DS4 controller is recognized and all buttons are correctly mapped in regular Wine. Using WineStaging only parts of the buttons and axis are mapped and others are not recognized by WineStaging as can be seen in winectrl.
This bug is going on since 4.2 version.
Anyway to fix it?
Dualshock PS4 wrong mapping on WineStaging
Re: Dualshock PS4 wrong mapping on WineStaging
First you should compile wine-staging from source to ensure its not a packing issue as Winehq releases uses older library versions.
Once you confirm the bug using your own compiles then report the bug or it will never get resolved, if the bug only happens with Winehq releases but not your own compiles then its a packing issue that should be reported.
Once you confirm the bug using your own compiles then report the bug or it will never get resolved, if the bug only happens with Winehq releases but not your own compiles then its a packing issue that should be reported.