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 Post subject:
 Post Posted: Sun Nov 01, 2009 11:34 pm 
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any help at all would be greatly appreciated :( .... i have tried running it in opengl .. following instructions above closely..still giving me the same swirling vortex of graphic glitches.

ty!


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 Post subject:
 Post Posted: Sun Nov 01, 2009 11:36 pm 
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techzen wrote:
well after about 4 hours I got the game to run just fine in direct3d mode...I have no idea why opengl won't work. I also have no idea what I did to get it to work in d3d, I was all over the place, but it is possible on a lenovo with intel graphics


Would LOVE to know how you did it :) .. or if u could even upload your game files somewhere. think we are on the same specs.


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 Post subject:
 Post Posted: Mon Nov 02, 2009 9:43 am 
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If OpenGL is running for you, could you please upload your Ogre.log somewhere? I have only Direct3d working here (also IBM/Lenovo Thinkpad with Intel GPU), and I've got rendering bugs, too (which I can get rid of by setting VSYNCH:1 - at least), and an awful framerate (i.e. below 5).

If I try to switch to OpenGL, the Ogre library complains about being unable to compile some of its CG programs:

04:37:12: OGRE EXCEPTION(7:InternalErrorException): Unable to compile Cg program Ogre/HardwareSkinningShadowCasterCg: CG ERROR : The compile returned an error.
(606) : warning C7011: implicit cast from "float3" to "float2"
(671) : warning C7011: implicit cast from "float3" to "float2"
(738) : warning C7011: implicit cast from "float3" to "float2"
(804) : warning C7011: implicit cast from "float3" to "float2"
(817) : warning C7019: "blendWgt" is too large for semantic "BLENDWEIGHT", which is size 1
(824) : error C5041: cannot locate suitable resource to bind parameter "<null atom>"
(824) : error C5041: cannot locate suitable resource to bind parameter "<null atom>"
(825) : error C5041: cannot locate suitable resource to bind parameter "viewProjectionMatrix"
in CgProgram::loadFromSource at C:\svn\Projects\ogre161\PlugIns\CgProgramManager\src\OgreCgProgramManagerDll.cpp (line 66)

and Torchlight doesn't even come up. Maybe this is a library compatibility issue, so it would be great if I could have a look at an Ogre.log from a working OpenGL setup, even more so if there's an Intel chipset underneath.


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 Post subject:
 Post Posted: Mon Nov 02, 2009 10:36 am 
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well I didn't really know what I was doing but I tried updating mesa gl or something like that. I know that probably has nothing to do with d3d but after that it worked instantly.

as far as open gl in the terminal I get to where it says loading ogre or whatever then I get an error and it crashes. d3d seems slow though but this computer isn't that fast anyway


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 Post subject:
 Post Posted: Mon Nov 02, 2009 12:11 pm 
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Hesso wrote:
If OpenGL is running for you, could you please upload your Ogre.log somewhere? I have only Direct3d working here (also IBM/Lenovo Thinkpad with Intel GPU), and I've got rendering bugs, too (which I can get rid of by setting VSYNCH:1 - at least), and an awful framerate (i.e. below 5).


il see if i can get a megaupload link for my ogre.log and post it here. If you would like i can email it to you.


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 Post subject:
 Post Posted: Mon Nov 02, 2009 12:15 pm 
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this is it runing under opengl, looks the same as if i ran it under d3d. But when i did have it working it was with d3d .. although it was crazy slow .. it was playable.

ss of opengl running torchlight:
Image


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 Post subject:
 Post Posted: Mon Nov 02, 2009 12:56 pm 
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That looks like a display driver issue. Make sure you use recent display drivers. At the moment Nvidia is the best choice, AMD is also getting better and on the open source side most drivers are still slow, buggy and don't implement recent 3D stuff.


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 Post subject:
 Post Posted: Mon Nov 02, 2009 4:58 pm 
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/thread

thanks to all that helped :D problem solved! followed the advice of the amazingly handsome poster in this thread:

http://forums.runicgames.com/viewtopic. ... 937#p38937

disabled vertex shader in winecfg and game is now running great!


