hello,
whats the deal on esync ?
ive heared there is a similar solution coming into winetricks ?
what would be your advise on this topic ?
will esync be a thing in vanilla wine ?
curious ..
wine and esync, some questions ..
Re: wine and esync, some questions ..
Que? No idea what you mean by that??! How would that work?rawfox wrote:I've heard there is a similar solution coming into winetricks ?
It breaks a lot of games at present IMHO...rawfox wrote:what would be your advice on this topic ?
I tend to disable the esync patchset for my personal builds.
Don't use it...
No... See: Github: zfigura/wine: [Question] Plans for Mainlining #11.rawfox wrote:will esync be a thing in vanilla wine ?
Bob
Re: wine and esync, some questions ..
Thank you Bob ^^
I consider that as romors if not even you heared about that.
Nontheless, the concept of memory multithread optimisation by thread sync improvements sounds awesome.
Far over my head, but it totally makes sense ..^^
Nevermind, what people say, what people belive often contradicts to what people really know.Que? No idea what you mean by that??! How would that work?
I consider that as romors if not even you heared about that.
Nontheless, the concept of memory multithread optimisation by thread sync improvements sounds awesome.
Far over my head, but it totally makes sense ..^^