Cant get past the intro screen on Morrowind (wine-3.0-rc3)

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DidrikANSS
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Cant get past the intro screen on Morrowind (wine-3.0-rc3)

Post by DidrikANSS »

I have played Morrowind on wine for like 5 years, but now it isn't working anymore, at least on 3.0-rc3. It freezes on the intro screen.

Here is the Terminal log, with duplicate message removed.

Code: Select all

$ cd /Applications/Morrowind/ && exec wine Morrowind.exe
001f:fixme:ntoskrnl:KeInitializeTimerEx stub: 0x1126b8 0
0009:fixme:win:EnumDisplayDevicesW ((null),0,0x32f180,0x00000000), stub!
0009:fixme:coreaudio:get_channel_mask Unknown speaker configuration: 64
0009:fixme:d3d8:d3d8_device_ResourceManagerDiscardBytes Byte count ignored.
0009:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #3:
0009:fixme:d3d_shader:print_glsl_info_log     WARNING: Could not find vertex shader attribute 'vs_in12' to match BindAttributeLocation request.
0009:fixme:d3d_shader:print_glsl_info_log     WARNING: Could not find vertex shader attribute 'vs_in11' to match BindAttributeLocation request.
0009:fixme:d3d_shader:print_glsl_info_log     WARNING: Could not find vertex shader attribute 'vs_in13' to match BindAttributeLocation request.
0009:fixme:d3d_shader:print_glsl_info_log     WARNING: Could not find vertex shader attribute 'vs_in10' to match BindAttributeLocation request.
0009:fixme:d3d_shader:print_glsl_info_log     WARNING: Could not find vertex shader attribute 'vs_in14' to match BindAttributeLocation request.
0009:fixme:d3d_shader:print_glsl_info_log     WARNING: Could not find vertex shader attribute 'vs_in8' to match BindAttributeLocation request.
0009:fixme:d3d_shader:print_glsl_info_log     WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
0009:fixme:d3d_shader:print_glsl_info_log     WARNING: Could not find vertex shader attribute 'vs_in9' to match BindAttributeLocation request.
0009:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #6:
0009:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #9:
0009:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #11:
0009:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #12:
0009:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #14:
0009:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #16:
0009:err:avicap:query_video_device Video 4 Linux support not enabled
0009:err:ole:COMPOBJ_DllList_Add couldn't load in-process dll L"C:\\windows\\system32\\wineqtdecoder.dll"
0009:err:ole:create_server class {d0e70e49-5927-4894-a386-359460ee87c9} not registered
0009:fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
0009:err:ole:CoGetClassObject no class object {d0e70e49-5927-4894-a386-359460ee87c9} could be created for context 0x17
0009:fixme:quartz:MPEGSplitter_QueryInterface No interface for {37d84f60-42cb-11ce-8135-00aa004bb851}!
0009:fixme:strmbase:TransformFilterImpl_QueryInterface No interface for {37d84f60-42cb-11ce-8135-00aa004bb851}!
0009:fixme:quartz:ACMWrapper_SetMediaType acmStreamOpen returned 512
I could downgrade I guess, if 3.0-rc3 has completely broken Morrowind, but I would rather make it work with the latest version, because most other applications work better with that one.

Anyone know what to try? I tried setting wineqtdecoder.dll to native in winecfg, which didn't change anything.
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dimesio
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Re: Cant get past the intro screen on Morrowind (wine-3.0-rc

Post by dimesio »

Morrowind (Steam) works fine for me in 3.0-rc3, but I'm on Linux; this could be Mac-specific. If downgrading fixes it, then you should run a regression test and file a bug.
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