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 Post subject:
 Post Posted: Wed Nov 04, 2009 1:10 pm 
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lgtspecb, you are my hero :o

I followed your instructions and everthing works fine :D
Now I can run Torchlight in Opengl with good performance.

I wanted to say that the full and correct path to the settings.txt file is:
/home/dong/.wine/drive_c/windows/profiles/<username>/Application Data/runic games/torchlight
At least on my system :)

Now I can enjoy this fantastic game.

Well okay, I have to set up the settings in the settings.txt cause trying to open the settings menu ingame leads to a crash. But thats okay.

The thing that troubles me more is integrating this game into the desktop-environment. I can not minimize the game or tab away without getting into a "torchlight.exe not responding" situation. If someone has some hints on that I would appreciate any help or directions.

Thanks


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 Post subject: Torchlight
 Post Posted: Wed Nov 04, 2009 2:54 pm 
 
I do not know about this specific program. But keep in mind that there are
many applications which have trouble with task switching (alt+tab) even
running under a real Windows.

There are two general solutions:

1- First, see if the game can run windowed. Then, if the title bar bothers
you, you can reposition it(either manually or with a tool).
2- If that fails, you can run it inside a Wine Desktop. That way the
application never knows that it has lost focus.


--Stephen

programmer, n:
A red eyed, mumbling mammal capable of conversing with inanimate
monsters.


On Wed, Nov 4, 2009 at 3:10 PM, dong <wineforum-user@winehq.org> wrote:

Quote:
lgtspecb, you are my hero :o

I followed your instructions and everthing works fine :D
Now I can run Torchlight in Opengl with good performance.

I wanted to say that the full and correct path to the settings.txt file is:
/home/dong/.wine/drive_c/windows/profiles/<username>/Application Data/runic
games/torchlight
At least on my system :)

Now I can enjoy this fantastic game.

Well okay, I have to set up the settings in the settings.txt cause trying
to open the settings menu ingame leads to a crash. But thats okay.

The thing that troubles me more is integrating this game into the
desktop-environment. I can not minimize the game or tab away without getting
into a "torchlight.exe not responding" situation. If someone has some hints
on that I would appreciate any help or directions.

Thanks






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 Post subject:
 Post Posted: Wed Nov 04, 2009 7:57 pm 
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Thanks for the guide lgtspecb, I certainly never would have gotten Torchlight going without it. In case anyone else has the same problems as I experienced here is what I did differently from your guide:

In Step 4 I just did 'sh ./winetricks vcrun2008'. For some reason including 'dcom98' screwed up everything and I couldn't run any wine programs afterward (had to regenerate my .wine dir).

I was installing the Torchlight demo via Steam (I assume this applies to the full version as well), you have make sure after you've downloaded it to exit Steam (including the tray app). Otherwise when you try to run the game in safemode it won't work since Steam is already running not in safemode. Maybe this is obvious to others but it took me a bit.

The demo runs well for me. It gets a little laggy sometimes but maybe I can play with the detail settings a bit. Annoyingly trying to enter the settings menu in-game causes Torchlight to crash but I can manually edit settings.txt.


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 Post subject:
 Post Posted: Thu Nov 05, 2009 9:27 am 
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Posts: 6
[quote="lgtspecb"
10) Edit plugins_opengl.cfm

Comment the line Plugin=RenderSystem_Direct3D9

Uncomment the line #Plugin=RenderSystem_GL[/quote]

What do you mean by comment/uncomment? I can't find any information that makes sense. I obviously need to do this part cuz if I don't do it, the game runs but I don't get any graphics at all. Just a black window with sound. (if I mouse over the window I get the in game cursor)


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 Post subject:
 Post Posted: Thu Nov 05, 2009 1:01 pm 
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Posts: 4
Stephen, thanks for your post.

I followed your advice running Torchlight inside a Wine-Desktop.

