Problem with Wine and GLSL shader on Nvidia.

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Infernales
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Joined: Sat Apr 22, 2017 7:15 am

Problem with Wine and GLSL shader on Nvidia.

Post by Infernales »

When I launch World of Warcraft 3.3.5a via Wine, after a while the video image hangs and only the sound remains.
Log Wine:

Code: Select all

err:service:load_reg_string Error 1804 while reading value L"Group"
err:service:scmdatabase_load_services Error 1804 reading registry key for service L"BRDriver64_1_4_0_5C00A8AF" - skipping
archive Data\ruRU\patch-ruRU.MPQ opened
archive Data\patch.MPQ opened
archive Data\patch-2.MPQ opened
archive Data\patch-3.MPQ opened
archive Data\ruRU\patch-ruRU-2.MPQ opened
archive Data\ruRU\patch-ruRU-3.MPQ opened
archive Data\expansion.MPQ opened
archive Data\lichking.MPQ opened
archive Data\common.MPQ opened
archive Data\common-2.MPQ opened
archive Data\ruRU\locale-ruRU.MPQ opened
archive Data\ruRU\speech-ruRU.MPQ opened
archive Data\ruRU\expansion-locale-ruRU.MPQ opened
archive Data\ruRU\lichking-locale-ruRU.MPQ opened
archive Data\ruRU\expansion-speech-ruRU.MPQ opened
archive Data\ruRU\lichking-speech-ruRU.MPQ opened
fixme:nvapi:unimplemented_stub function 0x6c2d048c is unimplemented!
fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if possible.
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Pro Audio",0x192f88c): stub
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Pro Audio",0x192f88c): stub
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #3:
fixme:d3d_shader:print_glsl_info_log     Vertex info
fixme:d3d_shader:print_glsl_info_log     -----------
fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2].zw" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3].yzw" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #6:
fixme:d3d_shader:print_glsl_info_log     Vertex info
fixme:d3d_shader:print_glsl_info_log     -----------
fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2].zw" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3].yzw" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #9:
fixme:d3d_shader:print_glsl_info_log     Vertex info
fixme:d3d_shader:print_glsl_info_log     -----------
fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2].zw" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3].yzw" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #13:
fixme:d3d_shader:print_glsl_info_log     Vertex info
fixme:d3d_shader:print_glsl_info_log     -----------
fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2].zw" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3].zw" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4].yzw" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #16:
fixme:d3d_shader:print_glsl_info_log     Vertex info
fixme:d3d_shader:print_glsl_info_log     -----------
fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[2].zw" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[3].yzw" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[4]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[5]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[6]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[7]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[8]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[9]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[10]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[11]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #18:
fixme:d3d_shader:print_glsl_info_log     Vertex info
fixme:d3d_shader:print_glsl_info_log     -----------
fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[2].zw" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[3].yzw" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[4]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[5]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[6]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[7]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[8]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[9]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[10]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[11]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #21:
fixme:d3d_shader:print_glsl_info_log     Vertex info
fixme:d3d_shader:print_glsl_info_log     -----------
fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[2].zw" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[3].zw" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[4].yzw" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[5]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[6]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[7]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[8]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[9]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[10]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[11]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #25:
fixme:d3d_shader:print_glsl_info_log     Vertex info
fixme:d3d_shader:print_glsl_info_log     -----------
fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2].zw" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3].zw" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4].yzw" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #27:
fixme:d3d_shader:print_glsl_info_log     Vertex info
fixme:d3d_shader:print_glsl_info_log     -----------
fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2].zw" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3].yzw" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #30:
fixme:d3d_shader:print_glsl_info_log     Vertex info
fixme:d3d_shader:print_glsl_info_log     -----------
fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2].zw" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3].zw" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4].yzw" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #33:
fixme:d3d_shader:print_glsl_info_log     Vertex info
fixme:d3d_shader:print_glsl_info_log     -----------
fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[2].zw" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[3].zw" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[4].yzw" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[5]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[6]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[7]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[8]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[9]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[10]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[11]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #44:
fixme:d3d_shader:print_glsl_info_log     Vertex info
fixme:d3d_shader:print_glsl_info_log     -----------
fixme:d3d_shader:print_glsl_info_log     0(22) : warning C7050: "vs_out[2].zw" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(22) : warning C7050: "vs_out[3]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(22) : warning C7050: "vs_out[4]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(22) : warning C7050: "vs_out[5]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(22) : warning C7050: "vs_out[6]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(22) : warning C7050: "vs_out[7]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(22) : warning C7050: "vs_out[8]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(22) : warning C7050: "vs_out[9]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(22) : warning C7050: "vs_out[10]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(22) : warning C7050: "vs_out[11]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #47:
fixme:d3d_shader:print_glsl_info_log     Vertex info
fixme:d3d_shader:print_glsl_info_log     -----------
fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2].zw" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3].yzw" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #50:
fixme:d3d_shader:print_glsl_info_log     Vertex info
fixme:d3d_shader:print_glsl_info_log     -----------
fixme:d3d_shader:print_glsl_info_log     0(22) : warning C7050: "vs_out[2].zw" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(22) : warning C7050: "vs_out[3].yzw" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(22) : warning C7050: "vs_out[4]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(22) : warning C7050: "vs_out[5]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(22) : warning C7050: "vs_out[6]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(22) : warning C7050: "vs_out[7]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(22) : warning C7050: "vs_out[8]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(22) : warning C7050: "vs_out[9]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(22) : warning C7050: "vs_out[10]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(22) : warning C7050: "vs_out[11]" might be used before being initialized
Hardware:

