first own wine-build-process, no sound , no mouse in games
first own wine-build-process, no sound , no mouse in games
Hello there,
i now have my first own wine (3.5) compiled thanks to the manuals here https://appdb.winehq.org/objectManager. ... &iId=32863 and here https://wiki.winehq.org/Building_Biarch_Wine_On_Ubuntu
but i have some problems now.
i wanted to build wine 3.5 with a custom patch because of fallout 4 (first link) but now there is the following situation:
Fallout 4 runs, and i hear the intro-sequenze, but i have no voices in the bathroom, in the first scene, and also codsworth isn't hearable.
I then tried to compile wine 3.5 again, to see if some libraries (maybe pulse 32bit) were missing, (indeed, it was) but now i have no mouse pointer in fallout 4 (and fallout las vegas) anymore.
in fallout 3 mouse works without a problem.
i tried to build wine 5-6times till then, also tried it with an own 32bit-container for building a 32bit-wine but now i cant get it to work with a working mouse anymore.
has anyone an idea what could be the problem, where i have to look?
thanks in advance!
i now have my first own wine (3.5) compiled thanks to the manuals here https://appdb.winehq.org/objectManager. ... &iId=32863 and here https://wiki.winehq.org/Building_Biarch_Wine_On_Ubuntu
but i have some problems now.
i wanted to build wine 3.5 with a custom patch because of fallout 4 (first link) but now there is the following situation:
Fallout 4 runs, and i hear the intro-sequenze, but i have no voices in the bathroom, in the first scene, and also codsworth isn't hearable.
I then tried to compile wine 3.5 again, to see if some libraries (maybe pulse 32bit) were missing, (indeed, it was) but now i have no mouse pointer in fallout 4 (and fallout las vegas) anymore.
in fallout 3 mouse works without a problem.
i tried to build wine 5-6times till then, also tried it with an own 32bit-container for building a 32bit-wine but now i cant get it to work with a working mouse anymore.
has anyone an idea what could be the problem, where i have to look?
thanks in advance!
Re: first own wine-build-process, no sound , no mouse in gam
@silelmot
Is this the hack patch attached to: Bug 41271 - Fallout 4 - Audio issues (no sounds, hangs when playing intro video) ?
You build is probably OK... But if you can't supply a full build log - then I wouldn't like to say for certain!
Fallout 4 requires some game settings to be customised, refer to: Lutris: Fallout 4 installer script.
Obviously ignore the wined3d-csmt.dll Dll Redirect. Everything else, listed there, still applies...
Bob
Is this the hack patch attached to: Bug 41271 - Fallout 4 - Audio issues (no sounds, hangs when playing intro video) ?
You build is probably OK... But if you can't supply a full build log - then I wouldn't like to say for certain!
Fallout 4 requires some game settings to be customised, refer to: Lutris: Fallout 4 installer script.
Obviously ignore the wined3d-csmt.dll Dll Redirect. Everything else, listed there, still applies...
Bob
Re: first own wine-build-process, no sound , no mouse in gam
I will provude a log when i am back home.
right now i can say that i applied the patch and fallout starts and has sound as proof.
With my first build it works without voices but with sound
When i start it using the same wine-prefix and the second build it has no mouse
So i asume the build is wrong and i messed up the dependencies.
right now i can say that i applied the patch and fallout starts and has sound as proof.
With my first build it works without voices but with sound
When i start it using the same wine-prefix and the second build it has no mouse
So i asume the build is wrong and i messed up the dependencies.
Re: first own wine-build-process, no sound , no mouse in gam
So, here is the log now.
But it just logs Steam, not Fallout4 sadly.
But it just logs Steam, not Fallout4 sadly.
