Star Wars Republic Commando (Ubuntu 13.04)

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ravenfez
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Joined: Mon Jun 23, 2014 8:12 pm

Star Wars Republic Commando (Ubuntu 13.04)

Post by ravenfez »

Installed game successfully through Wine (1.7.18, last version available for 13.04); main menu works perfectly. Upon trying to start a game, the level begins to load before the entire application crashes.

Complete terminal output below

Code: Select all

err:winediag:wined3d_dll_init The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x42f8f0,0x42f8ec): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x42efe8,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x42f218,0x00000000), stub!
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:win:EnumDisplayDevicesW ((null),0,0x42de88,0x00000000), stub!
fixme:winediag:AUDDRV_GetAudioEndpoint Winepulse is not officially supported by the wine project
fixme:winediag:AUDDRV_GetAudioEndpoint For sound related feedback and support, please visit http://ubuntuforums.org/showthread.php?t=1960599
fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if possible.
fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
err:quartz:GetClassMediaFile Media class not found
fixme:gstreamer:GST_QueryInterface No interface for {37d84f60-42cb-11ce-8135-00aa004bb851}!
fixme:thread:__hook_pthread_create most thread attributes ignored!
fixme:thread:start_thread Started native thread 0000002f
fixme:thread:start_thread Started native thread 00000030
fixme:thread:start_thread Started native thread 00000031
fixme:gstreamer:event_sink 0x7c537b58 stub tag
fixme:gstreamer:event_sink 0x7c537bb8 stub tag
fixme:gstreamer:event_sink 0x7c537b88 stub tag
fixme:gstreamer:event_sink 0x7c537bb8 stub tag
fixme:gstreamer:watch_bus avidemux0: Internal data stream error.
fixme:thread:start_thread Started native thread 00000032
fixme:quartz:VideoRendererInner_QueryInterface No interface for {37d84f60-42cb-11ce-8135-00aa004bb851}!
fixme:quartz:VideoRendererInner_QueryInterface No interface for {37d84f60-42cb-11ce-8135-00aa004bb851}!
fixme:strmbase:TransformFilterImpl_QueryInterface No interface for {37d84f60-42cb-11ce-8135-00aa004bb851}!
fixme:strmbase:TransformFilterImpl_QueryInterface No interface for {37d84f60-42cb-11ce-8135-00aa004bb851}!
fixme:quartz:DSoundRender_QueryInterface No interface for {37d84f60-42cb-11ce-8135-00aa004bb851}!
fixme:gstreamer:event_sink 0x7be4a438 stub tag
fixme:gstreamer:event_sink 0x7be4a408 stub tag
fixme:gstreamer:event_sink 0x7be4a468 stub tag
fixme:gstreamer:event_sink 0x7be4a468 stub tag
fixme:imm:ImmReleaseContext (0x10068, 0x1ae988): stub
fixme:quartz:DSoundRender_UpdatePositions Underrun of data occurred!
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:buffer_internal_preload Too many declaration changes or converting dynamic buffer, stopping converting
err:quartz:GetClassMediaFile Media class not found
fixme:gstreamer:GST_QueryInterface No interface for {37d84f60-42cb-11ce-8135-00aa004bb851}!
fixme:gstreamer:event_sink 0x7c537b58 stub tag
fixme:gstreamer:event_sink 0x7be4a438 stub tag
fixme:gstreamer:event_sink 0x7be4a468 stub tag
fixme:gstreamer:event_sink 0x7be4a468 stub tag
fixme:gstreamer:watch_bus avidemux2: Internal data stream error.
fixme:quartz:VideoRendererInner_QueryInterface No interface for {37d84f60-42cb-11ce-8135-00aa004bb851}!
fixme:quartz:VideoRendererInner_QueryInterface No interface for {37d84f60-42cb-11ce-8135-00aa004bb851}!
fixme:strmbase:TransformFilterImpl_QueryInterface No interface for {37d84f60-42cb-11ce-8135-00aa004bb851}!
fixme:strmbase:TransformFilterImpl_QueryInterface No interface for {37d84f60-42cb-11ce-8135-00aa004bb851}!
fixme:quartz:DSoundRender_QueryInterface No interface for {37d84f60-42cb-11ce-8135-00aa004bb851}!
fixme:gstreamer:event_sink 0x7be4a4f8 stub tag
fixme:gstreamer:event_sink 0x7be4a4c8 stub tag
fixme:gstreamer:event_sink 0x7be4a528 stub tag
fixme:gstreamer:event_sink 0x7be4a528 stub tag
fixme:quartz:DSoundRender_UpdatePositions Underrun of data occurred!
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
err:quartz:GetClassMediaFile Media class not found
fixme:gstreamer:GST_QueryInterface No interface for {37d84f60-42cb-11ce-8135-00aa004bb851}!
fixme:thread:start_thread Started native thread 00000039
fixme:gstreamer:event_sink 0x7be4ab28 stub tag
fixme:gstreamer:event_sink 0x7be4ab58 stub tag
fixme:gstreamer:watch_bus avidemux4: Internal data stream error.
fixme:thread:start_thread Started native thread 0000003a
fixme:quartz:VideoRendererInner_QueryInterface No interface for {37d84f60-42cb-11ce-8135-00aa004bb851}!
fixme:quartz:VideoRendererInner_QueryInterface No interface for {37d84f60-42cb-11ce-8135-00aa004bb851}!
fixme:strmbase:TransformFilterImpl_QueryInterface No interface for {37d84f60-42cb-11ce-8135-00aa004bb851}!
fixme:strmbase:TransformFilterImpl_QueryInterface No interface for {37d84f60-42cb-11ce-8135-00aa004bb851}!
fixme:gstreamer:event_sink 0x7bd04808 stub tag
fixme:gstreamer:event_sink 0x7bd04838 stub tag
fixme:winediag:sigxcpu_handler realtime priority was throttled due to program exceeding time limit
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
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dimesio
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Posts: 13208
Joined: Tue Mar 25, 2008 10:30 pm

Re: Star Wars Republic Commando (Ubuntu 13.04)

Post by dimesio »

ravenfez wrote:

Code: Select all

err:winediag:wined3d_dll_init The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.
What it says.
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