TES4: Oblivion crashes for unknown reasons
TES4: Oblivion crashes for unknown reasons
Heya, everything is in the title. I was actually able to play Oblivion in a stable way, and suddenly everything breaks up : my installation is no longer detected, so I reinstall it and try to launch the game without mods, it still crashes.
I know Bethesda games are probably one of the most buggy in the world, but this time I'm not sure it's related to that, notably since I reinstalled the game. Seems like it's Wine doing whatever.
Here is the bug report I got from Wine: https://pastebin.com/Cf6W9pNJ
You just have to ask if you need more details.
Arch Linux, graphic drivers up-to-date, and no useless Wine dependencies activated if not quartz in native. Thanks in advance.
I know Bethesda games are probably one of the most buggy in the world, but this time I'm not sure it's related to that, notably since I reinstalled the game. Seems like it's Wine doing whatever.
Here is the bug report I got from Wine: https://pastebin.com/Cf6W9pNJ
You just have to ask if you need more details.
Arch Linux, graphic drivers up-to-date, and no useless Wine dependencies activated if not quartz in native. Thanks in advance.
Re: TES4: Oblivion crashes for unknown reasons
Can you also post the full terminal output?
Re: TES4: Oblivion crashes for unknown reasons
@byjove01
You are probably better off building the TKG PKGBUILDS against your current Arch libraries.
Older pre-built binaries can be unreliable - on a fast moving distribution like Arch.
What is the output from:
on your system??
Ta
Bob
You are probably better off building the TKG PKGBUILDS against your current Arch libraries.
Older pre-built binaries can be unreliable - on a fast moving distribution like Arch.
What is the output from:
Code: Select all
inxi -C -G
Ta
Bob
Re: TES4: Oblivion crashes for unknown reasons
Well, so you're insinuating I should rebuild Wine-TKG each time I do an update ? I made my build just by downloading it with yay.
Code: Select all
CPU: Info: 6-Core model: AMD Ryzen 5 3600 bits: 64 type: MT MCP L2 cache: 3 MiB
Speed: 3647 MHz min/max: 2200/3600 MHz Core speeds (MHz): 1: 3647 2: 3227 3: 3930 4: 3934 5: 2299 6: 3954 7: 3962
8: 3689 9: 3652 10: 3234 11: 2369 12: 3777
Graphics: Device-1: Advanced Micro Devices [AMD/ATI] Navi 10 [Radeon RX 5600 OEM/5600 XT / 5700/5700 XT] driver: amdgpu
v: kernel
Display: x11 server: X.Org 1.20.10 driver: loaded: amdgpu,ati unloaded: modesetting,radeon,vesa
resolution: 1920x1080
OpenGL: renderer: AMD Radeon RX 5700 XT (NAVI10 DRM 3.40.0 5.10.16-arch1-1 LLVM 11.1.0) v: 4.6 Mesa 20.3.4
Re: TES4: Oblivion crashes for unknown reasons
@byjove01
Sure, that makes sense - I hate manual compilation as well!
You could re-test Oblivion - with the stock Arch wine-staging package plus dxvk-bin ...
If that still doesn't work - then you might need:
Code: Select all
winetricks -q d3dx9_27
Bob
Re: TES4: Oblivion crashes for unknown reasons
Well it didn't work, sadly. I am starting to think it's in relation in the game itself, but I'm not sure. Is there something in the log that could confim it?Bob Wya wrote: ↑Mon Mar 01, 2021 7:59 am@byjove01
Sure, that makes sense - I hate manual compilation as well!
You could re-test Oblivion - with the stock Arch wine-staging package plus dxvk-bin ...
If that still doesn't work - then you might need:Good luck!Code: Select all
winetricks -q d3dx9_27
Bob
Re: TES4: Oblivion crashes for unknown reasons
@byjove01
It could be useful to add some basic WINEDEBUG channels:
Code: Select all
export WINEDEBUG=+loaddll,+wgl,+vulkan
Bob
Re: TES4: Oblivion crashes for unknown reasons
How can I do that on Lutris ? Doing it with the terminal gives me the same report than what I got without thisBob Wya wrote: ↑Sun Mar 07, 2021 5:02 pm@byjove01
It could be useful to add some basic WINEDEBUG channels:and post an updated Wine terminal log.Code: Select all
export WINEDEBUG=+loaddll,+wgl,+vulkan
Bob
Code: Select all
export
Re: TES4: Oblivion crashes for unknown reasons
Welll, I'm gonna try with the terminal, so.
Re: TES4: Oblivion crashes for unknown reasons
Can't work since even on terminal it doesn't recognize the export WINEDEBUG command. It even can't read correctly and considers +wgl as some cmd... I'm blocked.
Re: TES4: Oblivion crashes for unknown reasons
@byjove01
Nobody will be able to help much without you posting the exact command you've used and the terminal output, from said command...
Are you using an esoteric shell perhaps?
Code: Select all
env | grep SHELL
Ta
Bob
Re: TES4: Oblivion crashes for unknown reasons
Ok, somehow got it working. Here is the pastebin : https://pastebin.com/XxBwv7dq
It's all I could get after typing the commands you gave me.
@Bob Wya
It's all I could get after typing the commands you gave me.
@Bob Wya
Re: TES4: Oblivion crashes for unknown reasons
@byjove01byjove01 wrote: ↑Wed Mar 24, 2021 9:19 am Ok, somehow got it working. Here is the pastebin : https://pastebin.com/XxBwv7dq
It's all I could get after typing the commands you gave me.
We'd still need the full command - used to launch the game.
I would be something like:
Code: Select all
export WINEDEBUG=+loaddll,+wgl,+vulkan
wine start 'Z:\media\gaming_ssd\Bethesda Softworks\Oblivion\Oblivion.exe' &>"${HOME}/wine-staging-6.4-obvilion.log"
Is this a retail / disc-based copy of Oblivion, or a digital (download) version?
Note: it can cause issues - if a game / application is installed outside of your current / specified WINEPREFIX ...
Ta
Bob
Re: TES4: Oblivion crashes for unknown reasons
My game is indeed installed outside of my Wine prefix, but I don't have the choice since most of my games are in a specific drive. It's a disc-based copy of Oblivion, with OBSE, 4Gb-patched exe and all OBSE plugins (that works, tried to remove them and launch the game yet).Bob Wya wrote: ↑Wed Mar 24, 2021 11:45 am@byjove01byjove01 wrote: ↑Wed Mar 24, 2021 9:19 am Ok, somehow got it working. Here is the pastebin : https://pastebin.com/XxBwv7dq
It's all I could get after typing the commands you gave me.
We'd still need the full command - used to launch the game.
I would be something like:Which would log the terminal output to the path: wine-staging-6.4-obvilion.log - in your standard Linux User Home directory.Code: Select all
export WINEDEBUG=+loaddll,+wgl,+vulkan wine start 'Z:\media\gaming_ssd\Bethesda Softworks\Oblivion\Oblivion.exe' &>"${HOME}/wine-staging-6.4-obvilion.log"
Is this a retail / disc-based copy of Oblivion, or a digital (download) version?
Note: it can cause issues - if a game / application is installed outside of your current / specified WINEPREFIX ...
Ta
Bob
Here is the full command set, sorry for not giving it before, didn't get what you said this way:
Code: Select all
> cd "/media/gaming_ssd/Bethesda Softworks/Oblivion"
> export WINEDEBUG=+loaddll,+wgl,+vulkan
> export WINEPREFIX=$HOME/.wine_x86
> wine obse_loader.exe
Re: TES4: Oblivion crashes for unknown reasons
Didn't find the file which you mentioned the name, even in my personal folder...