I think it worked. I could start the game and when I pressed my "show desktop" keybinding the image of the torchlight-menu did freeze. After waiting quite a long time I was back on my desktop. Bringing Torchlight back up on the desktop worked instantly and I could continue to play. I tried this again a second time directly after the first try and the image did freeze again but I waited for I guess something like 2 minutes without my desktop showing up. A switched to tty1 and killed the Torchlight.exe process.
So I guess it basically works, but I just have lowbird hardware getting too busy handling the torchlight and compiz rendering at once.

About your other advice: I don't really get what you mean. I don't like playing in window-mode. Kills the atmosphere of a game in my opinion. I know you can deactivate the window decoration so it just looks like fullscreen if the game runs in the same resolution as the desktop. But I tried this directly after installing torchlight and remember that sometimes the window was shifted so that you could see part of the game and part of the desktop. Was the window decoration removal thing with winecfg what you meant?

Anyway I will give the window-mode a try and remove the window decoration and see what I get.

I will report back about my experience.


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 Post subject:
 Post Posted: Thu Nov 05, 2009 1:20 pm 
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Posts: 4
Allright I did a first test.

The result was that running the game in window-mode intergrates it very well into the desktop-environment. You can alt-tab away from the game and back to it, minimize it and all that stuff.

But there are two problems:
1. The game was running with the setting Fullscreen = 0 and I removed the window-decoration with winecfg but the game did render some windows like window-decoration instead.

2. The gnome-panels! I tried creating a window rule in compiz to set a window with "title=Torchlight" to fullscreen but the game did not react to this at all. Strange enough firefox instead, when showing this thread, did react to the window rule. So the window rule was correct but Torchlight just seems to ignor it.

I am out of ideas for this. If I could find a way to run the game in window-mode while hiding every window-decoration and also hiding the panels as long as torchlight is the active window I would be fine :)

If someone out there knows how to make this happen, let me know :wink:


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 Post subject:
 Post Posted: Fri Nov 06, 2009 10:52 am 
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Posts: 2
I installed the 1.12 patch http://forums.runicgames.com/viewtopic.php?f=24&t=2030&p=24576#p24576 and now the game won't start, it crashes with a naughty:

Code:
wine: Unhandled page fault on read access to 0x7f76f54f at address 0x7f76f54f (thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x7f76f54f in 32-bit code (0x7f76f54f).
Register dump:
 CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
 EIP:7f76f54f ESP:0033fc2c EBP:0033fc34 EFLAGS:00010246(  R- --  I  Z- -P- )
 EAX:0150b4e0 EBX:0150b520 ECX:00000000 EDX:00000004
 ESI:0150b520 EDI:014fe0a8
Stack dump:
0x0033fc2c:  7f7b0551 0150b520 0033fc84 0113f730
0x0033fc3c:  0113fb00 0033fc4c 01105c74 0033fc84
0x0033fc4c:  0033fcb8 01105c74 0033fc84 0113fb00
0x0033fc5c:  0150b520 0150b520 00000000 00000000
0x0033fc6c:  00000000 00000000 00000000 00000000
0x0033fc7c:  00000000 00000000 0033fcac 01137c65
Backtrace:
=>0 0x7f76f54f (0x0033fc34)
  1 0x0113f730 in torchlight (+0xd3f730) (0x0033fc84)
  2 0x01137c65 in torchlight (+0xd37c65) (0x0033fcac)
  3 0x0113fab9 in torchlight (+0xd3fab9) (0x0033fd10)
  4 0x01155adf in torchlight (+0xd55adf) (0x0033fddc)
  5 0x0115abd6 in torchlight (+0xd5abd6) (0x0033fe08)
  6 0x0115b23c in torchlight (+0xd5b23c) (0x0033fe38)
  7 0x0115b4a8 in torchlight (+0xd5b4a8) (0x0033fe94)
  8 0x00401275 in torchlight (+0x1275) (0x0033fea8)
  9 0x7b877924 in kernel32 (+0x57924) (0x0033fee8)
  10 0x7bc6cb94 call_thread_func+0xc() in ntdll (0x0033fef8)
  11 0x7bc6cda0 call_thread_entry_point+0x70() in ntdll (0x0033ffc8)
  12 0x7bc48d8a in ntdll (+0x38d8a) (0x0033ffe8)
  13 0xf765be9d wine_call_on_stack+0x1d() in libwine.so.1 (0x00000000)
0x7f76f54f: addb   %al,0x0(%eax)
Modules:
Module   Address         Debug info   Name (69 modules)
PE     400000- 1182000   Export          torchlight
ELF   7b800000-7b971000   Export          kernel32<elf>
  \-PE   7b820000-7b971000   \               kernel32
ELF   7bc00000-7bcb2000   Export          ntdll<elf>
  \-PE   7bc10000-7bcb2000   \               ntdll
ELF   7bf00000-7bf04000   Deferred        <wine-loader>
ELF   7e1af000-7e1c3000   Deferred        shfolder<elf>
  \-PE   7e1b0000-7e1c3000   \               shfolder
ELF   7e1c3000-7e1d9000   Deferred        psapi<elf>
  \-PE   7e1d0000-7e1d9000   \               psapi
ELF   7e21a000-7e24d000   Deferred        uxtheme<elf>
  \-PE   7e220000-7e24d000   \               uxtheme
ELF   7e24d000-7e315000   Deferred        comctl32<elf>
  \-PE   7e260000-7e315000   \               comctl32
ELF   7e315000-7e372000   Deferred        shlwapi<elf>
  \-PE   7e320000-7e372000   \               shlwapi
ELF   7e372000-7e502000   Deferred        shell32<elf>
  \-PE   7e380000-7e502000   \               shell32
ELF   7e502000-7e58d000   Deferred        crypt32<elf>
  \-PE   7e510000-7e58d000   \               crypt32
ELF   7e58d000-7e5bd000   Deferred        wintrust<elf>
  \-PE   7e590000-7e5bd000   \               wintrust
ELF   7e5bd000-7e62a000   Deferred        rpcrt4<elf>
  \-PE   7e5d0000-7e62a000   \               rpcrt4
ELF   7e62a000-7e725000   Deferred        ole32<elf>
  \-PE   7e640000-7e725000   \               ole32
ELF   7e725000-7e807000   Deferred        oleaut32<elf>
  \-PE   7e740000-7e807000   \               oleaut32
ELF   7e807000-7e812000   Deferred        libxcursor.so.1
ELF   7e812000-7e818000   Deferred        libxfixes.so.3
ELF   7e818000-7e81c000   Deferred        libxcomposite.so.1
