And here is Stories Untold:
The text on screen should be yellow and legible. Should I file a bug against dx11? Some other component? I'm not sure how to proceed.
Stories Untold produces some log output at least, this message repeated over and over:
Code: Select all
003f:err:d3d:wined3d_debug_callback 0x99a82a8: "GL_INVALID_FRAMEBUFFER_OPERATION error generated. Operation is not valid because a bound framebuffer is not framebuffer complete.".
003f:fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (0x8da8).
003f:fixme:d3d:context_dump_fbo_attachment GL_DEPTH_ATTACHMENT: 2d texture 294, 512x512, 0 samples, format 0x81a5.
003f:fixme:d3d:context_dump_fbo_attachment GL_STENCIL_ATTACHMENT: NONE.
003f:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT0: 2d-array texture 281, 512x512, 0 samples, format 0x822e.
003f:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT1: NONE.
003f:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT2: NONE.
003f:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT3: NONE.
003f:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT4: NONE.
003f:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT5: NONE.
003f:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT6: NONE.
003f:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT7: NONE.