If I reset the dpi back to 96 in winecfg, the program runs fine, but on this display the fonts are miniscule.
Here's the output when I run the program in a terminal. I've looked but don't see any errors jumping out at me. Any recommendations for getting this app to work with this display?
Code: Select all
$ topaz-denoise
0024:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (000000000011F490 1 C) semi-stub
0024:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (000000000011F490 1 C) semi-stub
0024:fixme:ntdll:EtwRegisterTraceGuidsW register trace class {72b14a7d-704c-423e-92f8-7e6d64bcb92a}
0024:fixme:ntdll:EtwRegisterTraceGuidsW register trace class {e2091f8a-1e0a-4731-84a2-0dd57c8a5261}
0024:fixme:ntdll:EtwRegisterTraceGuidsW register trace class {e8a3bf1f-a86b-4390-9c60-5390b969d22c}
0024:fixme:ntdll:EtwRegisterTraceGuidsW register trace class {5727a00f-50be-4519-8256-f7699871fecb}
0024:fixme:ntdll:EtwRegisterTraceGuidsW register trace class {7e854ec7-cdc4-405a-b5b2-aaf7c9e7d40c}
0024:fixme:ntdll:EtwRegisterTraceGuidsW register trace class {79a60dc6-5fc8-4952-a41c-1163aeec5eb8}
0024:fixme:ntdll:EtwRegisterTraceGuidsW register trace class {2718d25b-5bf5-4479-8e88-babc64bdbfca}
0024:fixme:heap:GetNumaHighestNodeNumber semi-stub: 000000000011F350
0024:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (000000000011F2E0 1 C) semi-stub
0024:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (000000000011F310 1 C) semi-stub
0024:fixme:win:RegisterPowerSettingNotification (000000000002005C,{02731015-4510-4526-99e6-e5a17ebd1aea},0): stub
0024:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
0024:fixme:wgl:X11DRV_wglGetPixelFormatAttribivARB unsupported 2008 WGL Attribute
22:18:12.920 Settings Location:: "\\HKEY_CURRENT_USER\\Software\\Topaz Labs LLC\\Topaz DeNoise AI" (main-main.cpp:131)
0024:fixme:nls:get_dummy_preferred_ui_language (0x8 000000000011EFD0 000000000011EF20 000000000011EFD8) returning a dummy value (current locale)
<FileAppender::FileAppender> File name is empty. The appender will do nothing0024:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (000000000011F0F0 1 C) semi-stub
<FileAppender::FileAppender> File name is empty. The appender will do nothing
<FileAppender::FileAppender> File name is empty. The appender will do nothing
0060:fixme:nsi:ipv6_forward_enumerate_all not implemented
0060:fixme:nsi:ipv6_forward_enumerate_all not implemented
0060:fixme:nsi:ipv6_forward_enumerate_all not implemented
0060:fixme:nsi:ipv6_forward_enumerate_all not implemented
0024:fixme:netprofm:list_manager_GetConnectivity 00000000001AA0A0, 00000000070E6050
0024:fixme:file:NtLockFile I/O completion on lock not implemented yet
0118:fixme:file:NtLockFile I/O completion on lock not implemented yet
0118:fixme:process:SetProcessShutdownParameters (00000100, 00000001): partial stub.