ELF   7e81c000-7e825000   Deferred        libxrandr.so.2
ELF   7e825000-7e82f000   Deferred        libxrender.so.1
ELF   7e82f000-7e835000   Deferred        libxxf86vm.so.1
ELF   7e835000-7e838000   Deferred        libxinerama.so.1
ELF   7e838000-7e859000   Deferred        imm32<elf>
  \-PE   7e840000-7e859000   \               imm32
ELF   7e859000-7e85e000   Deferred        libxdmcp.so.6
ELF   7e85e000-7e87c000   Deferred        libxcb.so.1
ELF   7e87c000-7e880000   Deferred        libxau.so.6
ELF   7e880000-7e9af000   Deferred        libx11.so.6
ELF   7e9af000-7e9bf000   Deferred        libxext.so.6
ELF   7e9bf000-7e9da000   Deferred        libice.so.6
ELF   7e9f5000-7ea93000   Deferred        winex11<elf>
  \-PE   7ea00000-7ea93000   \               winex11
ELF   7eafc000-7eb23000   Deferred        libexpat.so.1
ELF   7eb23000-7eb50000   Deferred        libfontconfig.so.1
ELF   7eb50000-7eb66000   Deferred        libz.so.1
ELF   7eb66000-7ebe5000   Deferred        libfreetype.so.6
ELF   7ebe5000-7ec3c000   Deferred        advapi32<elf>
  \-PE   7ebf0000-7ec3c000   \               advapi32
ELF   7ec3c000-7ecdc000   Deferred        gdi32<elf>
  \-PE   7ec50000-7ecdc000   \               gdi32
ELF   7ecdc000-7ee27000   Deferred        user32<elf>
  \-PE   7ed00000-7ee27000   \               user32
ELF   7ee27000-7ee3c000   Deferred        system.drv16.so
PE   7ee30000-7ee3c000   Deferred        system.drv16
ELF   7ef89000-7ef95000   Deferred        libnss_files.so.2
ELF   7ef95000-7efa0000   Deferred        libnss_nis.so.2
ELF   7efa0000-7efb7000   Deferred        libnsl.so.1
ELF   7efb7000-7efbf000   Deferred        libnss_compat.so.2
ELF   7efbf000-7efe5000   Deferred        libm.so.6
ELF   7efe7000-7eff0000   Deferred        libsm.so.6
ELF   f74d1000-f74d6000   Deferred        libuuid.so.1
ELF   f74d7000-f74db000   Deferred        libdl.so.2
ELF   f74db000-f761f000   Deferred        libc.so.6
ELF   f761f000-f7638000   Deferred        libpthread.so.0
ELF   f7654000-f778f000   Export          libwine.so.1
ELF   f7791000-f77af000   Deferred        ld-linux.so.2
Threads:
process  tid      prio (all id:s are in hex)
00000008 (D) C:\Program Files\Runic Games\Torchlight\Torchlight.exe
   00000009    0 <==
0000000c
   00000014    0
   00000013    0
   00000012    0
   0000000e    0
   0000000d    0
0000000f
   00000016    0
   00000015    0
   00000011    0
   00000010    0
00000017
   00000018    0
Backtrace:
=>0 0x7f76f54f (0x0033fc34)
  1 0x0113f730 in torchlight (+0xd3f730) (0x0033fc84)
  2 0x01137c65 in torchlight (+0xd37c65) (0x0033fcac)
  3 0x0113fab9 in torchlight (+0xd3fab9) (0x0033fd10)
  4 0x01155adf in torchlight (+0xd55adf) (0x0033fddc)
  5 0x0115abd6 in torchlight (+0xd5abd6) (0x0033fe08)
  6 0x0115b23c in torchlight (+0xd5b23c) (0x0033fe38)
  7 0x0115b4a8 in torchlight (+0xd5b4a8) (0x0033fe94)
  8 0x00401275 in torchlight (+0x1275) (0x0033fea8)
  9 0x7b877924 in kernel32 (+0x57924) (0x0033fee8)
  10 0x7bc6cb94 call_thread_func+0xc() in ntdll (0x0033fef8)
  11 0x7bc6cda0 call_thread_entry_point+0x70() in ntdll (0x0033ffc8)
  12 0x7bc48d8a in ntdll (+0x38d8a) (0x0033ffe8)
  13 0xf765be9d wine_call_on_stack+0x1d() in libwine.so.1 (0x00000000)
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0x7f76f54f