Code: Select all
Unhandled exception: page fault on write access to 0x7c002fd4 in 32-bit code (0x7d9e99fa).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:7d9e99fa ESP:0033f2a0 EBP:00000014 EFLAGS:00010202( R- -- I - - - )
EAX:7dc8dd70 EBX:7c002fd4 ECX:7dc8dd70 EDX:00000000
ESI:7da58450 EDI:7c0005f9
Stack dump:
0x0033f2a0: f7fcd920 7c0008bc 00000149 7d54dd38
0x0033f2b0: 7d54d440 00000000 f7fcd920 00000012
0x0033f2c0: 00000016 7d53c5b0 7c000834 7d9eac3c
0x0033f2d0: 7c0008bc 00000014 7da58340 7d53c5b0
0x0033f2e0: 00000000 80000001 f7fcd920 0000016e
0x0033f2f0: f7bd5000 7d4bb3b0 f7bd1e20 00002c6b
Backtrace:
=>0 0x7d9e99fa in libgl.so.1 (+0xa99fa) (0x00000014)
1 0x7d9eac3c in libgl.so.1 (+0xaac3b) (0x7c000834)
2 0x7d9f57f1 in libgl.so.1 (+0xb57f0) (0x7d9f1b00)
3 0x7d98e6c3 in libgl.so.1 (+0x4e6c2) (0x7d530a30)
4 0xf7fb69d1 in ld-linux.so.2 (+0xf9d0) (0x7d530a30)
5 0xf7fb6b3e in ld-linux.so.2 (+0xfb3d) (0xff8bc544)
6 0xf7fbacda in ld-linux.so.2 (+0x13cd9) (0x0033f628)
7 0xf7d08e4b _dl_catch_error+0x9a() in libc.so.6 (0x0033f798)
8 0xf7fba559 in ld-linux.so.2 (+0x13558) (0x0033f798)
9 0xf7bd1cc7 GLIBC_2+0xcc6() in libdl.so.2 (0xff8bc544)
10 0xf7d08e4b _dl_catch_error+0x9a() in libc.so.6 (0x0033f92c)
11 0xf7bd2422 in libdl.so.2 (+0x1421) (0x0033f92c)
12 0xf7bd1d6e GLIBC_2+0xd6d() in libdl.so.2 (0x0033f988)
13 0xf7df572f wine_dlopen+0x2e(filename="libGL.so.1", flag=0x102, error="", errorsize=0xc8) [/home/markus/wine-git/libs/wine/loader.c:1039] in libwine.so.1 (0x0033f988)
14 0x7dce6938 init_opengl+0x57() in winex11 (0x0033fb98)
15 0x7bc8756e RtlRunOnceExecuteOnce+0x4d(once=<couldn't compute location>, func=<couldn't compute location>, param=<couldn't compute location>, context=<couldn't compute location>) [/home/markus/wine-git/dlls/ntdll/sync.c:1541] in ntdll (0x0033fbe8)
16 0x7b479e01 InitOnceExecuteOnce+0x20(once=<couldn't compute location>, func=<couldn't compute location>, param=<couldn't compute location>, context=<couldn't compute location>) [/home/markus/wine-git/dlls/kernel32/sync.c:2441] in kernel32 (0x0033fc18)
17 0x7dcea1f7 get_glx_driver+0x76(version=0x12) [/home/markus/wine-git/dlls/winex11.drv/opengl.c:756] in winex11 (0x0033fc48)
18 0x7dcd92d4 X11DRV_wine_get_wgl_driver+0x13() in winex11 (0x0033fc68)
19 0x7e824fae __wine_get_wgl_driver+0x4d(hdc=<couldn't compute location>, version=<couldn't compute location>) [/home/markus/wine-git/dlls/gdi32/opengl.c:58] in gdi32 (0x0033fc98)
20 0x7a8aaa88 wglDescribePixelFormat+0x37(hdc=<couldn't compute location>, format=<couldn't compute location>, size=<couldn't compute location>, descr=<couldn't compute location>) [/home/markus/wine-git/dlls/opengl32/opengl_ext.h:40] in opengl32 (0x0033fce8)
21 0x7a8aab2d wglChoosePixelFormat+0x4c(hdc=<couldn't compute location>, ppfd=<couldn't compute location>) [/home/markus/wine-git/dlls/opengl32/wgl.c:452] in opengl32 (0x0033fd98)
22 0x7e825005 ChoosePixelFormat+0x34(hdc=<couldn't compute location>, pfd=<couldn't compute location>) [/home/markus/wine-git/dlls/gdi32/opengl.c:75] in gdi32 (0x0033fdd8)
23 0x100896d8 in sdl2 (+0x896d7) (0x0033fe2c)
24 0x100899dc in sdl2 (+0x899db) (0x0033fe40)
25 0x1007bb34 in sdl2 (+0x7bb33) (0x0033fe54)
26 0x00403c09 in gldriverquery (+0x3c08) (0x0033fe6c)
27 0x00403d42 in gldriverquery (+0x3d41) (0x0033fec0)
28 0x7b46262c call_process_entry+0xb() in kernel32 (0x0033fed8)
29 0x7b46405e start_process+0x1bd(entry=<couldn't compute location>, peb=<couldn't compute location>) [/home/markus/wine-git/dlls/kernel32/process.c:1099] in kernel32 (0x0033ffd8)
30 0x7b46263a start_process_wrapper+0x9() in kernel32 (0x0033ffec)
0x7d9e99fa: movl %eax,0x0(%ebx)
Modules:
Module Address Debug info Name (87 modules)
PE 400000- 40e000 Export gldriverquery
PE 10000000-100c3000 Export sdl2
ELF 787fe000-7a800000 Deferred libnvidia-glcore.so.384.130
ELF 7a800000-7a93c000 Dwarf opengl32<elf>
\-PE 7a820000-7a93c000 \ opengl32
ELF 7b400000-7b7eb000 Dwarf kernel32<elf>
\-PE 7b420000-7b7eb000 \ kernel32
ELF 7bc00000-7bcfa000 Dwarf ntdll<elf>
\-PE 7bc10000-7bcfa000 \ ntdll
ELF 7c000000-7c004000 Deferred <wine-loader>
ELF 7d940000-7da59000 Dwarf libgl.so.1
ELF 7da7d000-7da84000 Deferred libxfixes.so.3
ELF 7da84000-7da90000 Deferred libxcursor.so.1
ELF 7da90000-7daa3000 Deferred libxi.so.6
ELF 7daa3000-7daa7000 Deferred libxcomposite.so.1
ELF 7daa7000-7dab4000 Deferred libxrandr.so.2
ELF 7dab4000-7dac0000 Deferred libxrender.so.1
ELF 7dac0000-7dac7000 Deferred libxxf86vm.so.1
ELF 7dac7000-7dacb000 Deferred libxinerama.so.1
ELF 7dacb000-7dad5000 Deferred librt.so.1
ELF 7dad5000-7daf0000 Deferred libbsd.so.0
ELF 7daf0000-7daf7000 Deferred libxdmcp.so.6
ELF 7daf7000-7dafb000 Deferred libxau.so.6
ELF 7dafb000-7db27000 Deferred libxcb.so.1
ELF 7db27000-7dc72000 Deferred libx11.so.6
ELF 7dc72000-7dc87000 Deferred libxext.so.6
ELF 7dc8c000-7dc91000 Deferred libnvidia-tls.so.384.130
ELF 7dc91000-7dca9000 Deferred shcore<elf>
\-PE 7dca0000-7dca9000 \ shcore
ELF 7dcab000-7dd3b000 Dwarf winex11<elf>
\-PE 7dcc0000-7dd3b000 \ winex11
ELF 7ddb2000-7dddd000 Deferred libexpat.so.1
ELF 7dddd000-7de26000 Deferred libfontconfig.so.1
ELF 7de26000-7de60000 Deferred libpng16.so.16
ELF 7de60000-7de7f000 Deferred libz.so.1
ELF 7de7f000-7df3b000 Deferred libfreetype.so.6
ELF 7df5f000-7df73000 Deferred api-ms-win-crt-locale-l1-1-0<elf>
\-PE 7df60000-7df73000 \ api-ms-win-crt-locale-l1-1-0
ELF 7df73000-7df8c000 Deferred api-ms-win-crt-math-l1-1-0<elf>
\-PE 7df80000-7df8c000 \ api-ms-win-crt-math-l1-1-0
ELF 7df8c000-7dfa2000 Deferred api-ms-win-crt-runtime-l1-1-0<elf>
\-PE 7df90000-7dfa2000 \ api-ms-win-crt-runtime-l1-1-0
ELF 7dfa2000-7dfb8000 Deferred api-ms-win-crt-string-l1-1-0<elf>
\-PE 7dfb0000-7dfb8000 \ api-ms-win-crt-string-l1-1-0
ELF 7dfb8000-7dfcc000 Deferred api-ms-win-crt-heap-l1-1-0<elf>
\-PE 7dfc0000-7dfcc000 \ api-ms-win-crt-heap-l1-1-0
ELF 7dfcc000-7dfe2000 Deferred api-ms-win-crt-stdio-l1-1-0<elf>
\-PE 7dfd0000-7dfe2000 \ api-ms-win-crt-stdio-l1-1-0
ELF 7dfe2000-7e0da000 Deferred ucrtbase<elf>
\-PE 7e000000-7e0da000 \ ucrtbase
ELF 7e0da000-7e0f0000 Deferred vcruntime140<elf>
\-PE 7e0e0000-7e0f0000 \ vcruntime140
ELF 7e0f0000-7e222000 Deferred oleaut32<elf>
\-PE 7e110000-7e222000 \ oleaut32
ELF 7e222000-7e298000 Deferred shlwapi<elf>
\-PE 7e230000-7e298000 \ shlwapi
