http://s19.postimage.org/5ju5xn2v5/2012 ... _scrot.png
the gta vc run perfect, however 'sa' not.
the wine output is:
Code: Select all
[victor@Victor-Arch_Linux GTA San Andreas]$ wine gta_sa.exe
fixme:d3d:check_fbo_compat Format WINED3DFMT_R10G10B10A2_UNORM with rendertarget flag is not supported as FBO color attachment, and no fallback specified.
fixme:d3d:check_fbo_compat Format WINED3DFMT_B10G10R10A2_UNORM with rendertarget flag is not supported as FBO color attachment, and no fallback specified.
fixme:win:EnumDisplayDevicesW ((null),0,0x177f6f4,0x00000000), stub!
r300: I got a pre-allocated buffer to use it as a texture storage, but the buffer is too small. I'll use the buffer anyway, because I can't crash here, but it's dangerous. This can be a DDX bug. Got: 3805184B, Need: 3809280B, Info:
r300: texture_desc_init: Macro: NO, Micro: YES, Pitch: 1280, Dim: 1274x743x1, LastLevel: 0, Size: 3809280, Format: s8_uint_z24_unorm
r300: I got a pre-allocated buffer to use it as a texture storage, but the buffer is too small. I'll use the buffer anyway, because I can't crash here, but it's dangerous. This can be a DDX bug. Got: 3805184B, Need: 3809280B, Info:
r300: texture_desc_init: Macro: NO, Micro: YES, Pitch: 1280, Dim: 1274x743x1, LastLevel: 0, Size: 3809280, Format: s8_uint_z24_unorm
fixme:d3d:check_fbo_compat Format WINED3DFMT_R10G10B10A2_UNORM with rendertarget flag is not supported as FBO color attachment, and no fallback specified.
fixme:d3d:check_fbo_compat Format WINED3DFMT_B10G10R10A2_UNORM with rendertarget flag is not supported as FBO color attachment, and no fallback specified.
fixme:win:EnumDisplayDevicesW ((null),0,0x177f6e4,0x00000000), stub!
r300: I got a pre-allocated buffer to use it as a texture storage, but the buffer is too small. I'll use the buffer anyway, because I can't crash here, but it's dangerous. This can be a DDX bug. Got: 3805184B, Need: 3809280B, Info:
r300: texture_desc_init: Macro: NO, Micro: YES, Pitch: 1280, Dim: 1274x743x1, LastLevel: 0, Size: 3809280, Format: s8_uint_z24_unorm
r300: I got a pre-allocated buffer to use it as a texture storage, but the buffer is too small. I'll use the buffer anyway, because I can't crash here, but it's dangerous. This can be a DDX bug. Got: 3805184B, Need: 3809280B, Info:
r300: texture_desc_init: Macro: NO, Micro: YES, Pitch: 1280, Dim: 1274x743x1, LastLevel: 0, Size: 3809280, Format: s8_uint_z24_unorm
fixme:d3d:check_fbo_compat Format WINED3DFMT_R10G10B10A2_UNORM with rendertarget flag is not supported as FBO color attachment, and no fallback specified.
fixme:d3d:check_fbo_compat Format WINED3DFMT_B10G10R10A2_UNORM with rendertarget flag is not supported as FBO color attachment, and no fallback specified.
fixme:win:EnumDisplayDevicesW ((null),0,0x177f39c,0x00000000), stub!
fixme:d3d:check_fbo_compat Format WINED3DFMT_R10G10B10A2_UNORM with rendertarget flag is not supported as FBO color attachment, and no fallback specified.
fixme:d3d:check_fbo_compat Format WINED3DFMT_B10G10R10A2_UNORM with rendertarget flag is not supported as FBO color attachment, and no fallback specified.
fixme:win:EnumDisplayDevicesW ((null),0,0x177f834,0x00000000), stub!
fixme:d3d:resource_check_usage Unhandled usage flags 0x28.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:state_zenable Z buffer disabled, but ARB_depth_clamp isn't supported.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x28.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting
Initialised SoundManager
fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
err:xvidmode:ComputeGammaFromRamp low-biased gamma ramp (486), rejected
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x3486ab8,0,(nil),(nil)): stub
fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
please help me.