goes black, crashes and brings up the debugger. Wine tricks and the "Strict draw ordering" variable, as
the app data base gives as tips, were tried. I even tried to change the dll's to builtin and back again to
native via winecfg.
Yes, I tried to disable the steam overlay. Something new: I had to disable the d3d11.dll. That gave different
output but didn't stop the crash.
The console give two interesting lines.
err:ole:CoInitializeEx Attempt to change threading model of this apartment from apartment threaded to multi-threaded
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT!