Unreal-Engine 3: Mouse sensitivity depends on Framerate

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Shalrath
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Joined: Sat May 18, 2013 8:06 pm

Unreal-Engine 3: Mouse sensitivity depends on Framerate

Post by Shalrath »

Hi,

I have the folling problem in the games Outlast and Bulletstorm which both use the Unreal Engine 3: The Mouse sensitivity is not constant in the game. When there is much to render, which slows down the FPS, the mouse gets much faster. When I look at an empty wall (thus having a very high frame rate), the mouse becomes very slow.

This makes these games hard to play as with the fast mouse I accidentially look away from the action. Then I look at a wall behind myself and have to move the mouse over the whole mousepad to turn forward again.

Mouse acceleration in the XServer is already disabled.

Thanks in advance!
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