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OS: Arch Linux 
CPU: Intel Core i7-3770 @ 8x 3.9GHz
GPU: GeForce GT 730
RAM: 32163MiB
Output of the command "pacman -Q | grep -e wine-staging -e nvidia -e mesa":

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lib32-mesa 17.0.4-1
lib32-mesa-demos 8.3.0-2
lib32-mesa-vdpau 17.0.4-1
lib32-nvidia-utils 378.13-3
lib32-opencl-nvidia 378.13-3
libva-mesa-driver 17.0.4-1
mesa 17.0.4-1
mesa-demos 8.3.0-2
mesa-vdpau 17.0.4-1
nvidia 378.13-5
nvidia-settings 378.13-1
nvidia-utils 378.13-6
opencl-nvidia 378.13-6
wine-staging 2.5-1
Output of the command "lspci | grep VGA":

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01:00.0 VGA compatible controller: NVIDIA Corporation GK208 [GeForce GT 730] (rev a1)
Output of the command "glxinfo | grep 'dir\|^Open'":

Code: Select all

direct rendering: Yes
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 378.13
OpenGL core profile shading language version string: 4.50 NVIDIA
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
    GL_AMD_multi_draw_indirect, GL_AMD_seamless_cubemap_per_texture, 
    GL_ARB_direct_state_access, GL_ARB_draw_buffers, 
    GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, 
    GL_ARB_half_float_vertex, GL_ARB_imaging, GL_ARB_indirect_parameters, 
    GL_ARB_multi_draw_indirect, GL_ARB_multisample, GL_ARB_multitexture, 
    GL_EXT_depth_bounds_test, GL_EXT_direct_state_access, 
    GL_NV_bindless_multi_draw_indirect, 
    GL_NV_bindless_multi_draw_indirect_count, GL_NV_bindless_texture, 
OpenGL version string: 4.5.0 NVIDIA 378.13
OpenGL shading language version string: 4.50 NVIDIA
OpenGL context flags: (none)
OpenGL profile mask: (none)
OpenGL extensions:
    GL_AMD_multi_draw_indirect, GL_AMD_seamless_cubemap_per_texture, 
    GL_ARB_direct_state_access, GL_ARB_draw_buffers, 
    GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, 
    GL_ARB_half_float_vertex, GL_ARB_imaging, GL_ARB_indirect_parameters, 
    GL_ARB_multi_draw_indirect, GL_ARB_multisample, GL_ARB_multitexture, 
    GL_EXT_depth_bounds_test, GL_EXT_direct_state_access, 
    GL_NV_bindless_multi_draw_indirect, 
    GL_NV_bindless_multi_draw_indirect_count, GL_NV_bindless_texture, 
OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 378.13
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:
    GL_EXT_multi_draw_indirect, GL_EXT_multisample_compatibility, 
pga256
Level 2
Level 2
Posts: 29
Joined: Mon Aug 24, 2015 10:36 am

Re: Problem with Wine and GLSL shader on Nvidia.

Post by pga256 »

You are running a very old WoW client, the current one being v7.2. There have been a lot of changes to the WoW graphical engine since then. Update the WoW client to the current one and it should work fine. I haven't tested it with wine-staging 2.5.1 but it was working fine with 2.4.1 and now with 2.6.1.
User avatar
Infernales
Newbie
Newbie
Posts: 4
Joined: Sat Apr 22, 2017 7:15 am

Re: Problem with Wine and GLSL shader on Nvidia.

Post by Infernales »

So I really need this ancient client. With 2.4.1 and 2.6.1 does not work with me. It seems that Nvidia has done something again. At AMD everything works without problems.
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