I've recently found out that DOF in UDK based games renders them unusable (one frame per second rendering). Those same games work quite good with disabled DOF (about 30 FPS).
Q.U.B.E.
Unmechanical Demo
A Story About My Uncle
I wonder if the Wine devs know about that and which part of Direct3D is still unimplemented.
Depth Of Field in Unreal based games not working
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