Wine game can't load/save games?

Questions about Wine on Linux
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enzodtz
Newbie
Newbie
Posts: 3
Joined: Mon Oct 11, 2021 9:59 pm

Wine game can't load/save games?

Post by enzodtz »

Hey,

I'm trying to run a game on wine, but when it is loading or creating a new save, the PC just freezes completely. I think that it's something related to disk read/write, but I'm not sure.

The game is not on any DB or lutris or whatever.

Code: Select all

0034:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0034:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
005c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
005c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0084:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0084:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
008c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
008c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0054:fixme:virtual:NtQueryVirtualMemory (0xffffffffffffffff,0x6ab80000,info_class=1000,0x6ab87008,8,(nil)) Unknown information class
0054:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\nsiproxy": c0000003
003c:fixme:service:scmdatabase_autostart_services Auto-start service L"nsiproxy" failed to start: 87
002c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
002c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
00b8:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
00b8:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
00c0:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
00c0:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
00c8:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
00c8:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
Mono path[0] = 'Z:/home/enzodtz/Games/Cities Skylines/Cities_Data/Managed'
Mono path[1] = 'Z:/home/enzodtz/Games/Cities Skylines/Cities_Data/Mono'
Mono config path = 'Z:/home/enzodtz/Games/Cities Skylines/Cities_Data/Mono/etc'
Player data archive not found at `Z:/home/enzodtz/Games/Cities Skylines/Cities_D
ata/data.unity3d`, using local filesystem00b8:fixme:imm:ImmReleaseContext (0000000000010050, 0000000000B988D0): stub
00b8:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
00b8:fixme:dxgi:DXGID3D10CreateDevice Ignoring flags 0x1.
00b8:fixme:wbemprox:client_security_SetBlanket 0000000004DBFD50, 0000000000BD69B0, 10, 0, (null), 3, 3, 0000000000000000, 0x00000000
00b8:fixme:wbemprox:client_security_Release 0000000004DBFD50
00b8:fixme:d3d11:d3d11_device_CheckFeatureSupport Returning fake Options support data.
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 0, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 65, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 28, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 28, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 28, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 28, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 2, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 28, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 28, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 56, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 71, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 74, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 77, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 28, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 87, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 54, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 34, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 10, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 41, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 16, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 2, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 69, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 67, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 6, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 95, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 98, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 80, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 83, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 0, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 0, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 0, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 0, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 0, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 0, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 0, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 0, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 0, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 0, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 0, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 0, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 0, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 0, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 0, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 0, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 0, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 0, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 0, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 0, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 0, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 0, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 0, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 0, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 0, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 0, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 0, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 0, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 0, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 0, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 0, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 0, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 0, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 0, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 49, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000B9C880, format 61, format_support 000000000021F268 partial-stub!
00b8:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
00b8:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
00b8:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
00b8:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
00b8:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
00b8:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
00b8:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
00b8:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
00b8:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
00b8:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
00b8:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
00b8:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
00b8:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
00b8:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
00b8:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
00b8:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
00b8:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
00b8:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
00b8:fixme:dxgi:dxgi_factory_IsWindowedStereoEnabled iface 0xb9beb0 stub!
00b8:fixme:d3d11:d3d11_device_CheckFeatureSupport Returning fake Options1 support data.
017c:fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0000000006DFFD88): stub
00b8:fixme:service:I_ScRegisterDeviceNotification Notification filters are not yet implemented.
00b8:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x8ba6e80, format DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x21f7c8, modes (nil) partial stub!
00b8:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x8ba6e80, format DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x21f7c8, modes 0x1e98550 partial stub!
00b8:fixme:dxgi:wined3d_swapchain_desc_from_dxgi Ignoring alpha mode 0.
00b8:fixme:dxgi:d3d11_swapchain_GetDesc Ignoring ScanlineOrdering and Scaling.
00b8:fixme:dxgi:d3d11_swapchain_ResizeBuffers Ignoring flags 0x2.
00b8:fixme:service:I_ScRegisterDeviceNotification Notification filters are not yet implemented.
00b8:fixme:win:RegisterTouchWindow (0000000000010050 00000000): stub
00b8:fixme:wbemprox:client_security_SetBlanket 0000000004DBFD50, 0000000008BB1530, 10, 0, (null), 3, 3, 0000000000000000, 0x00000000
00b8:fixme:wbemprox:client_security_Release 0000000004DBFD50
00b8:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000030
00b8:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000030
00b8:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000030
00b8:fixme:wbemprox:client_security_SetBlanket 0000000004DBFD50, 0000000008BB2400, 10, 0, (null), 3, 3, 0000000000000000, 0x00000000
00b8:fixme:wbemprox:client_security_Release 0000000004DBFD50
00b8:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000030
00b8:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000030
00b8:fixme:ver:GetCurrentPackageId (000000000021B650 0000000000000000): stub
00b8:fixme:ntdll:EtwRegisterTraceGuidsW (0000000029BAD4D0, 0000000000000000, {f7b697a3-4db5-4d3b-be71-c4d284e6592f}, 7, 0000000029DB6DD0, (null), (null), 0000000029DE3958): stub
00b8:fixme:ntdll:EtwRegisterTraceGuidsW   register trace class {72b14a7d-704c-423e-92f8-7e6d64bcb92a}
00b8:fixme:ntdll:EtwRegisterTraceGuidsW   register trace class {e2091f8a-1e0a-4731-84a2-0dd57c8a5261}
