function=0x000000007B492B78
3) function=0x000000007B492BAC
2) function=0x000000000B5262DD
1) function=0x000000000267E655


Suspended thread (JobSystem_Worker_1(Regular)):
10) function=0x00007F22C439120B
9) function=0x000000007BC915A9
8) function=0x000000007BC91D48
7) function=0x000000007BC9F276
6) function=0x000000007BCA2490
5) function=0x000000007B492955
4) function=0x000000007B492B78
3) function=0x000000007B492BAC
2) function=0x000000000B5262DD
1) function=0x000000000267E655


Suspended thread (JobSystem_Worker_3(Regular)):
10) function=0x00007F22C439120B
9) function=0x000000007BC915A9
8) function=0x000000007BC91D48
7) function=0x000000007BC9F276
6) function=0x000000007BCA2490
5) function=0x000000007B492955
4) function=0x000000007B492B78
3) function=0x000000007B492BAC
2) function=0x000000000B5262DD
1) function=0x000000000267E655


Suspended thread (JobSystem_Worker_4(Regular)):
10) function=0x00007F22C439120B
9) function=0x000000007BC915A9
8) function=0x000000007BC91D48
7) function=0x000000007BC9F276
6) function=0x000000007BCA2490
5) function=0x000000007B492955
4) function=0x000000007B492B78
3) function=0x000000007B492BAC
2) function=0x000000000B5262DD
1) function=0x000000000267E655


Suspended thread (JobSystem_Worker_5(Regular)):
10) function=0x00007F22C439120B
9) function=0x000000007BC915A9
8) function=0x000000007BC91D48
7) function=0x000000007BC9F276
6) function=0x000000007BCA2490
5) function=0x000000007B492955
4) function=0x000000007B492B78
3) function=0x000000007B492BAC
2) function=0x000000000B5262DD
1) function=0x000000000267E655


Suspended thread (JobSystem_Worker_6(Regular)):
10) function=0x00007F22C439120B
9) function=0x000000007BC915A9
8) function=0x000000007BC91D48
7) function=0x000000007BC9F276
6) function=0x000000007BCA2490
5) function=0x000000007B492955
4) function=0x000000007B492B78
3) function=0x000000007B492BAC
2) function=0x000000000B5262DD
1) function=0x000000000267E655


Suspended thread (JobSystem_Worker_7(Regular)):
10) function=0x00007F22C439120B
9) function=0x000000007BC915A9
8) function=0x000000007BC91D48
7) function=0x000000007BC9F276
6) function=0x000000007BCA2490
5) function=0x000000007B492955
4) function=0x000000007B492B78
3) function=0x000000007B492BAC
2) function=0x000000000B5262DD
1) function=0x000000000267E655


Suspended thread (JobSystem_Worker_0(Blocking)):
10) function=0x00007F22C439120B
9) function=0x000000007BC915A9
8) function=0x000000007BC91D48
7) function=0x000000007BC9F276
6) function=0x000000007BCA2490
5) function=0x000000007B492955
4) function=0x000000007B492B78
3) function=0x000000007B492BAC
2) function=0x000000000B4E9ED8
1) function=0x000000000267A857


Suspended thread (RenderThread):
10) function=0x00007F22C439120B
9) function=0x000000007BC915A9
8) function=0x000000007BC91D48
7) function=0x000000007BCA2D9C
6) function=0x00007F22BCC5F205
5) function=0x0000000004F68910
4) function=0x000000000B4E8A8C
3) function=0x000000000B5166E3
2) function=0x000000000B516B3D
1) function=0x000000000BD94D69


Suspended thread (Main):
10) function=0x00007F22C438F28F
9) function=0x000000007BC914B8
8) function=0x00007F22C03FA67E
7) function=0x00007F22C0401A1C
6) function=0x0000000180098B5C
5) function=0x00007F22C0401D4C
4) function=0x0000000180098ADC
3) function=0x000000000C383D90
2) function=0x000000000B6B96F1
1) function=0x0000000001E4188C