ELF 7e298000-7e4eb000 Deferred shell32<elf>
\-PE 7e2b0000-7e4eb000 \ shell32
ELF 7e4eb000-7e50f000 Deferred imm32<elf>
\-PE 7e4f0000-7e50f000 \ imm32
ELF 7e50f000-7e53a000 Deferred msacm32<elf>
\-PE 7e510000-7e53a000 \ msacm32
ELF 7e53a000-7e5bb000 Deferred rpcrt4<elf>
\-PE 7e550000-7e5bb000 \ rpcrt4
ELF 7e5bb000-7e715000 Deferred ole32<elf>
\-PE 7e5d0000-7e715000 \ ole32
ELF 7e715000-7e78d000 Deferred advapi32<elf>
\-PE 7e720000-7e78d000 \ advapi32
ELF 7e78d000-7e8bb000 Dwarf gdi32<elf>
\-PE 7e7a0000-7e8bb000 \ gdi32
ELF 7e8bb000-7ea9e000 Deferred user32<elf>
\-PE 7e8d0000-7ea9e000 \ user32
ELF 7ea9e000-7eb57000 Deferred winmm<elf>
\-PE 7eab0000-7eb57000 \ winmm
ELF 7eb7d000-7eb90000 Deferred libnss_files.so.2
ELF 7eb90000-7ebab000 Deferred libnsl.so.1
ELF 7eedd000-7efdc000 Deferred libm.so.6
ELF 7efdf000-7eff9000 Deferred version<elf>
\-PE 7efe0000-7eff9000 \ version
ELF f7bc1000-f7bcf000 Deferred libnss_nis.so.2
ELF f7bd1000-f7bd6000 Dwarf libdl.so.2
ELF f7bd6000-f7dac000 Dwarf libc.so.6
ELF f7dac000-f7dcb000 Deferred libpthread.so.0
ELF f7de5000-f7def000 Deferred libnss_compat.so.2
ELF f7def000-f7fa5000 Dwarf libwine.so.1
ELF f7fa7000-f7fce000 Dwarf ld-linux.so.2
ELF f7fd1000-f7fd2000 Deferred [vdso].so
Threads:
process tid prio (all id:s are in hex)
0000000e services.exe
0000002d 0
00000022 0
0000001d 0
00000013 0
00000010 0
0000000f 0
00000011 winedevice.exe
0000001a 0
00000017 0
00000016 0
00000012 0
0000001b plugplay.exe
0000001f 0
0000001e 0
0000001c 0
00000020 winedevice.exe
0000002f 0
0000002e 0
00000029 0
00000024 0
00000023 0
00000021 0
00000030 Steam.exe
00000085 0
00000084 0
00000083 0
00000082 0
00000081 0
00000080 0
0000007f 0
0000007e 0
00000077 0
00000076 0
00000075 0
00000074 0
00000073 0
00000072 0
00000071 0
0000006f 1
0000006c 0
0000006a 0
00000069 0
0000003f 0
0000003d 0
0000003c 0
00000039 0
00000038 0
00000037 0
00000031 0
00000032 explorer.exe
00000036 0
00000035 0
00000034 0
00000033 0
0000003a steamwebhelper.exe
00000068 0
00000067 0
00000066 0
00000065 0
00000064 0
00000063 0
00000062 0
00000061 -2
00000060 0
0000005f 0
0000005e 0
0000005d -2
0000005c 0
0000005b 0
0000005a 0
00000059 0
00000058 0
00000057 0
00000056 0
00000055 0
00000054 -2
00000053 -2
00000052 0
00000051 0
00000050 0
0000004f 0
0000004e 0
0000004d 0
0000004c 0
0000004b 0
0000003b 0
00000040 steamwebhelper.exe
0000004a 0
00000049 0
00000048 0
00000047 0
00000046 0
00000045 0
00000044 0
00000043 0
00000042 0
00000041 0
0000007a (D) C:\Program Files (x86)\Steam\bin\gldriverquery.exe
0000007b 0 <==
System information:
Wine build: wine-3.5-70-g2986e89501
Platform: i386 (WOW64)
Version: Windows 10
Host system: Linux
Host version: 4.13.0-38-generic
Refresh rate: 0
Refresh rate: 0
Refresh rate: 0
Refresh rate: 0
Refresh rate: 0
Refresh rate: 0
Refresh rate: 1
Refresh rate: 1
Refresh rate: 1
Refresh rate: 1
Refresh rate: 1
IPC client is in my process, could/should be using an in-process pipe.IPC client is in my process, could/should be using an in-process pipe.IPC client is in my process, could/should be using an in-process pipe.ILocalize::AddFile() failed to load file "public/steambootstrapper_english.txt".
