I am trying to play Elite: Dangerous version 3.1.2 but the game is crashing when loading the shaders, opening the window to send the error report. It may crash with a black screen, with the logo or with the shader loading screen. The highest value the loading have reached so far is 10%.
The wine version is 3.11-staging, I tried and failed with 3.12-devel too, WINEPREFIX is 64-bit, the operating system is set as Windows 7 and multiple winetricks were required to make the launcher work: dotnet40 dotnet452 quartz corefonts ie8 msls31 vcrun2012 winhttp. Then .Net 4.6.1 was installed and DXVK was built and installed, both without winetricks.
The attached log was created when opening Elite: Dangerous though Steam. The command used was:
Code: Select all
WINEDEBUG=+d3d11,d3d,seh DXVK_HUD=1 WINEPREFIX=$HOME/wine_dxvk/ wine Steam.exe &> ~/steamelite3.log
System specifications:
Processor: Intel Core i3-6100U
GPU: Intel HD Graphics 520
RAM: 8 GB
OS: Xubuntu 18.04
Linux kernel version: 4.17.5
Mesa version: 18.2.0-devel (git-daa78f30b6)
Vulkan version: 1.1.70
Wine version: 3.11-staging