Nvidia 1660 GTX Shader errors in DX11? (Lightsources dont load?)

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borgrel
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Nvidia 1660 GTX Shader errors in DX11? (Lightsources dont load?)

Post by borgrel »

Hi,

All dx9 games run perfectly fine.
However all dx11 games have black screens during cutscenes and gameplay is smooth but everything in the scene-graph is black (or near to black) while overlays render perfectly.
Here is a screen shot. As can be seen, the wall is visible because its highlighted by the mouse over. Everything else in the 'world' is completely black, but menus and other gui elements (including the tutorial window) are perfectly visible
Here are other screenshots (if needed): https://imgur.com/a/mb2kDiR

(edit)
ZorinOS, tried with wine 4.21(x64) 4.21-staging(x64) and 5.0-rc1-staging(x64)
tried with Nvidia 440.44, 435.21 and 430.??

Image
jkfloris
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Re: Nvidia 1660 GTX Shader errors in DX11? (Lightsources dont load?)

Post by jkfloris »

You could give dxvk a try.
(Backup your Wine prefix or test in a clean prefix first)

Code: Select all

sudo winetricks --self-update
winetricks dxvk
borgrel
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Re: Nvidia 1660 GTX Shader errors in DX11? (Lightsources dont load?)

Post by borgrel »

i thought that vulkan was already the standard for wine as of 4.0?
borgrel
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Re: Nvidia 1660 GTX Shader errors in DX11? (Lightsources dont load?)

Post by borgrel »

Many thanks @jkfloris, working now
........I still have black cutscenes though

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jkfloris
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Re: Nvidia 1660 GTX Shader errors in DX11? (Lightsources dont load?)

Post by jkfloris »

I still have black cutscenes though

Run the game from the command line.
Often there are clues what went wrong. Perhaps a missing codec?
borgrel
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Re: Nvidia 1660 GTX Shader errors in DX11? (Lightsources dont load?)

Post by borgrel »

no errors unfortunately

not a missing codec. I needed media foundation https://github.com/z0z0z/mf-install

how do i change the topic to [solved]??
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