ILocalize::AddFile() failed to load file "public/steambootstrapper_german.txt".
[2018-04-04 10:58:33] Startup - updater built Mar 26 2018 14:26:06
[2018-04-04 10:58:33] Verifying installation...
[2018-04-04 10:58:33] Verification complete
[2018-04-04 10:58:36] Background update loop checking for update. . .
[2018-04-04 10:58:36] Checking for available update...
[2018-04-04 10:58:36] Download skipped: /client/steam_client_win32 version 1522101301, installed version 1522101301
[2018-04-04 10:58:36] Nothing to do
[2018-04-04 10:59:42] Shutdown
Re: first own wine-build-process, no sound , no mouse in gam
It's best not to assume anything about your self-built Wine...silelmot wrote:...
So i assume the build is wrong and i messed up the dependencies.
Fallout 4 is pretty flaky - when run under Wine...
I've tried it out myself...
Without seeing the Wine build log I can not really advise much further - as to whether your self-built Wine has any missing dependencies (that are necessary) , etc...
Bob
Re: first own wine-build-process, no sound , no mouse in gam
i am a bit lost here. do you mean the config-log in my build wine? Another one i dont find, can you tell me how to get it?
Re: first own wine-build-process, no sound , no mouse in gam
ok. i found out, how to get a build log. here is the build log from the 64 bit: https://ufile.io/iydm4
and here the 32 build: https://ufile.io/1nzk2
the config files also:
64 bit: https://ufile.io/gza6x
and the 32 bit: https://ufile.io/k4cp6
// uploaded on https://uploadfiles.io/
and here the 32 build: https://ufile.io/1nzk2
the config files also:
64 bit: https://ufile.io/gza6x
and the 32 bit: https://ufile.io/k4cp6
// uploaded on https://uploadfiles.io/
Re: first own wine-build-process, no sound , no mouse in gam
Those configure logs are clean... No errors there!silelmot wrote:ok. i found out, how to get a build log. here is the build log from the 64 bit: https://ufile.io/iydm4
and here the 32 build: https://ufile.io/1nzk2
the config files also:
64 bit: https://ufile.io/gza6x
and the 32 bit: https://ufile.io/k4cp6
// uploaded on https://uploadfiles.io/
However you shouldn't use different optional support flags for the 32-bit and 64-bit builds... E.g.
Code: Select all
... --prefix=/usr --libdir=/usr/lib --with-gstreamer --enable-win64
... --with-wine64=/home/markus/wine64 --with-wine-tools=/home/markus/wine32-tools --prefix=/usr --libdir=/usr/lib --with-x
Code: Select all
--with-x --with-gstreamer
Just a suggestion - however TBH your configuration log doesn't indicate anything is missing.
I presume you applied the Fallout 4 patch(es) before configuring?
Dumb question - but I've gotta ask!
Have you applied the Fallout 4 fixes from the Lutris Fallout 4 installer I linked to previously?
These are necessary to fix mouse issues, etc. - you won't have a good Fallout 4 experience without them!
Bob
Re: first own wine-build-process, no sound , no mouse in gam
I added the fallout 4-patch and come beyond the black screen with it.
and i added all the fixes (they are stored in the prefix, right?)
what drives me nuts is, that i somehow with all my trying i managed to get one winebuild working with mouse and the game started, but there was no speech.
when i used the same prefix with the next winebuild i had no mouse anymore.
thanks for your advice and your help. maybe someone got a working wine-build and can upload it for ppl like me that dont get it working.
and i added all the fixes (they are stored in the prefix, right?)
what drives me nuts is, that i somehow with all my trying i managed to get one winebuild working with mouse and the game started, but there was no speech.
when i used the same prefix with the next winebuild i had no mouse anymore.
thanks for your advice and your help. maybe someone got a working wine-build and can upload it for ppl like me that dont get it working.
