Hello there,
This is the first time I am trying to use wine. I am already about 10 hours trying to install 'Rise of Venice' without success. It is a game that is a successor of 'Patrician IV' and 'Port Royale 3'. It is not in the app-database.
My version is wine 2.0.1 and I am on a ubuntu 16.04.2. I have a nvidia GTX 1050 and I think that the correct driver should be installed now.
After running it gives me the following messages:
fixme:service:QueryServiceConfig2W Level 6 not implemented
fixme:service:QueryServiceConfig2W Level 6 not implemented
fixme:service:QueryServiceConfig2W Level 6 not implemented
fixme:service:QueryServiceConfig2W Level 6 not implemented
Venice/RiseOfVenice.exe ve_c/Program\ Files/Kalypso\ Media/Rise\ of\ V
fixme:thread:SetThreadIdealProcessor (0xb8): stub
fixme:thread:SetThreadIdealProcessor (0xbc): stub
fixme:thread:SetThreadIdealProcessor (0xc0): stub
fixme:thread:SetThreadIdealProcessor (0xc4): stub
fixme:thread:SetThreadIdealProcessor (0xc8): stub
fixme:thread:SetThreadIdealProcessor (0xcc): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x32f474,0x00000000), stub!
fixme:dxgi:dxgi_check_feature_level_support Ignoring adapter type.
fixme:winediag:dxgi_check_feature_level_support None of the requested D3D feature levels is supported on this GPU with the current shader backend.
fixme:dbghelp:validate_addr64 Unsupported address fffffffff6770000
fixme:dbghelp:validate_addr64 Unsupported address fffffffff6760000
and there are some more messages in a window that I cannot copy for some reason. The windows 'Internal Error' starts with Dx11\Device_Dx11.cpp(330): Error in 'Render::DEvice_Dx11::setup'
I tried to install some dotnets as I've read that it was important for other games. Currently I have the following ones installed: dotnet40, dotnet30sp1, dotnet20sp1, dotnet20. But now I cannot install other dotnets. Anyway, I have no clue what I am doing and maybe it is not even the dotnets.
I really have no clue what to do. Would be very glad if someone could give a hint. The game itself didnt't seem to me as a super-duper-graphics-eating-machine and even worked on my older laptop (with win10).
Cheers
Nebi
Rise of Venice - DirectX11 - Does not start
Re: Rise of Venice - DirectX11 - Does not start
Quick update:
Reinstalled wine now with staging version 2.10. Has now dotnet45. Realized that maybe my graphics card is still not running as it should and will test it today.
Reinstalled wine now with staging version 2.10. Has now dotnet45. Realized that maybe my graphics card is still not running as it should and will test it today.
Re: Rise of Venice - DirectX11 - Does not start
Hi,
OK, now I'm sure that the graphics card is 100% running. But the error remains similar:
fixme:dxgi:dxgi_check_feature_level_support Ignoring adapter type.
fixme:dxgi:dxgi_device_init Ignoring adapter type.
fixme:d3d11:device_parent_create_swapchain_texture device_parent 0x17fb9c, container_parent 0x183238, wined3d_desc 0x32f374, texture flags 0, wined3d_texture 0x19bfb0 partial stub!
fixme:d3d11:device_parent_create_swapchain_texture Implement DXGI<->wined3d usage conversion.
fixme:dxgi:dxgi_factory_CreateSwapChain iface 0x17c488, device 0x17fb70, desc 0x32f800, swapchain 0x140d26a8 partial stub!
fixme:dxgi:dxgi_factory_CreateSwapChain Ignoring SwapEffect 0.
fixme:d3d11:device_parent_create_swapchain_texture device_parent 0x17fb9c, container_parent 0x1a0338, wined3d_desc 0x32f604, texture flags 0, wined3d_texture 0x1a0380 partial stub!
fixme:d3d11:device_parent_create_swapchain_texture Implement DXGI<->wined3d usage conversion.
fixme:d3d11:device_parent_create_swapchain_texture device_parent 0x17fb9c, container_parent 0x1a0338, wined3d_desc 0x32f604, texture flags 0, wined3d_texture 0x1a28e0 partial stub!
fixme:d3d11:device_parent_create_swapchain_texture Implement DXGI<->wined3d usage conversion.
