Life is feudal - Your own - developer contact
Life is feudal - Your own - developer contact
https://appdb.winehq.org/objectManager. ... &iId=17376
https://pastebin.com/BQgPek94 - here is a log of game
Game just dont work and immidiatly crash after run.
I add my test data with wine 2.10 CSMT
I have license key and i can contact directly with a developer of game
They interests run this game in DX11 mode on Wine. Unfortunately engine cannot be reworked on OpenGL or Vulkan.
On my prefix installed Witcher III (Authors of game are too weak to port this to Linux pff. Authors Wine is better.)
https://pastebin.com/BQgPek94 - here is a log of game
Game just dont work and immidiatly crash after run.
I add my test data with wine 2.10 CSMT
I have license key and i can contact directly with a developer of game
They interests run this game in DX11 mode on Wine. Unfortunately engine cannot be reworked on OpenGL or Vulkan.
On my prefix installed Witcher III (Authors of game are too weak to port this to Linux pff. Authors Wine is better.)
Re: Life is feudal - Your own - developer contact
My current recommendations for the Steam Client are to override the Windows version for the Steam Client executable - to Windows XP.
This applies if you are using a higher/newer Windows version for your WINEPREFIX. See WineHQ AppDB: Steam - Installation.
Since the Windows Vista(+) version of the Steam Client has a tendency to force CEF sandboxing.
Bob
This applies if you are using a higher/newer Windows version for your WINEPREFIX. See WineHQ AppDB: Steam - Installation.
Since the Windows Vista(+) version of the Steam Client has a tendency to force CEF sandboxing.
- Have you tested the game with a 32-bit WINEPREFIX? See WineHQ FAQ: 6.5.3 How do I create a 32 bit wineprefix on a 64 bit system?
- What's the output from:
on your system?
Code: Select all
glxinfo | grep OpenGL
- Have you tested the game with Wine Staging 2.10 - with CSMT enabled?
- You haven't supplied a console log - from before your supplied backtrace.
Can you post this? See WineHQ FAQ: 10.1.1 How can I get a debugging log (a.k.a. terminal output)? - Please use forum: tags!! When posting any terminal output or console logs.
Code: Select all
Code
Bob
Re: Life is feudal - Your own - developer contact
Game is not support 32bit. Only 64bit. this say developers of game
No key Start game in steam if run 32bit mode.
OpenGL or etc Always ok. Im testing many games in my channel everyday
user@PC1 ~ $ glxinfo | grep OpenGL
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GTX 680/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 381.22
OpenGL core profile shading language version string: 4.50 NVIDIA
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 4.5.0 NVIDIA 381.22
OpenGL shading language version string: 4.50 NVIDIA
OpenGL context flags: (none)
OpenGL profile mask: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 381.22
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:
Ok i check Vista and XP mode .
No works. I can write a video.
No key Start game in steam if run 32bit mode.
OpenGL or etc Always ok. Im testing many games in my channel everyday
user@PC1 ~ $ glxinfo | grep OpenGL
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GTX 680/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 381.22
OpenGL core profile shading language version string: 4.50 NVIDIA
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 4.5.0 NVIDIA 381.22
OpenGL shading language version string: 4.50 NVIDIA
OpenGL context flags: (none)
OpenGL profile mask: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 381.22
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:
Ok i check Vista and XP mode .
No works. I can write a video.
Re: Life is feudal - Your own - developer contact
So they want to wrap it with Wine and publish it on Steam?
Like Topware games did with their old DX9 titles. Am i right?
Like Topware games did with their old DX9 titles. Am i right?
Re: Life is feudal - Your own - developer contact
In that case ; they should be involved with that , not an user like you because that kind of remote connection via you is not healthy.dj--alex wrote:yes right
They should check their game themselves with Wine.
Re: Life is feudal - Your own - developer contact
Where are thedj--alex wrote:...
Ok i check Vista and XP mode .
No works. I can write a video.
Code: Select all
Code
Please use Google Translate - if you are struggling to think/type in English...
When I was growing up the world wide web wasn't even invented - let alone these amazing tools that are available for free these days.
Now we've got them - why not take advantage of them?!!
