I hope someone can shed some light on the following.
My GTX is not recognized by Wine. For example, when running Skyrim legendary edition the launcher says the card is a GTX 470. The game will run but much slower than on the Integrated Intel CPU.
Some details:
PC is a MSI Katana with Optimus setup, Intel Integrated and Nvidia GTX 1650. OS is Linux Mint 20.3. All drivers for Optimus are installed and working, when testing on native Linux (games through Steam) everything works as intended. The Nvidia driver is the 510 meta package from the default Mint repository. Wine is development 7.8, the bottle is 32bit.
The wine log says this:
0158:trace:d3d:wined3d_guess_card Unrecognized renderer "NVIDIA GeForce GTX 1650/PCIe/SSE2", falling back to default.
Some more from the log:
Code: Select all
0158:trace:d3d:wined3d_adapter_init_gl_caps Guessed GL vendor 0x4.
0158:trace:d3d:wined3d_adapter_init_gl_caps Guessed vendor PCI ID 0x10de.
0158:trace:d3d:wined3d_guess_card Applying card selector "NVIDIA".
0158:trace:d3d:select_card_handler Applying card selector "NVIDIA binary driver".
0158:trace:d3d:wined3d_guess_card Unrecognized renderer "NVIDIA GeForce GTX 1650/PCIe/SSE2", falling back to default.
0158:trace:d3d:wined3d_adapter_init_gl_caps Guessed device PCI ID 0x06cd.
0158:trace:d3d:fixup_extensions Applying driver quirk "Reserved varying for gl_ClipPos".
0158:trace:d3d:match_broken_nv_clip GL_NV_vertex_program2_option result.clip[] test passed
0158:trace:d3d:match_broken_rgba16 Real color depth is 16
0158:trace:d3d:wined3d_caps_gl_ctx_test_viewport_subpixel_bits Readback colors are 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000.
0158:trace:d3d:test_pbo_functionality PBO test successful.
0158:trace:d3d:wined3d_adapter_init_gl_caps Emulating 0x0 bytes of video ram.
0158:trace:d3d:wined3d_adapter_init_gl_caps Driver UUID: {3a595e8e-7a4c-785f-b901-76f61cefa68b}, device UUID {f8a7c5a9-788b-18dc-5b4e-91a811261f13}.
0158:trace:d3d:wined3d_adapter_find_fill_offset Good 6 lower 0, test 3.
0158:trace:d3d:wined3d_adapter_find_fill_offset Good 3 lower 0, test 1.
0158:trace:d3d:wined3d_adapter_find_fill_offset Good 1 lower 0, test 0.
0158:trace:d3d:wined3d_adapter_find_fill_offset No need for a filling convention offset.
0158:trace:d3d:wined3d_adapter_gl_init_d3d_info Max texture stages: 8.
0158:trace:d3d:wined3d_adapter_gl_init_d3d_info Maximum point size support - max point size 2.04700000e+03.
0158:trace:d3d:wined3d_driver_info_init OS version 6.1.
0158:trace:d3d:wined3d_driver_info_init GPU maximum feature level 0xb100.
0158:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
0158:trace:d3d:get_driver_version_info Looking up version info for driver 0xf, driver_model 0x4.
0158:trace:d3d:get_driver_version_info Found driver "nvd3dum.dll", subversion 13, build 9135.
Any info on this would be met with gratitude.
Thank you,
Regards,
Tom