fixme:dxgi:dxgi_factory_MakeWindowAssociation iface 0x17c488, window 0x20058, flags 0x2 stub!
fixme:dbghelp:validate_addr64 Unsupported address fffffffff4220000
D11_Texture
*sigh*
OK, now I'm sure that the graphics card is 100% running. But the error remains similar:
fixme:dxgi:dxgi_check_feature_level_support Ignoring adapter type.
fixme:dxgi:dxgi_device_init Ignoring adapter type.
fixme:d3d11:device_parent_create_swapchain_texture device_parent 0x17fb9c, container_parent 0x183238, wined3d_desc 0x32f374, texture flags 0, wined3d_texture 0x19bfb0 partial stub!
fixme:d3d11:device_parent_create_swapchain_texture Implement DXGI<->wined3d usage conversion.
fixme:dxgi:dxgi_factory_CreateSwapChain iface 0x17c488, device 0x17fb70, desc 0x32f800, swapchain 0x140d26a8 partial stub!
fixme:dxgi:dxgi_factory_CreateSwapChain Ignoring SwapEffect 0.
fixme:d3d11:device_parent_create_swapchain_texture device_parent 0x17fb9c, container_parent 0x1a0338, wined3d_desc 0x32f604, texture flags 0, wined3d_texture 0x1a0380 partial stub!
fixme:d3d11:device_parent_create_swapchain_texture Implement DXGI<->wined3d usage conversion.
fixme:d3d11:device_parent_create_swapchain_texture device_parent 0x17fb9c, container_parent 0x1a0338, wined3d_desc 0x32f604, texture flags 0, wined3d_texture 0x1a28e0 partial stub!
fixme:d3d11:device_parent_create_swapchain_texture Implement DXGI<->wined3d usage conversion.
fixme:dxgi:dxgi_factory_MakeWindowAssociation iface 0x17c488, window 0x20058, flags 0x2 stub!
fixme:dbghelp:validate_addr64 Unsupported address fffffffff4220000
D11_Texture
*sigh*
Re: Rise of Venice - DirectX11 - Does not start
@nebi
What's the output from:
See also: WineHQ: Useful Registry Keys ...
You need to set the MaxVersionGL to DWORD 0x30002.
It may also be necessary to install some DirectX 10/11 libraries with winetricks, see:
Disabling the DirectX 11 libraries, using winecfg, might enable you test DirectX 10 support.
DirectX 10/11 support is still pretty rudimentary - under Wine. So don't get your hopes up too high!
Good luck!
Bob
What's the output from:
Code: Select all
glxinfo | grep OpenGL
You need to set the MaxVersionGL to DWORD 0x30002.
It may also be necessary to install some DirectX 10/11 libraries with winetricks, see:
Code: Select all
winetricks list-all | egrep '^d3d'
DirectX 10/11 support is still pretty rudimentary - under Wine. So don't get your hopes up too high!
Good luck!
Bob
Re: Rise of Venice - DirectX11 - Does not start
@Bob Wya:
Thank you for your answer and sorry that I reply so late - I just saw now manually that there was an answer in this forum.
I tried what you told me but without success for getting it started. All d3d elements were installed, the registry key was changed and I also tried disabling the X11 elements without change.
The output from glxinfo is the following:
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GTX 1050/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 375.66
OpenGL core profile shading language version string: 4.50 NVIDIA
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 4.5.0 NVIDIA 375.66
OpenGL shading language version string: 4.50 NVIDIA
OpenGL context flags: (none)
OpenGL profile mask: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 375.66
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:
kind regards!
Nebi
Thank you for your answer and sorry that I reply so late - I just saw now manually that there was an answer in this forum.
I tried what you told me but without success for getting it started. All d3d elements were installed, the registry key was changed and I also tried disabling the X11 elements without change.
The output from glxinfo is the following:
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GTX 1050/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 375.66
OpenGL core profile shading language version string: 4.50 NVIDIA
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 4.5.0 NVIDIA 375.66
OpenGL shading language version string: 4.50 NVIDIA
OpenGL context flags: (none)
OpenGL profile mask: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 375.66
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:
kind regards!
Nebi
Re: Rise of Venice - DirectX11 - Does not start
Does someone else have an idea of what I could try?