Wine 64bit AppImage

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gamerz
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Wine 64bit AppImage

Post by gamerz » Thu Feb 28, 2019 11:17 am

Hi!
I want to share my AppImage https://appimage.org/ for Wine64. I made it for the DAW "Zynewave Podium" https://zynewave.com/ which is free but only available for Windows and it works great with Wine.
Download:
http://www.mediafire.com/file/1yoq02fp5 ... Image/file ~ 66,73 MB

Only 64 bit Applications will work with this.
I have compiled Wine64 it without these features (no D3D12 or Vulkan):
pcap 64-bit development files not found, wpcap won't be supported.
libhal 64-bit development files not found, no legacy dynamic device support.
gstreamer-1.0 base plugins 64-bit development files not found, GStreamer won't be supported.
libudev 64-bit development files not found, plug and play won't be supported.
libSDL2 64-bit development files not found, SDL2 won't be supported.
libkrb5 64-bit development files not found (or too old), Kerberos won't be supported.
libgssapi_krb5 64-bit development files not found (or too old), no Kerberos SSP support.
libvulkan and libMoltenVK 64-bit development files not found, Vulkan won't be supported.
vkd3d 64-bit development files not found, Direct3D 12 won't be supported.

Make the AppImage executable with the command: "chmod a+x Wine-4.2-x86_64.AppImage".
Once Wine is launched it will create the Folder "~/.wine64-4.2-AppImage" so it does not interfere with an existing Wine install (~/.wine).
You can configure Wine64 with this command: "./Wine-4.2-x86_64.AppImage winecfg".

I could create an 64 bit AppImage containing a Wine 32 bit build but it has MANY workarounds. Will there be a Wine64 version which can run 32 bit Applications?
Maybe the Wine Developers can make AppImages with all features enabled.

zapper
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Re: Wine 64bit AppImage

Post by zapper » Fri Mar 01, 2019 7:56 pm

I would definitely like an appimage of wine-staging. :)

That would be awesome for when I use arch derivatives particularly, Hyperbola a stable arch fork. Sadly they exclude wine-staging because of certain standards, which I do respect for most things except this though.

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DarkShadow44
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Re: Wine 64bit AppImage

Post by DarkShadow44 » Sat Mar 02, 2019 7:06 am

zapper wrote:That would be awesome for when I use arch derivatives particularly, Hyperbola a stable arch fork. Sadly they exclude wine-staging because of certain standards, which I do respect for most things except this though.
What prevents you from using the PKGBUILD to build it yourself?

zapper
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Re: Wine 64bit AppImage

Post by zapper » Sat Mar 02, 2019 11:06 pm

DarkShadow44 wrote:
zapper wrote:That would be awesome for when I use arch derivatives particularly, Hyperbola a stable arch fork. Sadly they exclude wine-staging because of certain standards, which I do respect for most things except this though.
What prevents you from using the PKGBUILD to build it yourself?
Well, I guess the fact that it takes 2+ hours to compile... Is one thing. ;o

Also, it runs a bit hot... even though I have 8gbs of ram.

But the other thing is, appimage is a more convenient way anyways.

Gremil-tech
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Re: Wine 64bit AppImage

Post by Gremil-tech » Wed Feb 05, 2020 7:24 am

This is absolutly awesome. One question though. How did you get wine to work in an appimage? Every time I try to bundle wine with an application like Irfanview it only loads on a PC already with wine installed other wise I get lots of errors about missing libraries.

gamerz
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Re: Wine 64bit AppImage

Post by gamerz » Sat Feb 08, 2020 5:37 am

You have to gather all the required libraries for the executable and package them inside an AppImage.
Thats what AppImages are about, executable AND libraries in one file.
Extract my Wine AppImage to see how it's done.
https://docs.appimage.org/packaging-guide/

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