A unity game on Steam runs in a black screen.

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Dinir
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Joined: Sun Jun 24, 2018 4:35 am

A unity game on Steam runs in a black screen.

Post by Dinir »

I use `wine-3.11 glibc2.27-3` on `4.15.3-1-ARCH`.

I tried running a game Gems of War on Windows Steam, and it shows a splash screen then turns into a black screen. I can hear sound, and blindly interact with the game.

I get these messages repeated when the game starts running and showing a splash screen.

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0082:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x43d6208, format 29, format_support 0x33f5ec partial-stub!
0082:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
0082:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x43d6208, format 61, format_support 0x33f5ec partial-stub!
0082:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
0082:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x43d6208, format 49, format_support 0x33f5ec partial-stub!
0082:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
0082:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x43d6208, format 28, format_support 0x33f5ec partial-stub!

...

0082:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.

...

0082:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not handled yet.

...

008b:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render target 7.
008b:fixme:d3d11:d3d_blend_state_create Color mask 0 not supported for render target 4.
008b:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x00155543.

...

008b:fixme:dxgi:d3d11_swapchain_GetDesc Ignoring ScanlineOrdering, Scaling and SwapEffect.
008b:fixme:d3d11:d3d11_immediate_context_VSGetShader Dynamic linking not implemented yet.
008b:fixme:d3d11:d3d11_immediate_context_PSGetShader Dynamic linking not implemented yet.
008b:fixme:d3d11:d3d11_immediate_context_HSGetShader Dynamic linking not implemented yet.
008b:fixme:d3d11:d3d11_immediate_context_GSGetShader Dynamic linking not implemented yet.
008b:fixme:d3d11:d3d11_immediate_context_DSGetShader Dynamic linking not implemented yet.
008b:fixme:d3d11:d3d11_immediate_context_CSGetShader Dynamic linking not implemented yet.
I repeatedly get this message when running the game and it becomes black.

Code: Select all

008b:fixme:d3d:wined3d_device_resolve_sub_resource Unhandled multisample resolve, dst_format WINED3DFMT_R8G8B8A8_TYPELESS, src_format WINED3DFMT_R8G8B8A8_TYPELESS, format WINED3DFMT_R8G8B8A8_UNORM.
008b:fixme:dxgi:d3d11_swapchain_GetDesc Ignoring ScanlineOrdering, Scaling and SwapEffect.
008b:fixme:dxgi:d3d11_swapchain_GetDesc Ignoring ScanlineOrdering, Scaling and SwapEffect.
I tried installing these with winetricks: d3dcompiler_43 d3dx9_24~43.
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