graphic problem when running a game

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vinicio
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Newbie
Posts: 1
Joined: Thu Jun 11, 2020 6:51 pm

graphic problem when running a game

Post by vinicio »

hello guys, im new at this. so, i had my first problem! yey...
im trying to run "Lego star wars the complete saga". when i start running, the program doesn't have graphics. just weird shapes. please help!!!

this is the last run log:
user.reg is not a valid registry file
001d:err:plugplay:process_IOService_Device object 0x5b03
001d:err:plugplay:process_IOService_Device Unable to create plug in interface for USB deviceobject 0x5b07
001d:err:plugplay:process_IOService_Device Unable to create plug in interface for USB deviceobject 0x5b0b
0009:fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
0009:fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
0009:fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
0009:fixme:gameux:GameExplorerImpl_VerifyAccess (00174450, L"C:\\GOG Games\\LEGO Star Wars\\LEGOStarWarsSaga.exe", 0033FAE8)
0009:fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if possible.
0009:fixme:wbemprox:client_security_SetBlanket 6795D6B8, 001B31A8, 10, 0, (null), 3, 3, 00000000, 0x00000000
0009:fixme:wbemprox:client_security_Release 6795D6B8
0009:fixme:wbemprox:enum_class_object_Next timeout not supported
0009:fixme:wbemprox:client_security_SetBlanket 6795D6B8, 001B3DD8, 10, 0, (null), 3, 3, 00000000, 0x00000000
0009:fixme:wbemprox:client_security_Release 6795D6B8
0009:fixme:d3dx:D3DXCreateCubeTextureFromFileInMemoryEx Generation of mipmaps for compressed pixel formats is not supported yet.
0009:fixme:d3dx:D3DXCreateCubeTextureFromFileInMemoryEx Generation of mipmaps for compressed pixel formats is not supported yet.
0009:fixme:hlsl_parser:hlsl_parse Array.
0009:err:d3dcompiler:compile_shader HLSL shader parsing failed.
0009:fixme:hlsl_parser:hlsl_parse Array.
0009:err:d3dcompiler:compile_shader HLSL shader parsing failed.
0009:fixme:hlsl_parser:hlsl_parse Array.
0009:err:d3dcompiler:compile_shader HLSL shader parsing failed.
0009:fixme:d3dx:D3DXCreateTextureFromFileInMemoryEx Generation of mipmaps for compressed pixel formats is not implemented yet.
0009:fixme:hlsl_parser:hlsl_parse Array.
0009:err:d3dcompiler:compile_shader HLSL shader parsing failed.
0009:fixme:d3dx:D3DXCreateTextureFromFileInMemoryEx Generation of mipmaps for compressed pixel formats is not implemented yet.
0009:fixme:hlsl_parser:hlsl_parse Array.
0009:err:d3dcompiler:compile_shader HLSL shader parsing failed.
0009:fixme:hlsl_parser:hlsl_parse Array.
0009:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:d3dx:D3DXCreateTextureFromFileInMemoryEx Generation of mipmaps for compressed pixel formats is not implemented yet.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
0009:fixme:wbemprox:client_security_SetBlanket 6795D6B8, 001B3178, 10, 0, (null), 3, 3, 00000000, 0x00000000
0009:fixme:wbemprox:client_security_Release 6795D6B8
0009:fixme:wbemprox:client_security_SetBlanket 6795D6B8, 001B3190, 10, 0, (null), 3, 3, 00000000, 0x00000000
0009:fixme:wbemprox:client_security_Release 6795D6B8
0009:fixme:wbemprox:client_security_SetBlanket 6795D6B8, 0DDAEB40, 10, 0, (null), 3, 3, 00000000, 0x00000000
0009:fixme:wbemprox:client_security_Release 6795D6B8
0009:fixme:wbemprox:client_security_SetBlanket 6795D6B8, 0D4ADE90, 10, 0, (null), 3, 3, 00000000, 0x00000000
0009:fixme:wbemprox:client_security_Release 6795D6B8
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:d3dx:D3DXCreateTextureFromFileInMemoryEx Generation of mipmaps for compressed pixel formats is not implemented yet.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
0009:fixme:wbemprox:client_security_SetBlanket 6795D6B8, 11CDDA48, 10, 0, (null), 3, 3, 00000000, 0x00000000
0009:fixme:wbemprox:client_security_Release 6795D6B8
0009:fixme:wbemprox:client_security_SetBlanket 6795D6B8, 11CDDA48, 10, 0, (null), 3, 3, 00000000, 0x00000000
0009:fixme:wbemprox:client_security_Release 6795D6B8
002c:fixme:d3dx:D3DXCreateTextureFromFileInMemoryEx Generation of mipmaps for compressed pixel formats is not implemented yet.
002c:fixme:d3dx:D3DXCreateTextureFromFileInMemoryEx Generation of mipmaps for compressed pixel formats is not implemented yet.
002c:fixme:d3dx:D3DXCreateTextureFromFileInMemoryEx Generation of mipmaps for compressed pixel formats is not implemented yet.
002c:fixme:d3dx:D3DXCreateCubeTextureFromFileInMemoryEx Generation of mipmaps for compressed pixel formats is not supported yet.
002c:fixme:d3dx:D3DXCreateCubeTextureFromFileInMemoryEx Generation of mipmaps for compressed pixel formats is not supported yet.
002c:fixme:d3dx:D3DXCreateCubeTextureFromFileInMemoryEx Generation of mipmaps for compressed pixel formats is not supported yet.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
0029:fixme:d3d:state_linepattern_w Setting line patterns is not supported in OpenGL core contexts.
0029:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #3:
0029:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader 'ffp_varying_texcoord' not read by fragment shader
0029:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #4:
0029:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported
0029:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported
0029:fixme:d3d_shader:print_glsl_info_log WARNING: 0:9: extension 'GL_ARB_draw_instanced' is not supported
0029:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #5:
0029:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported
0029:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported
0029:fixme:d3d_shader:print_glsl_info_log WARNING: 0:10: extension 'GL_ARB_fragment_coord_conventions' is not supported
0029:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #6:
0029:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader 'ffp_varying_fogcoord' not read by fragment shader
0029:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader 'ffp_varying_specular' not read by fragment shader
0029:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #11:
0029:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader 'ffp_varying_texcoord' not read by fragment shader
0029:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #12:
0029:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported
0029:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported
0029:fixme:d3d_shader:print_glsl_info_log WARNING: 0:9: extension 'GL_ARB_draw_instanced' is not supported
0029:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #13:
0029:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported
0029:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported
0029:fixme:d3d_shader:print_glsl_info_log WARNING: 0:10: extension 'GL_ARB_fragment_coord_conventions' is not supported
0029:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #14:
0029:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader 'ffp_varying_fogcoord' not read by fragment shader
0029:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader 'ffp_varying_specular' not read by fragment shader
0009:fixme:d3dx:D3DXCreateTextureFromFileInMemoryEx Generation of mipmaps for compressed pixel formats is not implemented yet.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:d3dx:D3DXCreateCubeTextureFromFileInMemoryEx Generation of mipmaps for compressed pixel formats is not supported yet.
002c:fixme:d3dx:D3DXCreateCubeTextureFromFileInMemoryEx Generation of mipmaps for compressed pixel formats is not supported yet.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002c:fixme:hlsl_parser:hlsl_parse Array.
002c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
Locked