http://moi3d.com
Most of the things seem to work just fine. But there's one usability showstopper - in short display state of the objects in the viewport is not on par with the actual state. So for example when I hover over an object with a mouse cursor it should highlight - but it does not. It "catches up" the highlight when I move mouse again (but often it one more time a step behind - as I moved the cursor the object shouldn't get a highlight anymore). It makes basic operations like selecting almost impossible. Tried that on couple workstations, different distros, different WINE versions. No luck .
https://drive.google.com/a/maxmini.eu/f ... p=drivesdk
When I've asked MoI dev he gave me this reply:
Is there a setting in WINE or workaround that would allow to fix this problem? This seems the only issue affecting this app.Unfortunately I don't really know what I could do to solve that, it looks like WINE is not flushing the current rendered back buffer to the screen until the next redraw. That kind of latency can go unnoticed for games since they are rendering in a continuous loop to make an animated appearance but MoI only redraws the screen when there is some change. You might look for any setting in Wine like "swap after render" or "flip after render".