No appenders associated with category qt.scenegraph.general
[Debug ] <> threaded render loop
[Debug ] <> Using sg animation driver
[Debug ] <> Animation Driver: using vsync: 16.67 ms
0060:fixme:nsi:ipv6_forward_enumerate_all not implemented
0060:fixme:nsi:ipv6_forward_enumerate_all not implemented
0024:fixme:wgl:X11DRV_wglGetPixelFormatAttribivARB unsupported 2008 WGL Attribute
0060:fixme:nsi:ipv6_forward_enumerate_all not implemented
0060:fixme:nsi:ipv6_forward_enumerate_all not implemented
[Debug ] <> Using sg animation driver
[Debug ] <> Animation Driver: using vsync: 16.67 ms
[Debug ] <> opengl texture atlas dimensions: 4096x4096
[Debug ] <> R/G/B/A Buffers: 8 8 8 8
[Debug ] <> Depth Buffer: 24
[Debug ] <> Stencil Buffer: 8
[Debug ] <> Samples: 0
[Debug ] <> GL_VENDOR: Intel
[Debug ] <> GL_RENDERER: Mesa Intel(R) UHD Graphics (TGL GT1)
[Debug ] <> GL_VERSION: 4.6 (Core Profile) Mesa 21.2.1
[Debug ] <> GL_EXTENSIONS: GL_3DFX_texture_compression_FXT1 GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD
_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minm0060:fixme:nsi:ipv6_forward_enumerate_all not implemented
a0060:fixme:nsi:ipv6_forward_enumerate_all not implemented
x GL_AMD_texture_textu0060:fixme:nsi:ipv6_forward_enumerate_all not implemented
r0060:fixme:nsi:ipv6_forward_enumerate_all not implemented
e4 GL_AMD013c:fixme:netprofm:connection_GetAdapterId 00000000001D8330, 0000000021EAB7A0
_013c:fixme:netprofm:connection_GetAdapterId 00000000001D83E0, 0000000021EAB7A0
013c:fixme:netprofm:connection_GetAdapterId 00000000001D9DF0, 0000000021EAB7A0
013c:fixme:netprofm:connection_point_Advise 00000000001E66C0, 0000000007C22A10, 0000000007C22A44 - semi-stub
vertex_
shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_AR
B_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_compressed_t
exture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_A
RB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_d
raw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragm
ent_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL
_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_in
ternalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_
ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_b
uffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_obje
cts GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shad
er_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_textur
e_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_spirv_extensions GL_A
RB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression
_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multi
sample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_s
torage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_
transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL
_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_texture_float GL_EXT_EGL_image_storage GL_EXT_EGL_syn
c GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_demote_to_helper_invocation GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisampl
e GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_
buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_framebuffer_fetch GL_EXT_shader_framebuffer_fetch_non_coherent GL_EXT_shader_integer
_mix GL_EXT_shader_samples_identical GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_textur
e_integer GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query G
L_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_multimode_draw_arrays GL_INTEL_blackhole_render GL_INTEL_conservative_rasterization GL_INTEL_performance_query GL_INT
EL_shader_atomic_float_minmax GL_INTEL_shader_integer_functions2 GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_
parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_framebuffer_flip_y GL_MESA_pack_inve
rt GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_copy_image GL_NV_depth_clamp GL_NV_fragment_shader_interlock GL_NV_packed
_depth_stencil GL_NV_texture_barrier GL_OES_EGL_image GL_S3_s3tc
[Debug ] <> Max Texture Size: 16384
[Debug ] <> Debug context: false
0148:fixme:wgl:X11DRV_wglGetPixelFormatAttribivARB unsupported 2008 WGL Attribute
0024:fixme:dwmapi:DwmEnableBlurBehindWindow 0000000000020098 000000000011B210
0060:fixme:nsi:ipv6_forward_enumerate_all not implemented
0060:fixme:nsi:ipv6_forward_enumerate_all not implemented
0060:fixme:nsi:ipv6_forward_enumerate_all not implemented
0060:fixme:nsi:ipv6_forward_enumerate_all not implemented
0024:fixme:netprofm:list_manager_GetConnectivity 00000000001B4B60, 00000000083E7EC0
0024:fixme:font:RemoveFontMemResourceEx (000000008745C201) stub
0024:fixme:font:RemoveFontMemResourceEx (000000009FB24371) stub
0060:fixme:nsi:ipv6_forward_enumerate_all not implemented
0060:fixme:nsi:ipv6_forward_enumerate_all not implemented
0060:fixme:nsi:ipv6_forward_enumerate_all not implemented
0060:fixme:nsi:ipv6_forward_enumerate_all not implemented
0024:fixme:netprofm:list_manager_GetConnectivity 00000000001B2280, 00000000248B5B20
0024:fixme:wgl:X11DRV_wglGetPixelFormatAttribivARB unsupported 2008 WGL Attribute
0024:fixme:dwmapi:DwmEnableBlurBehindWindow 000000000002009E 000000000010F8D0
0118:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFFFFFFFFFA, 000000000011FD70