Suspended thread (Physics):
10) function=0x00007F22C439120B
9) function=0x000000007BC915A9
8) function=0x000000007BC91D48
7) function=0x000000007BC9F276
6) function=0x000000007BCA2490
5) function=0x000000007B492955
4) function=0x000000007B492B78
3) function=0x000000007B492BAC
2) function=0x000000000B5B5CAA
1) function=0x000000000B5B5CAA


Suspended thread (PhysicsWorker1):
10) function=0x00007F22C439120B
9) function=0x000000007BC915A9
8) function=0x000000007BC91D48
7) function=0x000000007BC9F276
6) function=0x000000007BCA2490
5) function=0x000000007B492955
4) function=0x000000007B492B78
3) function=0x000000007B492BAC
2) function=0x000000000ABCFBC9
1) function=0x000000003E6D0368
"

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Bob Wya
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Re: Problems with two Games (Prey and Tropico 5) under Wine

Post by Bob Wya » Sat Jan 26, 2019 7:50 pm

@LinuXGuy

Hi ya!

I'd make sure you're using Wine Staging 4.0 (which generally has better compatibility for more modern games).

Then, please, post Wine terminal output for both of the games that aren't working.
Please include the terminal commands you are using as well.

See: WineHQ FAQ: 10.1.1 How can I get a debugging log (a.k.a. terminal output)?

Please also post the output from:

Code: Select all

glxinfo | egrep '^OpenGL'
Please ensure you use the forum Code tags, if you are posting terminal commands + logs, in a forum post:

Code: Select all

...
I'm presuming you are running Ubuntu (possibly the "centre of the universe")??
Since you have mentioned what OS you are using...

Thanks
Bob

LinuXGuy
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Posts: 5
Joined: Fri Jan 25, 2019 6:59 pm

Re: Problems with two Games (Prey and Tropico 5) under Wine

Post by LinuXGuy » Thu Jan 31, 2019 1:33 pm

Hi,

my problem with Prey went away. I install the wine 4.0 staging and the newest nvidia driver (415.23) and the game doesn't crash anymore.
However i have micro stutters. So my question is the following: Has wine 4.0 staging mayby parameters to increase the performance? The change of graphic settings in the game itself doesn't affect the micro stuttering.

Here are the outputs for Tropico 5 (i hope i take the right one and that they give a hint why i don't have any sound):

glxinfo:

Code: Select all

$ glxinfo | egrep '^OpenGL'

OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GTX 1080 Ti/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 415.23
OpenGL core profile shading language version string: 4.50 NVIDIA
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 4.6.0 NVIDIA 415.23
OpenGL shading language version string: 4.60 NVIDIA
OpenGL context flags: (none)
OpenGL profile mask: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 415.23
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:

Debugging log:

Code: Select all

wine Tropico5Steam.exe
00ed:fixme:ntdll:EtwEventRegister ({47a9201e-73b0-42ce-9821-7e134361bc6f}, 0x3f007070, 0x3f04a1d8, 0x3f04a1d0) stub.
00ed:fixme:ntdll:EtwEventRegister ({58a9201e-73b0-42ce-9821-7e134361bc70}, 0x3f007070, 0x3f04a210, 0x3f04a208) stub.
00ed:fixme:ntdll:EtwEventRegister ({3fa9201e-73b0-43fe-9821-7e145359bc6f}, 0x3f007070, 0x3f04a1a0, 0x3f04a198) stub.
00ed:fixme:ntdll:EtwEventRegister ({1432afee-73b0-42ce-9821-7e134361b433}, 0x3f007070, 0x3f04a248, 0x3f04a240) stub.
00ed:fixme:ntdll:EtwEventRegister ({4372afee-73b0-42ce-9821-7e134361b519}, 0x3f007070, 0x3f04a280, 0x3f04a278) stub.
00ed:err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
Btw: I'm using MX Linux 18 (a linux distribution which is based on Debian 9).

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