Hi,
I have the folling problem in the games Outlast and Bulletstorm which both use the Unreal Engine 3: The Mouse sensitivity is not constant in the game. When there is much to render, which slows down the FPS, the mouse gets much faster. When I look at an empty wall (thus having a very high frame rate), the mouse becomes very slow.
This makes these games hard to play as with the fast mouse I accidentially look away from the action. Then I look at a wall behind myself and have to move the mouse over the whole mousepad to turn forward again.
Mouse acceleration in the XServer is already disabled.
Thanks in advance!