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 Post subject:
 Post Posted: Mon Nov 09, 2009 5:16 pm 
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Joined: Mon Nov 09, 2009 5:12 pm
Posts: 1
Location: Trondheim, Norway
it runs fine for me visually. Need to use D3d as with OpenGL the game won't even start. What annoys the heck out of me though is stuttering sound. Using Ubuntu 9.10 and Wine 1.1.32. Anyone know what to do?


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 Post subject:
 Post Posted: Mon Nov 09, 2009 6:52 pm 
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Joined: Mon Jul 28, 2008 6:44 pm
Posts: 365
Location: Coimbra, Portugal
alexanbj wrote:
it runs fine for me visually. Need to use D3d as with OpenGL the game won't even start. What annoys the heck out of me though is stuttering sound. Using Ubuntu 9.10 and Wine 1.1.32. Anyone know what to do?


Before everybody starts telling you to remove Pulseaudio I'll advise you to google a bit about it: "Pulseaudio" and "Ubuntu Pulseaudio" should help you understand what Pulse is all about. In the meantime, you can try to fix your Pulseaudio configuration, to remove things such as stuttering sound, using: http://ubuntuforums.org/showthread.php?t=789578

I always follow that guide. Make sure that you only have ALSA selected in winecfg and don't forget to really google about Pulseaudio. I personally have never had to remove it in any of my 5 installs over here, but I always do everything I need from the guide I pointed you to. If that fails, then proceed with Pulseaudio's removal, that's not my "area of expertise".

Cheers,

Jorl17


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 Post subject: Torchlight
 Post Posted: Wed Nov 25, 2009 4:30 am 
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Joined: Wed Nov 25, 2009 4:05 am
Posts: 1
I had originally had much of the same lag and various problems as other users, but after completely wiping my .wine directory and removing and reinstalling the wine and winetricks debs, I managed to get TL running on my box.

I used winetricks to grab Directx9 and vc2008, and the game runs wonderfully, probably better than my brothers newer laptop using Vista.

Even with all graphics options on maximum (except AA and HW skinning which I leave off) I'm still running 40fps average *woot*

Now however, the game will randomly freeze (sometimes on level change or portaling) and won't let me do anything, even alt+tab or drop to wine desktop. I have to drop to tty1 and kill wine, or sometimes hard reboot. This perplexes me, and as a new wine user, I am unaware of where to look for wine logs (I guess I could use debug mode until it crashes to get a mem dump?) Laptop is *not* overheated, either.


My box
________________________

I am using Ubuntu 9.04, some of my sources are 8.10 sources so I can use proprietary drivers for my legacy radeon, as the Xorg drivers REALLY don't like my X700 mobility

Turion x64 (original single-core) 2.4
Ati Radeon mobility x700 with proprietary drivers.
Wine 1.1.33 and gecko 1.0
2 gigs DDR crucial (No problems with them)
Audigy 2 ZS Notebook PCMCIA with ALSA drivers (sound works fine in wine)

All packages are *always* kept up to date, and Wine directory is clean.
I am running Torchlight in Direct3d mode. TL is bought and downloaded from GamersGate.

Here is a dump of the OGRE log at or shortly before the moment of crash, I can usually play for 20 to 60 minutes before crash.

---------------------
3:10:07: *-*-* OGRE Initialising

23:10:07: *-*-* Version 1.6.4 (Shoggoth)

23:10:07: Path for saving is ... C:/users/yama/Application Data/Runic Games/Torchlight/SAVE

23:10:07: Setting YRatio Init - 1.04167

23:10:19: CreateViewports AspectRatio message - 1280 x 800

23:10:19: CreateViewports AspectRatio message AR - 1.6

23:10:19: GAMEUI AspectRatio message - 1280 x 800

23:10:19: GAMEUI AspectRatio message AR - 1.6

23:10:28: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/VANQUISHER/vanquisher_leather.skeleton in resource group ZIP or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 799)

23:10:28: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/VANQUISHER/vanquisher_leather.skeleton in resource group ZIP or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 799)

23:10:29: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/VANQUISHER/vanquisher_leather.skeleton in resource group ZIP or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 799)

23:10:29: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/VANQUISHER/vanquisher_leather.skeleton in resource group ZIP or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 799)

23:10:29: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/VANQUISHER/vanquisher_leather.skeleton in resource group ZIP or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 799)

23:10:35: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/VANQUISHER/vanquisher_leather.skeleton in resource group ZIP or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 799)

23:10:35: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/VANQUISHER/vanquisher_leather.skeleton in resource group ZIP or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 799)

23:10:35: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/VANQUISHER/vanquisher_leather.skeleton in resource group ZIP or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 799)

23:10:35: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/VANQUISHER/vanquisher_leather.skeleton in resource group ZIP or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 799)

23:10:35: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/VANQUISHER/vanquisher_leather.skeleton in resource group ZIP or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 799)

23:10:49: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/VANQUISHER/vanquisher_leather.skeleton in resource group ZIP or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 799)

23:10:49: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/VANQUISHER/vanquisher_leather.skeleton in resource group ZIP or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 799)

