I figured I'll post my concerns here since the problem seems to be related to Wine, but feel free to direct me towards the right channels if I am making a mistake here.
I am having some problem with my games randomly crashing at times.
Recently, it was Monster Hunter: World running via Steam Play that is crashing almost regularly. I experience these crashes in other games as well (Dota 2, Overwatch [on Lutris]), though crashes happen less often on these games.
When the games crash, the screen turns into black (or grey, or some other color sometimes, but mostly those colors), and I have to hard reset the system since it stops responding.
I can't seem to access tty after crashing, either.
Here's my system information:
Code: Select all
System: Host: DeusExMachina Kernel: 5.1.8-1-MANJARO x86_64 bits: 64 compiler: gcc v: 8.3.0 Desktop: Gnome 3.32.2
Distro: Manjaro Linux
Machine: Type: Desktop System: Micro-Star product: MS-7C02 v: 1.0 serial: <filter>
Mobo: Micro-Star model: B450 TOMAHAWK (MS-7C02) v: 1.0 serial: <filter> UEFI: American Megatrends v: 1.50
date: 01/25/2019
Battery: Device-1: sony_controller_battery_70:20:84:3f:9a:ce model: N/A charge: N/A status: Full
CPU: Topology: 6-Core model: AMD Ryzen 5 2600X bits: 64 type: MT MCP arch: Zen+ rev: 2 L2 cache: 3072 KiB
flags: avx avx2 lm nx pae sse sse2 sse3 sse4_1 sse4_2 sse4a ssse3 svm bogomips: 86412
Speed: 2172 MHz min/max: 2200/3600 MHz Core speeds (MHz): 1: 2702 2: 2850 3: 1963 4: 1967 5: 3800 6: 3633 7: 2009
8: 1800 9: 2064 10: 1814 11: 3070 12: 2861
Graphics: Device-1: Advanced Micro Devices [AMD/ATI] Vega 10 XL/XT [Radeon RX Vega 56/64] vendor: ASUSTeK driver: amdgpu
v: kernel bus ID: 1e:00.0
Display: x11 server: X.org 1.20.5 driver: amdgpu resolution: <xdpyinfo missing>
OpenGL: renderer: Radeon RX Vega (VEGA10 DRM 3.30.0 5.1.8-1-MANJARO LLVM 8.0.0) v: 4.5 Mesa 19.0.6
direct render: Yes
Audio: Device-1: Advanced Micro Devices [AMD/ATI] Vega 10 HDMI Audio [Radeon Vega 56/64] driver: snd_hda_intel v: kernel
bus ID: 1e:00.1
Device-2: Advanced Micro Devices [AMD] Family 17h HD Audio vendor: Micro-Star MSI driver: snd_hda_intel v: kernel
bus ID: 20:00.3
Device-3: Sennheiser type: USB driver: hid-generic,snd-usb-audio,usbhid bus ID: 1-2:2
Device-4: Sony DualShock 4 [CUH-ZCT2x] type: USB driver: snd-usb-audio,sony,usbhid bus ID: 1-8:3
Sound Server: ALSA v: k5.1.8-1-MANJARO
Network: Device-1: Realtek RTL8111/8168/8411 PCI Express Gigabit Ethernet vendor: Micro-Star MSI driver: r8168
v: 8.047.01-NAPI port: f000 bus ID: 18:00.0
IF: enp24s0 state: down mac: <filter>
IF-ID-1: enp31s0f3u2 state: unknown speed: N/A duplex: N/A mac: <filter>
Drives: Local Storage: total: 1.14 TiB used: 233.63 GiB (20.1%)
ID-1: /dev/sda vendor: Seagate model: ST1000DM010-2EP102 size: 931.51 GiB
ID-2: /dev/sdb vendor: Samsung model: SSD 860 EVO M.2 250GB size: 232.89 GiB
Partition: ID-1: / size: 210.96 GiB used: 33.66 GiB (16.0%) fs: ext4 dev: /dev/sdb2
ID-2: swap-1 size: 17.25 GiB used: 0 KiB (0.0%) fs: swap dev: /dev/sdb3
Sensors: System Temperatures: cpu: 53.0 C mobo: N/A gpu: amdgpu temp: 43 C
Fan Speeds (RPM): N/A gpu: amdgpu fan: 1284
Info: Processes: 333 Uptime: 49m Memory: 15.68 GiB used: 2.05 GiB (13.1%) Init: systemd Compilers: gcc: N/A Shell: bash
v: 5.0.7 inxi: 3.0.34
I have also tried to gather some logs when this happens. Here's one where I think some things could be seen.
However, it seems that this stack dump isn't always present when the game crashes.
Any help would be great, though I would understand if ever the problem isn't really with Wine.
Any pointers as to where the problem might lie would be fantastic, though.
Thanks!