The King of fighters runs at around Silver out of the box with Proprietary drivers.
With mesa 17.2-git wine-2.10 throws an error to console.
[ross@ross THE KING OF FIGHTERS XIV CBT]$ wine kofxiv.exe fixme:ver:GetCurrentPackageId (0x23e330 (nil)): stub
fixme:ver:GetCurrentPackageId (0x23eed0 (nil)): stub
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:ver:GetCurrentPackageId (0xc8e560 (nil)): stub
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
err:ntdll:RtlLeaveCriticalSection section 0x140ad0ee8 is not acquired
err:ntdll:RtlpWaitForCriticalSection section 0x140ad0ee8 "?" wait timed out in thread 0032, blocked by 0000, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x140ad0ee8 "?" wait timed out in thread 0034, blocked by 0000, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x140ad0ee8 "?" wait timed out in thread 0033, blocked by 0000, retrying (60 sec)
^Cfixme:console:CONSOLE_DefaultHandler Terminating process 2b on event 0
[ross@ross THE KING OF FIGHTERS XIV CBT]$
Guessing its a mesa thing and nothing to do with wine, game requires opengl 4.2
King of fighters XIV mesa
Re: King of fighters XIV mesa
The game actually requires OpenGL 4.3 - see Steampowered:mortigar wrote:The King of fighters runs at around Silver out of the box with Proprietary drivers.
With mesa 17.2-git wine-2.10 throws an error to console.
Guessing its a mesa thing and nothing to do with wine, game requires opengl 4.2
THE KING OF FIGHTERS XIV STEAM EDITION
I've seen a video of the game running OK with Wine Staging 2.10 - with the Nvidia 381.22 proprietary drivers ...
So it's most likely an issue with running off Mesa Git.
Maybe do a Git bisection of the issue?
Also you haven't stated what GPU you are using
and
what OpenGL profile it presents to Wine:
Code: Select all
glxinfo | grep OpenGL