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 Post subject: Wine using DirectX11
 Post Posted: Sat Nov 10, 2018 3:14 pm 
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Joined: Sat Nov 10, 2018 3:01 pm
Posts: 1
Can someone guide me on how to use DirectX11 on my game "Lord of the rings Online"? When I go in the options of the game, the settings to switch between DirectX version is grayed out.

I'm using an "Intel Corporation HD Graphics 630" with Arch as my OS. What I've done so far is to install the mesa package and the vulkan support, using this link https://wiki.archlinux.org/index.php/intel_graphics#Installation. I then followed this tutorial to enable DXVK https://github.com/lutris/lutris/wiki/How-to:-DXVK

My wine is configured like this.

Wine Version: esyn-staging-pba-3.18-x86_64
Prefix architecture: 32-bit
DXVK: Enabled
Esync: Enabled
DXVK-Version: 0.91
OS: Windows 10

I found the file options of the game and I tried to switch from D3DX9 to D3DX11, but the game wont launch after this change.


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 Post subject: Re: Wine using DirectX11
 Post Posted: Thu Nov 15, 2018 12:11 pm 
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Posts: 550
Why won't it launch? Logs?


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 Post subject: Re: Wine using DirectX11
 Post Posted: Thu Nov 15, 2018 12:40 pm 
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Joined: Sat Oct 16, 2010 7:40 pm
Posts: 2325
Location: Cambridge
Todaug wrote:
Can someone guide me on how to use DirectX11 on my game "Lord of the rings Online"? When I go in the options of the game, the settings to switch between DirectX version is grayed out.

I'm using an "Intel Corporation HD Graphics 630" with Arch as my OS. What I've done so far is to install the mesa package and the vulkan support, using this link https://wiki.archlinux.org/index.php/intel_graphics#Installation. I then followed this tutorial to enable DXVK https://github.com/lutris/lutris/wiki/How-to:-DXVK.


So the first step would be to test the native Linux Vulkan tools.
Then test the Vulkan SDK tools, running under Wine (both 32-bit and 64-bit).

See: Bob Wya i changed my gpu need help with vulkan.

Is Lord of the rings Online - using DXVK at all?... You haven't really said!
A simple test with the DXVK hud or checking the Wine terminal logs would tell you this.
Separate DXVK logging is also available.

See also: Github: doitsujin/dxvk Wiki: Common issues.

Bob


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