When I launch Warcraft III (Reign Of Chaos and The Frozen Throne), I receive the message "Unable to initialize base sound services, sound is disabled"
I have the version 3.2 of wine with a Macbook pro 13" early 2011
Here is the log in the terminal, I don't know if there are some useful informations.
Code: Select all
wine war3.exe
/BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleFSCompression/AppleFSCompression-96.30.2/Common/ChunkCompression.cpp:50: Error: unsupported compressor 8
/BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleFSCompression/AppleFSCompression-96.30.2/Libraries/CompressData/CompressData.c:353: Error: Unknown compression scheme encountered for file '/System/Library/CoreServices/CoreTypes.bundle/Contents/Resources/Exceptions.plist'
/BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleFSCompression/AppleFSCompression-96.30.2/Common/ChunkCompression.cpp:50: Error: unsupported compressor 8
/BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleFSCompression/AppleFSCompression-96.30.2/Libraries/CompressData/CompressData.c:353: Error: Unknown compression scheme encountered for file '/System/Library/CoreServices/CoreTypes.bundle/Contents/Library/AppExceptions.bundle/Exceptions.plist'
0009:err:ole:CoCreateInstanceEx apartment not initialised
0009:err:d3d:wined3d_adapter_find_polyoffset_scale PolygonOffset scale factor detection failed, using fallback value 2^23.
0009:fixme:win:EnumDisplayDevicesW ((null),0,0x32f398,0x00000000), stub!
0009:err:d3d:wined3d_adapter_find_polyoffset_scale PolygonOffset scale factor detection failed, using fallback value 2^23.
0009:fixme:win:EnumDisplayDevicesW ((null),0,0x32f778,0x00000000), stub!
0009:fixme:win:EnumDisplayDevicesW ((null),0,0x32f388,0x00000000), stub!
0036:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #3:
0036:fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
0036:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #6:
0036:fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
0036:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #8:
0036:fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
0036:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #10:
0036:fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
0036:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #12:
0036:fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
0036:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #14:
0036:fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
0029:err:hid_report:process_hid_report Device reports coming in too fast, last report not read yet!
0029:err:hid_report:process_hid_report Device reports coming in too fast, last report not read yet!
0029:err:hid_report:process_hid_report Device reports coming in too fast, last report not read yet!
Have you got an idea to solve this problem ?
Thank you