Can't get GTA San Andreas to work on Linux

Questions about Wine on Linux
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4cheese
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Can't get GTA San Andreas to work on Linux

Post by 4cheese »

The title says all. I have a weird graphic error. I can see the main menu, but everything is like colored blocks. The app really crashes when I manage to start a new game from the menu (I've played the game before so I know the menu).

Here are the details :
- CPU : Intel Core i5
- RAM : 4 GB
- GPU : Intel Graphics HD
- OS : Linux Mint 11/Kubuntu 11.04, both 64-bit OS
- Wine 1.2/1.3
- DirectX 9.0c, same result with no DirectX
- Worked perfectly on my Windows 7 at work
- Also, it's a non install version of the game. Just unzip and execute.

Here is a screenshot of how it appears:
Image
4cheese
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Post by 4cheese »

I prematurely hit "Submit". You can see a bigger screenshot here : http://imageupload.org/?d=DEAD9E231

Thanks for your help guys. ;)
4cheese
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Post by 4cheese »

I prematurely hit "Submit". You can see a bigger screenshot here : http://imageupload.org/?d=DEAD9E231

Thanks for your help guys. ;)
John Drescher

Can't get GTA San Andreas to work on Linux

Post by John Drescher »

Anything interesting in the debug log?

John
Rico
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Post by Rico »

Please have a look at the appdb. Maybe that's the solution for your problem:
http://appdb.winehq.org/objectManager.p ... ment-52510
StylezZxDmg
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Post by StylezZxDmg »

I have exactly the same problem. I also use an Intel Grafic. The screen he posted is exactly the same as by me. But I don't know how to solve this. I allready was in the AppDB.
jjmckenzie
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Can't get GTA San Andreas to work on Linux

Post by jjmckenzie »

On Fri, Jan 27, 2012 at 5:29 AM, StylezZxDmg <[email protected]> wrote:
I have exactly the same problem. I also use an Intel Grafic. The screen he posted is exactly the same as by me. But I
don't know how to solve this. I allready was in the AppDB.
The problem might lie not with Wine, but with the poor quality drivers
and the inability of Intel graphics systems to support 3D actions in
Linux. If you can, suggestions are being made to install a late model
nVidia graphics card and to disable the Intel graphics built-ins. If
you are on a laptop/netbook, you are basically 'stuck' until Intel
improves the quality of their Linux drivers or an open-source team
builds better ones.

James
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dimesio
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Post by dimesio »

StylezZxDmg wrote:I have exactly the same problem. I also use an Intel Grafic. The screen he posted is exactly the same as by me. But I don't know how to solve this. I allready was in the AppDB.
From the screenshot, the problem looks like a known regression in the Intel driver that was fixed in the 2.16 release. If your Intel driver is not 2.16 or later, upgrade. If that doesn't fix it, file a bug at https://bugs.freedesktop.org/
Usurp
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Re: Can't get GTA San Andreas to work on Linux

Post by Usurp »

jjmckenzie wrote:On Fri, Jan 27, 2012 at 5:29 AM, StylezZxDmg <[email protected]> wrote:
I have exactly the same problem. I also use an Intel Grafic. The screen he posted is exactly the same as by me. But I
don't know how to solve this. I allready was in the AppDB.
The problem might lie not with Wine, but with the poor quality drivers
and the inability of Intel graphics systems to support 3D actions in
Linux. If you can, suggestions are being made to install a late model
nVidia graphics card and to disable the Intel graphics built-ins. If
you are on a laptop/netbook, you are basically 'stuck' until Intel
improves the quality of their Linux drivers or an open-source team
builds better ones.

James
Is there a way to check if our graphic card/driver are compatible with Wine ?
A tool could tell that the GLX_xxx extension is missing, so DirectX 9 won't work (example.)
vitamin
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Re: Can't get GTA San Andreas to work on Linux

Post by vitamin »

Usurp wrote:Is there a way to check if our graphic card/driver are compatible with Wine ? A tool could tell that the GLX_xxx extension is missing, so DirectX 9 won't work (example.)
Not really. Wine (or should I say windows programs running under Wine) might require different, some times mutually exclusive things. There is no way to check that if your card supports A, B, and C it's "fully dx9 compliant".

Some games might work fine if feature A is missing, because they using feature D to substitute it. But some games plain won't work if feature A is missing. Most of the time this feature A is something old and "good" drivers emulate it in software/hardware. But "Intel's" drivers most likely don't.
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