GTA2 is very slow in wine on my case

Questions about Wine on Linux
Post Reply
ojZim
Level 1
Level 1
Posts: 8
Joined: Wed Apr 20, 2016 4:41 pm
Contact:

GTA2 is very slow in wine on my case

Post by ojZim » Thu Apr 18, 2019 5:59 pm

On windows, the performance of this game is pretty ok. on linux+wine, it's really slow and cpu usage is 100%. the game start and no problem, but it's slow.

OS: ArchLinux32
Case: Asus Eee PC 1000H
VGA: Intel Corporation Mobile 945GSE
Wine version: 4.6-staging

I have tried to install `d3dx9 directplay vb6run`, but it's still slow.

output in terminal:

Code: Select all

[ali@ali-host GTA2]$ wine gta2.exe
000b:fixme:winediag:start_process Wine Staging 4.6 is a testing version containing experimental patches.
000b:fixme:winediag:start_process Please mention your exact version when filing bug reports on winehq.org.
0009:err:winediag:MIDIMAP_drvOpen No software synthesizer midi port found, Midi sound output probably won't work.
0009:fixme:ddraw:ddraw_surface7_Flip Ignoring flags 0x9.
0009:fixme:ddraw:ddraw_surface_create Application wants to create rendering target in system memory, using video memory instead
0009:fixme:ddraw:ddraw_surface_create Application wants to create rendering target in system memory, using video memory instead
0009:fixme:ddraw:ddraw_surface_create Application wants to create rendering target in system memory, using video memory instead
...
...
(This fixme is recurring until game is running)
...
...
0009:fixme:ddraw:ddraw_surface_create Application wants to create rendering target in system memory, using video memory instead
0009:fixme:ddraw:ddraw_surface_create Application wants to create rendering target in system memory, using video memory instead
0031:fixme:d3d:state_subpixel Render state WINED3D_RS_SUBPIXEL not implemented yet.

Why this problem happen?

What more information should I provide?

Thanks.

Post Reply