Re: first own wine-build-process, no sound , no mouse in gam
I've updated my Github Ubuntu Debian Multi-lib Wine Build script to support the new Wine Staging fork.silelmot wrote:I added the fallout 4-patch and come beyond the black screen with it.
and i added all the fixes (they are stored in the prefix, right?)
what drives me nuts is, that i somehow with all my trying i managed to get one winebuild working with mouse and the game started, but there was no speech.
when i used the same prefix with the next winebuild i had no mouse anymore.
thanks for your advice and your help. maybe someone got a working wine-build and can upload it for ppl like me that dont get it working.
It also supports building Wine with Vulkan and SDL-2 controller support now.
I've tested the updated build script and it cleanly builds Wine Staging 3.5 + FO4 dsound hack + PBA patchset.
This combination on Gentoo gives me almost playable framerates, for outdoor areas in Fallout 4, which was previously unheard of with Wine!
The script also provides full logging for the entire build process (source fetch to install). Makes it much easier to diagnose problems!
Why not see if you can get any further with this?
Bob
Re: first own wine-build-process, no sound , no mouse in gam
hi
i tried, but have still several errors.
what is best? to build from this tutorial: https://wiki.winehq.org/Building_Biarch_Wine_On_Ubuntu
or to do it like under INstall-GUide here: https://appdb.winehq.org/objectManager. ... &iId=32863
??
i tried, but have still several errors.
what is best? to build from this tutorial: https://wiki.winehq.org/Building_Biarch_Wine_On_Ubuntu
or to do it like under INstall-GUide here: https://appdb.winehq.org/objectManager. ... &iId=32863
??
Re: first own wine-build-process, no sound , no mouse in gam
and again i have no mouse support in the start-menu. can you upload your compiled wine for testing please?
Re: first own wine-build-process, no sound , no mouse in gam
Apologies that i spam here.
i got it now working using the Building_Biarch-Tutorial and following extra dependencies:
still slight problems with the mouse (can turn left, but right just like a quarter of a whole circle ((sorry for bad english, not my mothers tounge)) )
Thanks a very lot to your help!
i got it now working using the Building_Biarch-Tutorial and following extra dependencies:
Code: Select all
sudo apt-get install -y git gcc-multilib make autoconf flex bison xserver-xorg-dev libgstreamer1.0-dev libgstreamer-plugins-base1.0-dev libxcursor-dev libxi-dev libxxf86vm-dev libxrandr-dev libxfixes-dev libxinerama-dev libxcomposite-dev libglu1-mesa-dev libosmesa6-dev opencl-headers libpcap-dev libdbus-1-dev libncurses5-dev libsane-dev libv4l-dev libgphoto2-dev libpulse-dev libudev-dev libcups2-dev libfontconfig1-dev libgsm1-dev libmpg123-dev libopenal-dev libldap2-dev libxrender-dev libxslt1-dev libgnutls28-dev libjpeg-dev libva-dev xorg-dev libx11-dev libx11-dev:i386 libfreetype6-dev:i386 winbind
Thanks a very lot to your help!
Re: first own wine-build-process, no sound , no mouse in gam
Have you followed the Lutris: Fallout 4 workarounds (that I linked to in my first post)?silelmot wrote:...
still slight problems with the mouse (can turn left, but right just like a quarter of a whole circle ((sorry for bad english, not my mothers tounge)) )
Thanks a very lot to your help!
Bob
Re: first own wine-build-process, no sound , no mouse in gam
jeah i did. this didnt work, but i changed winecfg to use desktop emulator and this worked!
Re: first own wine-build-process, no sound , no mouse in gam
FYI I've added a screenshot of Fallout 4 - run with Wine Staging 3.5+PBA patchset.silelmot wrote:jeah i did. this didnt work, but i changed winecfg to use desktop emulator and this worked!
I've got the glxosd HUD enabled - for some GPU stat porn...
See: WineHQ AppDB: Fallout 4 Screenshots
I'm getting an average of 30 FPS (outdoors) with Godrays on low.
Still it's way better than with stock Wine Staging 3.5!