I was just suggesting to run your Steam executable - only - in the Wine Windows XP mode.
I clearly linked to the WineHQ AppDB page for Steam - which details how to do this.
That might make your life easier - if you are testing lots of Steam games...
Obviously the game you are testing requires Windows 7 mode - for DirectX 11 support.
But, as I indicated, you can override the Wine Windows mode for individual executables.
You probably shouldn't agree to test shovelware out under Wine - that should be the developers responsibility...
Although quite frankly - if they aren't approaching Codeweavers / Porting for an officially Wine wrapped port - I don't see the point of this exercise anyway...
Bob
Re: Life is feudal - Your own - developer contact
Probably they just mocked you to do that , how can you agree to do tests for that kind of developers?
https://steamcommunity.com/app/290080/d ... 7482311501
https://i.hizliresim.com/ok96YR.png
And the most important thing is ; Linux gaming is not in need of Wine wrap ports. We need native versions. Wine is the last resort.
This particular Feudal game looks like abandoned and even Wine wrapping won't worth it.
https://steamcommunity.com/app/290080/d ... 7482311501
https://i.hizliresim.com/ok96YR.png
And the most important thing is ; Linux gaming is not in need of Wine wrap ports. We need native versions. Wine is the last resort.
This particular Feudal game looks like abandoned and even Wine wrapping won't worth it.
Re: Life is feudal - Your own - developer contact
no problem!Leopard wrote:In that case ; they should be involved with that , not an user like you because that kind of remote connection via you is not healthy.dj--alex wrote:yes right
They should check their game themselves with Wine.
they already check game in wine and it not work with same results.
unfortunately game not planned adds engine OpenGL or Vulkan, Only DX11 render
i known about porting and wine is last resort.. but selection is simple - working on wine or never working.
>>>
Obviously the game you are testing requires Windows 7 mode - for DirectX 11 support.
But, as I indicated, you can override the Wine Windows mode for individual executables.
I already told about tests on Windows 7 and 10 modes, just add two new results. (no results of course)
Of course i know about game requires wine windows 7 mode and requires DX11 support.
bout tags - i cannot editing my older posts!
Re: Life is feudal - Your own - developer contact
Required shaders is Compute Shader dx11.
info
https://msdn.microsoft.com/ru-ru/librar ... s.85).aspx
As i know exist partial patch to wine UAV's created by Józef Kucia
if need i post it here.
letter contain data:
but some of the known issues are:
- Various missing shader model 4/5 features.
- Various missing resource formats.
- 1D and array textures aren't implemented.
- There's only limited support for views.
- Compute, domain and hull shaders don't exist at all.
- Geometry shader support is really limited.
- Stream-output is not implemented."
im not compiling wine about 2 years , and have no expirience to adding staging patches to source
or exist source with staging patches?
it still requires chroot?
i don't have a time to compile right now. but if they really create patch we can just wait 2.11
info
https://msdn.microsoft.com/ru-ru/librar ... s.85).aspx
As i know exist partial patch to wine UAV's created by Józef Kucia
if need i post it here.
letter contain data:
but some of the known issues are:
- Various missing shader model 4/5 features.
- Various missing resource formats.
- 1D and array textures aren't implemented.
- There's only limited support for views.
- Compute, domain and hull shaders don't exist at all.
- Geometry shader support is really limited.
- Stream-output is not implemented."
im not compiling wine about 2 years , and have no expirience to adding staging patches to source
or exist source with staging patches?
it still requires chroot?
i don't have a time to compile right now. but if they really create patch we can just wait 2.11
Re: Life is feudal - Your own - developer contact
How works game on Wine 2.11
https://pp.userapi.com/c840225/v8402252 ... OVMPu8.jpg
error messages not changed.
Im busy with another work and still not have time to test founded patch
maybe game can start?
https://yadi.sk/d/MHfxtdz93Kccvx
0001-wined3d-Initial-compute-shader-support (1).
https://pp.userapi.com/c840225/v8402252 ... OVMPu8.jpg
error messages not changed.
Im busy with another work and still not have time to test founded patch
maybe game can start?
https://yadi.sk/d/MHfxtdz93Kccvx
0001-wined3d-Initial-compute-shader-support (1).