23:10:50: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/VANQUISHER/vanquisher_leather.skeleton in resource group ZIP or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 799)

23:10:50: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/VANQUISHER/vanquisher_leather.skeleton in resource group ZIP or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 799)

23:10:50: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/VANQUISHER/vanquisher_leather.skeleton in resource group ZIP or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 799)


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 Post subject: Torchligt not runs
 Post Posted: Sat Dec 26, 2009 1:06 pm 
Offline
Newbie
Newbie

Joined: Fri Dec 25, 2009 3:56 pm
Posts: 4
I don't get Torchlight to run on my ubuntu :cry:

Ubuntu 9.10
wine 1.1.35
Torchlight 1.12 from gamersgate.com

i dryed all the tricks i found in the different forums but there are several problems:

"wine Torchlight.exe SAVEMODE=1" crashes with a unhandled page fault, so i dont get the settings.cfg. And the savemode.zip which is referred in different threads isent on the server anymore.

Code:
mede@medeslapii:~/.wine/drive_c/Program Files/Runic Games/Torchlight$ wine Torchlight.exe SAVEMODE=1
wine: Unhandled page fault on read access to 0x0000c320 at address 0x0000:0x0000c320 (thread 0009), starting debugger..


someone could solve a similar problem ?[/quote][/code]


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 Post subject: Torchlight
 Post Posted: Sat Dec 26, 2009 4:21 pm 
 
Strange, it works out-of-the-box here with no tricks or whatever.
Can you give the full console output?
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 Post subject: Console output
 Post Posted: Sat Dec 26, 2009 8:40 pm 
Offline
Newbie
Newbie

Joined: Fri Dec 25, 2009 3:56 pm
Posts: 4
this is the full console output ;(

i uninstalled wine and deleted the .wine directory and installed all again
with the same result


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 Post subject: Console output
 Post Posted: Sat Dec 26, 2009 8:50 pm 
Offline
Newbie
Newbie

Joined: Fri Dec 25, 2009 3:56 pm
Posts: 4
i started again from scratch, this time i don't installed any wine extensions
no i get a few lines more in the console

