Hello, I'm using MBP 15' MID 2015 Intel Iris Pro
i was successful to run DragonBall Online Global (not listed in appDB althought DragonBall Online TW the older version is listed as garbage due to it having gameguard this version opens just fine)
Everything works perfectly except the grass/floor texture
I'm using Wine 3.0 Stable, i tried downloading directx9 using winetricks, i also tried disabling glsl and none have worked
Console output gives this
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0058:fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in8' to match BindAttributeLocation request.
0058:fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
0058:fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in9' to match BindAttributeLocation request.
0058:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #184:
0058:fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
0058:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #186:
0058:fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
0058:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #188:
(when i disable GLSL i get a different console ouput ""err:d3d:wined3d_format_get_float_color_key unhandled color"" something like that but the bug still occurs)
i'm pretty new to one but i would try any suggestions that might fix this problem, thanks.
Wine Texture missing, D3D Error MacOS
Re: Wine Texture missing, D3D Error MacOS
Try using a newer Wine build like 3.6 and see if it works better
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Re: Wine Texture missing, D3D Error MacOS
I am getting the exact same symptoms with Sang Froid: A Tale of Werewolves
There are some really bad black textures and a lot of GLSL errors.
So after disabling GLSL I get the same errors as mentioned above
0042:err:d3d:wined3d_format_get_float_color_key Unhandled color key to float conversion for format WINED3DFMT_DXT1.
0042:err:d3d:wined3d_format_get_float_color_key Unhandled color key to float conversion for format WINED3DFMT_DXT5.
0042:err:d3d:wined3d_format_get_float_color_key Unhandled color key to float conversion for format WINED3DFMT_DXT5.
0042:err:d3d:wined3d_format_get_float_color_key Unhandled color key to float conversion for format WINED3DFMT_DXT5.
0009:fixme:msvcrt:__clean_type_info_names_internal (0x1ece348) stub
I've tried "staging" version but no go.
Any suggestions?
There are some really bad black textures and a lot of GLSL errors.
So after disabling GLSL I get the same errors as mentioned above
0042:err:d3d:wined3d_format_get_float_color_key Unhandled color key to float conversion for format WINED3DFMT_DXT1.
0042:err:d3d:wined3d_format_get_float_color_key Unhandled color key to float conversion for format WINED3DFMT_DXT5.
0042:err:d3d:wined3d_format_get_float_color_key Unhandled color key to float conversion for format WINED3DFMT_DXT5.
0042:err:d3d:wined3d_format_get_float_color_key Unhandled color key to float conversion for format WINED3DFMT_DXT5.
0009:fixme:msvcrt:__clean_type_info_names_internal (0x1ece348) stub
I've tried "staging" version but no go.
Any suggestions?