GTA SA: not load graphics

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hotvic
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Posts: 4
Joined: Mon Oct 01, 2012 10:51 am

GTA SA: not load graphics

Post by hotvic »

gta sa not load any graphics, view this print:
http://s19.postimage.org/5ju5xn2v5/2012 ... _scrot.png
the gta vc run perfect, however 'sa' not.
the wine output is:

Code: Select all

[victor@Victor-Arch_Linux GTA San Andreas]$ wine gta_sa.exe 
fixme:d3d:check_fbo_compat Format WINED3DFMT_R10G10B10A2_UNORM with rendertarget flag is not supported as FBO color attachment, and no fallback specified.
fixme:d3d:check_fbo_compat Format WINED3DFMT_B10G10R10A2_UNORM with rendertarget flag is not supported as FBO color attachment, and no fallback specified.
fixme:win:EnumDisplayDevicesW ((null),0,0x177f6f4,0x00000000), stub!
r300: I got a pre-allocated buffer to use it as a texture storage, but the buffer is too small. I'll use the buffer anyway, because I can't crash here, but it's dangerous. This can be a DDX bug. Got: 3805184B, Need: 3809280B, Info:
r300: texture_desc_init: Macro:  NO, Micro: YES, Pitch: 1280, Dim: 1274x743x1, LastLevel: 0, Size: 3809280, Format: s8_uint_z24_unorm
r300: I got a pre-allocated buffer to use it as a texture storage, but the buffer is too small. I'll use the buffer anyway, because I can't crash here, but it's dangerous. This can be a DDX bug. Got: 3805184B, Need: 3809280B, Info:
r300: texture_desc_init: Macro:  NO, Micro: YES, Pitch: 1280, Dim: 1274x743x1, LastLevel: 0, Size: 3809280, Format: s8_uint_z24_unorm
fixme:d3d:check_fbo_compat Format WINED3DFMT_R10G10B10A2_UNORM with rendertarget flag is not supported as FBO color attachment, and no fallback specified.
fixme:d3d:check_fbo_compat Format WINED3DFMT_B10G10R10A2_UNORM with rendertarget flag is not supported as FBO color attachment, and no fallback specified.
fixme:win:EnumDisplayDevicesW ((null),0,0x177f6e4,0x00000000), stub!
r300: I got a pre-allocated buffer to use it as a texture storage, but the buffer is too small. I'll use the buffer anyway, because I can't crash here, but it's dangerous. This can be a DDX bug. Got: 3805184B, Need: 3809280B, Info:
r300: texture_desc_init: Macro:  NO, Micro: YES, Pitch: 1280, Dim: 1274x743x1, LastLevel: 0, Size: 3809280, Format: s8_uint_z24_unorm
r300: I got a pre-allocated buffer to use it as a texture storage, but the buffer is too small. I'll use the buffer anyway, because I can't crash here, but it's dangerous. This can be a DDX bug. Got: 3805184B, Need: 3809280B, Info:
r300: texture_desc_init: Macro:  NO, Micro: YES, Pitch: 1280, Dim: 1274x743x1, LastLevel: 0, Size: 3809280, Format: s8_uint_z24_unorm
fixme:d3d:check_fbo_compat Format WINED3DFMT_R10G10B10A2_UNORM with rendertarget flag is not supported as FBO color attachment, and no fallback specified.
fixme:d3d:check_fbo_compat Format WINED3DFMT_B10G10R10A2_UNORM with rendertarget flag is not supported as FBO color attachment, and no fallback specified.
fixme:win:EnumDisplayDevicesW ((null),0,0x177f39c,0x00000000), stub!
fixme:d3d:check_fbo_compat Format WINED3DFMT_R10G10B10A2_UNORM with rendertarget flag is not supported as FBO color attachment, and no fallback specified.
fixme:d3d:check_fbo_compat Format WINED3DFMT_B10G10R10A2_UNORM with rendertarget flag is not supported as FBO color attachment, and no fallback specified.
fixme:win:EnumDisplayDevicesW ((null),0,0x177f834,0x00000000), stub!
fixme:d3d:resource_check_usage Unhandled usage flags 0x28.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:state_zenable Z buffer disabled, but ARB_depth_clamp isn't supported.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x28.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting
Initialised SoundManager
fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
err:xvidmode:ComputeGammaFromRamp low-biased gamma ramp (486), rejected
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x3486ab8,0,(nil),(nil)): stub
fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
I'm using Arch Linux, with wine 1.4.1 compiled from sources.
please help me.
Simon of Aragon
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Posts: 94
Joined: Sat Sep 08, 2012 3:56 pm

Re: GTA SA: not load graphics

Post by Simon of Aragon »

My GTA SA runs, but it drops my desktop resolution down to the game default 1024x768, I am running the original SA version 1.0. I believe I am running a wine 1.3x version that gives out that 1.4 version number. My desktop shortcut executable line is this;

WINEPREFIX="/home/simon/.wine" wine '/media/drive_c/Rockstar Games/GTA San Andreas/gta_sa.exe'
My path line is; /media/drive_c/Rockstar Games/GTA San Andreas/

There are other versions 1.1, 2.0, and 3.0 by Steam. If you are running one of them, you could look for the very popular "downgrade patch" although I don't think it works on the 3.0 Steam version.

The error report seems to contain a lot of direct 3D error messages. I would first try lower screen resolution then fiddle with the GTA advanced graphics display.
hotvic
Newbie
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Posts: 4
Joined: Mon Oct 01, 2012 10:51 am

Re: GTA SA: not load graphics

Post by hotvic »

problem is not resolution.
i installed "libtxc_dxtn" and logos are showed.
game crash after logos is showed, wine output is:
http://pastebin.com/sWBT40c9
hotvic
Newbie
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Posts: 4
Joined: Mon Oct 01, 2012 10:51 am

Re: GTA SA: not load graphics

Post by hotvic »

someone to help me ?
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