I see that vkd3d project has been added to the wine configure... And i did a quick attempt to build the vkd3d source, but not instant luck with Ubuntu.
I think there is supposed to be some libxcb dev libraries needed to build this, but adding "by-error-message" seems too much work atm. That, and i needed to add CPATH env variable to the VulkanSDK include files to get it past that.
In less words: Do anyone have a quick'n'easy way to build the vkd3d include libraries for 64 + 32 bit for 'buntu?
C
VKD3D include libraries
Re: VKD3D include libraries
I see Debian has a proposed package of vkd3d1_1.0 posted, but only amd64, and not i386. Building multiarch wine requires both (atleast from what i can gather), so anyone done any experimentation with this yet?
https://packages.debian.org/sid/vkd3d1
https://packages.debian.org/sid/vkd3d1
Re: VKD3D include libraries
Since Gentoo has an ebuild for this library now...
I almost feel obligated to test it out.
All I've seen so far is the initial Microsoft D3D12 demo video, Henri showed at last years Wineconf.
Bob
I almost feel obligated to test it out.
All I've seen so far is the initial Microsoft D3D12 demo video, Henri showed at last years Wineconf.
Bob
Re: VKD3D include libraries
Available debian vkd3d1_1.0-2 for both amd64 and i386 now, so i think im gonna try a compile atleast
https://packages.debian.org/sid/vkd3d-dev
https://packages.debian.org/sid/vkd3d-dev