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 Post subject: Doom 2016 on wine
 Post Posted: Sat Jun 09, 2018 6:05 pm 
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Hello,
I've seen a Doom 2016 running great on Linux through wine with Vulkan.
Did anyone manage to run Doom on macOS through wine?
I installed wine 3.9 staging on my MacBook Pro (15-inch) mid 2017 on macOS 10.13.5, then installed Steam
and finally installed Doom, but... it crashes right on start. The console says the following error message:
"FATAL ERROR: wglCreateContextAttribsARB failed"
When I apply the start option "+r_renderAPI 1" to force start it in Vulkan nothing happens.
Anyone got some ideas?

regards
Dom


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 Post subject: Re: Doom 2016 on wine
 Post Posted: Sun Jun 10, 2018 7:09 pm 
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While I don't have any Macs anymore, I'm fairly sure that Mac has an Intel Iris graphics card and would not be capable of running Doom properly even under Windows, if at all.


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 Post subject: Re: Doom 2016 on wine
 Post Posted: Mon Jun 11, 2018 5:22 pm 
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Hey Seda,
my fault I didn't mention the graphic card.
My mid 2017 MacBook Pro 15-inch got a Radeon Pro 560, which can run Doom via Windows very satisfying.
Had Windows installed a year back and played Doom on Windows 10, got around 50 fps on 1080p with High settings & Vulkan.

regards
Dom


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 Post subject: Re: Doom 2016 on wine
 Post Posted: Fri Jun 15, 2018 3:30 pm 
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Also tried wine 3.10 staging since it was released recently.
Got stuck in the same line on the startup console.
As far as I know the Vulkan support is completely integrated in the installer package, so I don't need to build a custom version of wine.
anyone got some ideas?

regards
Dom


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 Post subject: Re: Doom 2016 on wine
 Post Posted: Sat Jun 16, 2018 7:54 am 
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Joined: Mon Dec 25, 2017 12:11 pm
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Vulkan and anything beyond DirectX9 is not supported on macOS currently.


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 Post subject: Re: Doom 2016 on wine
 Post Posted: Thu Jun 28, 2018 8:45 am 
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oh damn it...
does anyone one if the support is coming to macOS ?

regards


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 Post subject: Re: Doom 2016 on wine
 Post Posted: Sat Jun 30, 2018 6:05 pm 
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Joined: Mon Dec 25, 2017 12:11 pm
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Dom wrote:
oh damn it...
does anyone one if the support is coming to macOS ?

regards


Eventually it will but timeframe wise nobody is really saying due to the looming 64Bit ONLY after macOS Mojave, maybe after Wine can run as pure 64bit we will see progress on running things that required DirectX10 and above.


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