OS is archlinux.
Sketch objects are really laggy, after selecting and unselecting them they stay highlighted until i click once again somewhere else.
Examples:
Line clicked:
https://user-images.githubusercontent.c ... a361af.png
Line unclicked first time:
https://user-images.githubusercontent.c ... fee45d.png
Line unclicked 2nd time:
https://user-images.githubusercontent.c ... 780760.png
I've described this issue here:
https://github.com/cryinkfly/Fusion-360 ... /issues/73
This problem is exclusive to nvidia proprietary drivers, it works almost fine on nouveau drivers. Doesn't matter if I run the app in OpenGL or DX9 mode, with or without DXVK.
When using DXVK I apply following overrides:
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[HKEY_CURRENT_USER\Software\Wine\DllOverrides]
"*d3d10core"=""
"*d3d11"="native"
"*d3d9"="builtin"
"*dxgi"="native"
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winetricks -q corefonts cjkfonts msxml4 msxml6 vcrun2017 fontsmooth=rgb win8
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043c:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #10:
043c:fixme:d3d_shader:print_glsl_info_log Vertex info
043c:fixme:d3d_shader:print_glsl_info_log -----------
043c:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[2].zw" might be used before being initialized
043c:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[3]" might be used before being initialized
043c:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4]" might be used before being initialized
043c:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
043c:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
043c:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
043c:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
043c:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
043c:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
043c:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
Code: Select all
name of display: :0
display: :0 screen: 0
direct rendering: Yes
Memory info (GL_NVX_gpu_memory_info):
Dedicated video memory: 4096 MB
Total available memory: 4096 MB
Currently available dedicated video memory: 3736 MB
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce GTX 980/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 470.63.01
OpenGL core profile shading language version string: 4.60 NVIDIA
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL version string: 4.6.0 NVIDIA 470.63.01
OpenGL shading language version string: 4.60 NVIDIA
OpenGL context flags: (none)
OpenGL profile mask: (none)
OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 470.63.01
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
https://pastebin.com/8XSf9e16
Any help would be appreciated