00b8:fixme:ntdll:EtwRegisterTraceGuidsW   register trace class {e8a3bf1f-a86b-4390-9c60-5390b969d22c}
00b8:fixme:ntdll:EtwRegisterTraceGuidsW   register trace class {5727a00f-50be-4519-8256-f7699871fecb}
00b8:fixme:ntdll:EtwRegisterTraceGuidsW   register trace class {7e854ec7-cdc4-405a-b5b2-aaf7c9e7d40c}
00b8:fixme:ntdll:EtwRegisterTraceGuidsW   register trace class {79a60dc6-5fc8-4952-a41c-1163aeec5eb8}
00b8:fixme:ntdll:EtwRegisterTraceGuidsW   register trace class {2718d25b-5bf5-4479-8e88-babc64bdbfca}
00b8:fixme:heap:GetNumaHighestNodeNumber semi-stub: 000000000021D020
00b8:fixme:ver:GetCurrentPackageId (000000000021CE40 0000000000000000): stub
00b8:fixme:virtual:NtQueryVirtualMemory (0xffffffffffffffff,0x6d680000,info_class=1000,0x6d68d000,8,(nil)) Unknown information class
0114:fixme:d3d:state_linepattern_w Setting line patterns is not supported in OpenGL core contexts.
0114:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #3:
0114:fixme:d3d_shader:print_glsl_info_log     Vertex info
0114:fixme:d3d_shader:print_glsl_info_log     -----------
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[1].zw" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[2]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[3]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[4]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[5]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[6]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[7]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[8]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[9]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[10]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[11]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[12]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[13]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[14]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[15]" might be used before being initialized
00b8:fixme:dxgi:d3d11_swapchain_GetDesc Ignoring ScanlineOrdering and Scaling.
00b8:fixme:dxgi:d3d11_swapchain_ResizeBuffers Ignoring flags 0x2.
0114:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #6:
0114:fixme:d3d_shader:print_glsl_info_log     Vertex info
0114:fixme:d3d_shader:print_glsl_info_log     -----------
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[1].zw" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[2]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[3]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[4]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[5]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[6]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[7]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[8]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[9]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[10]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[11]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[12]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[13]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[14]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[15]" might be used before being initialized
01e4:fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
01e4:fixme:toolhelp:Heap32ListFirst : stub
0128:fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
0128:fixme:toolhelp:Heap32ListFirst : stub
0114:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #9:
0114:fixme:d3d_shader:print_glsl_info_log     Vertex info
0114:fixme:d3d_shader:print_glsl_info_log     -----------
0114:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[0].zw" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[12]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[13]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[14]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[15]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #12:
0114:fixme:d3d_shader:print_glsl_info_log     Vertex info
0114:fixme:d3d_shader:print_glsl_info_log     -----------
0114:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[2].zw" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[3]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[4]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[5]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[6]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[7]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[8]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[9]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[10]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[11]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[12]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[13]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[14]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[15]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #15:
0114:fixme:d3d_shader:print_glsl_info_log     Vertex info
0114:fixme:d3d_shader:print_glsl_info_log     -----------
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[2].zw" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[3]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[4]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[5]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[6]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[7]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[8]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[9]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[10]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[11]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[12]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[13]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[14]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[15]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #18:
0114:fixme:d3d_shader:print_glsl_info_log     Vertex info
0114:fixme:d3d_shader:print_glsl_info_log     -----------
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[1].zw" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[2].zw" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[3].zw" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[4].zw" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[5].zw" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[6]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[7]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[8]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[9]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[10]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[11]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[12]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[13]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[14]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[15]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #21:
0114:fixme:d3d_shader:print_glsl_info_log     Vertex info
0114:fixme:d3d_shader:print_glsl_info_log     -----------
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[1].zw" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[2].zw" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[3].zw" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[4].zw" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[5].zw" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[6]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[7]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[8]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[9]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[10]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[11]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[12]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[13]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[14]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[15]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #24:
0114:fixme:d3d_shader:print_glsl_info_log     Vertex info
0114:fixme:d3d_shader:print_glsl_info_log     -----------
0114:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[1].zw" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[2]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[3]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[4]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[5]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[6]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[7]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[8]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[9]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[10]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[11]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[12]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[13]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[14]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[15]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #27:
0114:fixme:d3d_shader:print_glsl_info_log     Vertex info
0114:fixme:d3d_shader:print_glsl_info_log     -----------
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[1].zw" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[6]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[7]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[8]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[9]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[10]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[11]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[12]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[13]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[14]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[15]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #30:
0114:fixme:d3d_shader:print_glsl_info_log     Vertex info
0114:fixme:d3d_shader:print_glsl_info_log     -----------
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[1].zw" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[2].zw" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[3]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[4]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[5]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[6]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[7]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[8]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[9]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[10]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[11]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[12]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[13]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[14]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[15]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #33:
0114:fixme:d3d_shader:print_glsl_info_log     Vertex info
0114:fixme:d3d_shader:print_glsl_info_log     -----------
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[1].zw" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[2].zw" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[3]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[4]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[5]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[6]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[7]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[8]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[9]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[10]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[11]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[12]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[13]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[14]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[15]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #36:
0114:fixme:d3d_shader:print_glsl_info_log     Vertex info
0114:fixme:d3d_shader:print_glsl_info_log     -----------
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[3]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[4]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[5]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[6]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[7]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[8]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[9]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[10]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[11]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[12]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[13]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[14]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[15]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #39:
0114:fixme:d3d_shader:print_glsl_info_log     Vertex info
0114:fixme:d3d_shader:print_glsl_info_log     -----------
0114:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[1].zw" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[2]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[3]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[4]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[5]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[6]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[7]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[8]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[9]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[10]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[11]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[12]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[13]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[14]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[15]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #42:
0114:fixme:d3d_shader:print_glsl_info_log     Vertex info
0114:fixme:d3d_shader:print_glsl_info_log     -----------
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[2]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[3]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[4]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[5]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[6]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[7]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[8]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[9]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[10]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[11]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[12]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[13]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[14]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[15]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #45:
0114:fixme:d3d_shader:print_glsl_info_log     Vertex info
0114:fixme:d3d_shader:print_glsl_info_log     -----------
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[2]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[3]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[4]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[5]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[6]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[7]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[8]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[9]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[10]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[11]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[12]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[13]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[14]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[15]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #48:
0114:fixme:d3d_shader:print_glsl_info_log     Vertex info
0114:fixme:d3d_shader:print_glsl_info_log     -----------
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[1].zw" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[5]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[6]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[7]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[8]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[9]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[10]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[11]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[12]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[13]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[14]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[15]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #51:
0114:fixme:d3d_shader:print_glsl_info_log     Vertex info
0114:fixme:d3d_shader:print_glsl_info_log     -----------
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[5]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[6]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[7]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[8]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[9]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[10]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[11]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[12]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[13]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[14]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[15]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     
0114:fixme:d3d_shader:print_glsl_info_log     Fragment info
0114:fixme:d3d_shader:print_glsl_info_log     -------------
0114:fixme:d3d_shader:print_glsl_info_log     0(38) : warning C7050: "R2.yzw" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #54:
0114:fixme:d3d_shader:print_glsl_info_log     Vertex info
0114:fixme:d3d_shader:print_glsl_info_log     -----------
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[1].zw" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[3]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[4]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[5]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[6]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[7]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[8]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[9]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[10]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[11]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[12]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[13]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[14]" might be used before being initialized
0114:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[15]" might be used before being initialized
00cc:err:clipboard:convert_selection Timed out waiting for SelectionNotify event
017c:err:ntdll:RtlpWaitForCriticalSection section 0000000000F8CD50 "?" wait timed out in thread 017c, blocked by 0180, retrying (60 sec)
017c:err:ntdll:RtlpWaitForCriticalSection section 0000000000F8CD50 "?" wait timed out in thread 017c, blocked by 0180, retrying (60 sec)
017c:err:ntdll:RtlpWaitForCriticalSection section 0000000000F8CD50 "?" wait timed out in thread 017c, blocked by 0180, retrying (60 sec)

Locked