Audio can be improved with:
Code: Select all
wine reg add 'HKEY_CURRENT_USER\Software\Wine\AppDefaults\Fallout4.exe\DllOverrides' /v 'xaudio2_0' /t 'REG_SZ' /d 'native,builtin' /f
wine reg add 'HKEY_CURRENT_USER\Software\Wine\AppDefaults\Fallout4.exe\DllOverrides' /v 'xaudio2_1' /t 'REG_SZ' /d 'native,builtin' /f
wine reg add 'HKEY_CURRENT_USER\Software\Wine\AppDefaults\Fallout4.exe\DllOverrides' /v 'xaudio2_2' /t 'REG_SZ' /d 'native,builtin' /f
wine reg add 'HKEY_CURRENT_USER\Software\Wine\AppDefaults\Fallout4.exe\DllOverrides' /v 'xaudio2_3' /t 'REG_SZ' /d 'native,builtin' /f
wine reg add 'HKEY_CURRENT_USER\Software\Wine\AppDefaults\Fallout4.exe\DllOverrides' /v 'xaudio2_4' /t 'REG_SZ' /d 'native,builtin' /f
wine reg add 'HKEY_CURRENT_USER\Software\Wine\AppDefaults\Fallout4.exe\DllOverrides' /v 'xaudio2_5' /t 'REG_SZ' /d 'native,builtin' /f
wine reg add 'HKEY_CURRENT_USER\Software\Wine\AppDefaults\Fallout4.exe\DllOverrides' /v 'xaudio2_6' /t 'REG_SZ' /d 'native,builtin' /f
wine reg add 'HKEY_CURRENT_USER\Software\Wine\AppDefaults\Fallout4.exe\DllOverrides' /v 'xaudio2_7' /t 'REG_SZ' /d 'native,builtin' /f
wine reg add 'HKEY_CURRENT_USER\Software\Wine\AppDefaults\Fallout4.exe\DllOverrides' /v 'xaudio2_8' /t 'REG_SZ' /d 'native,builtin' /f
wine reg add 'HKEY_CURRENT_USER\Software\Wine\AppDefaults\Fallout4.exe\DllOverrides' /v 'xaudio2_9' /t 'REG_SZ' /d 'native,builtin' /f
Bob
Re: first own wine-build-process, no sound , no mouse in gam
i tried it again with 3.6 an PBA and Wine-staging, and have the same problem with no mouse again.
i narrowed it down a bit, that this problem only exists, when i install "xact" with winetricks
does this help for further suggestions, what i could try?
i narrowed it down a bit, that this problem only exists, when i install "xact" with winetricks
does this help for further suggestions, what i could try?
Re: first own wine-build-process, no sound , no mouse in gam
Well the obvious question is... Do you need the xact override?silelmot wrote:i tried it again with 3.6 an PBA and Wine-staging, and have the same problem with no mouse again.
i narrowed it down a bit, that this problem only exists, when i install "xact" with winetricks
does this help for further suggestions, what i could try?
I'm not using this override for Fallout 4 on my Steam WINEPREFIX...
It can also make a difference if you have an override like:
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xact builtin,native
Bob
Re: first own wine-build-process, no sound , no mouse in gam
I feel really dumb now, but i finally found the mouse-problem and fixed it.
It seemed so strange, that the mouse worked great as long as i didn't changed anything through winetricks or winecfg. After every initial change of the settings the mouse never worked in Fallout 4 AND in Fallout 3 New Vegas.
Somehow, when changing smth. through winecfg (or winetricks), wine recognized my gamepad and Fallout 4 (and Fallout 3 NV) set this as primary input.
After disabling the gamepad mouse input now works great!
It seemed so strange, that the mouse worked great as long as i didn't changed anything through winetricks or winecfg. After every initial change of the settings the mouse never worked in Fallout 4 AND in Fallout 3 New Vegas.
Somehow, when changing smth. through winecfg (or winetricks), wine recognized my gamepad and Fallout 4 (and Fallout 3 NV) set this as primary input.
After disabling the gamepad mouse input now works great!
Re: first own wine-build-process, no sound , no mouse in gam
Ahhh, interesting problem. I don't use gamepads myself - so I never think of this issue.silelmot wrote:...
After disabling the gamepad mouse input now works great!
It might be useful to have a chat with Aric Stewart about this...
Perhaps a new winecfg tab could be populated with the active device(s)??
Bob