Sound issues with Wine 3.12

Questions about Wine on Linux
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torbido
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Sound issues with Wine 3.12

Post by torbido »

System Info :

Wine version : 3.12 staging

I use the lastest version of DXVK (0.62) to be able to run DX11 games.

I use HP Probook 450 G1 (Intel I5 4200M | AMD HD 8750M | Realtek internal sound card)

When I open some games like Battlefield 1, the sound is distorted like it is like Batman voice running at 3X speed.

I tried alot of tweaks from this link >>> https://wiki.archlinux.org/index.php/Pu ... leshooting

but I didn't find any fix for the sound problem.

I had sound issues also with games like Metro 2033 Redux and Metro Last Light Redux, but I could hear the voices but with noises at the background, but I am using the native version now and it doesn't have any sound issues.
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Bob Wya
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Re: Sound issues with Wine 3.12

Post by Bob Wya »

@torbido

DXVK is a third party project, and as such is not supported on the WineHQ site.
I'm presuming Battlefield 1 doesn't work under vanilla Wine Staging 3.12??!!

You'll probably need to file an issue on: Github: doitsujin / dxvk Issues.
I presume you've followed: Github: doitsujin / dxvk Wiki: Driver Support.

DXVK bugs can and does lead to audio issues (despite it only being a drop-in graphics translation layer).
E.g. Deus Ex: HR has a scripted events that don't trigger (on an older version of DXVK I tested on my system).
So I experienced multiple sounds loops with in-game audio.
These loops didn't occur with Wine Staging+Wine PBA, not using DXVK.

Bob
torbido
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Re: Sound issues with Wine 3.12

Post by torbido »

Ok, thanks. I reported a bug in DXVK repository.
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Bob Wya
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Re: Sound issues with Wine 3.12

Post by Bob Wya »

torbido wrote:Ok, thanks. I reported a bug in DXVK repository.
@torbido

Since you didn't get a very helpful response from Philip...
Ta
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torbido
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Re: Sound issues with Wine 3.12

Post by torbido »

I guess this issue was related to Pulseaudio.

Starting the game with "PULSE_LATENCY_MSEC=60" fixed the sound issue.
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Bob Wya
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Re: Sound issues with Wine 3.12

Post by Bob Wya »

torbido wrote:I guess this issue was related to Pulseaudio.

Starting the game with "PULSE_LATENCY_MSEC=60" fixed the sound issue.
Ahhh, that's useful to know since I've only seen that env variable used to fix garbled sounding in-ame audio channels.

Would you be able to test Andrew Eikum's patch (the latest version) from Bug 28282 - Sound constantly crackling in lot of games.
Sounds (pun intended 8) ) like your audio issue could be closely related...

Bob
torbido
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Re: Sound issues with Wine 3.12

Post by torbido »

Yeah, this topic sum up a lot of the solutions I have tried. Thanks Bob.
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