Code:
wine: Unhandled page fault on read access to 0x7f76f6be at address 0x7f76f6be (thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x7f76f6be in 32-bit code (0x7f76f6be).
Register dump:
 CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
 EIP:7f76f6be ESP:0032fc2c EBP:0032fc34 EFLAGS:00210246(  R- --  I  Z- -P- )
 EAX:0150b500 EBX:0150b540 ECX:00000000 EDX:00000004
 ESI:0150b540 EDI:014fdee0
Stack dump:
0x0032fc2c:  7f7b0550 0150b540 0032fc84 0113f730
0x0032fc3c:  0113fb00 0032fc4c 01105c74 0032fc84
0x0032fc4c:  0032fcb8 01105c74 0032fc84 0113fb00
0x0032fc5c:  0150b540 0150b540 00000000 00000000
0x0032fc6c:  00000000 00000000 00000000 00000000
0x0032fc7c:  00000000 00000000 0032fcac 01137c65
Backtrace:
=>0 0x7f76f6be (0x0032fc34)
  1 0x0113f730 in torchlight (+0xd3f730) (0x0032fc84)
  2 0x01137c65 in torchlight (+0xd37c65) (0x0032fcac)
  3 0x0113fab9 in torchlight (+0xd3fab9) (0x0032fd10)
  4 0x01155adf in torchlight (+0xd55adf) (0x0032fddc)
  5 0x0115abd6 in torchlight (+0xd5abd6) (0x0032fe08)
  6 0x0115b23c in torchlight (+0xd5b23c) (0x0032fe38)
  7 0x0115b4a8 in torchlight (+0xd5b4a8) (0x0032fe94)
  8 0x00401275 in torchlight (+0x1275) (0x0032fea8)
  9 0x7b8774a4 in kernel32 (+0x574a4) (0x0032fee8)
  10 0x7bc6daa4 call_thread_func+0xc() in ntdll (0x0032fef8)
  11 0x7bc6dc70 call_thread_entry_point+0x70() in ntdll (0x0032ffc8)
  12 0x7bc4a2fa in ntdll (+0x3a2fa) (0x0032ffe8)
  13 0x68024e9d wine_call_on_stack+0x1d() in libwine.so.1 (0x00000000)
0x7f76f6be: addb   %al,0x0(%eax)
Modules:
Module   Address         Debug info   Name (71 modules)
PE     400000- 1182000   Export          torchlight
ELF   20000000-2013a000   Deferred        user32<elf>
  \-PE   20020000-2013a000   \               user32
ELF   2013a000-20150000   Deferred        libz.so.1
ELF   20150000-20159000   Deferred        libsm.so.6
ELF   20159000-20288000   Deferred        libx11.so.6
ELF   20288000-2028c000   Deferred        libxau.so.6
ELF   2028c000-20291000   Deferred        libxdmcp.so.6
ELF   20291000-202b2000   Deferred        imm32<elf>
  \-PE   202a0000-202b2000   \               imm32
ELF   202b2000-202bd000   Deferred        libxcursor.so.1
ELF   202bd000-202d1000   Deferred        shfolder<elf>
  \-PE   202c0000-202d1000   \               shfolder
ELF   20650000-20655000   Deferred        libuuid.so.1
ELF   233d5000-233db000   Deferred        libxxf86vm.so.1
ELF   2845d000-284ee000   Deferred        crypt32<elf>
  \-PE   28470000-284ee000   \               crypt32
ELF   3c49b000-3c4ce000   Deferred        uxtheme<elf>
  \-PE   3c4a0000-3c4ce000   \               uxtheme
ELF   3fabb000-3fae2000   Deferred        libexpat.so.1
ELF   41b3c000-41b45000   Deferred        libxrandr.so.2
ELF   440cf000-440fc000   Deferred        libfontconfig.so.1
ELF   46b74000-46c41000   Deferred        comctl32<elf>
  \-PE   46b80000-46c41000   \               comctl32
ELF   494b3000-494b6000   Deferred        libxinerama.so.1
ELF   4b302000-4b3ff000   Deferred        ole32<elf>
  \-PE   4b320000-4b3ff000   \               ole32
ELF   50410000-50480000   Deferred        rpcrt4<elf>
  \-PE   50420000-50480000   \               rpcrt4
ELF   50eb8000-50ec8000   Deferred        libxext.so.6
ELF   59005000-59009000   Deferred        libxcomposite.so.1
ELF   5bdd1000-5bdd7000   Deferred        libxfixes.so.3
ELF   5bf44000-5bf6f000   Deferred        gdi.exe16.so
PE   5bf50000-5bf6f000   Deferred        gdi.exe16
ELF   5c38e000-5c42d000   Deferred        winex11<elf>
  \-PE   5c3a0000-5c42d000   \               winex11
ELF   607dd000-607e7000   Deferred        libxrender.so.1
ELF   60ea2000-60ebd000   Deferred        libice.so.6
ELF   62520000-6257e000   Deferred        shlwapi<elf>
  \-PE   62530000-6257e000   \               shlwapi
ELF   65538000-656c8000   Deferred        shell32<elf>
  \-PE   65550000-656c8000   \               shell32
ELF   66d14000-66d6c000   Deferred        advapi32<elf>
  \-PE   66d20000-66d6c000   \               advapi32
ELF   68000000-6801d000   Deferred        ld-linux.so.2
ELF   6801d000-68158000   Export          libwine.so.1
ELF   68158000-68171000   Deferred        libpthread.so.0
ELF   68171000-682b5000   Deferred        libc.so.6
ELF   682b5000-682b9000   Deferred        libdl.so.2
ELF   682b9000-682df000   Deferred        libm.so.6
ELF   682df000-682e7000   Deferred        libnss_compat.so.2
ELF   682e7000-682fe000   Deferred        libnsl.so.1
ELF   682fe000-6830a000   Deferred        libnss_files.so.2
ELF   6830a000-6831f000   Deferred        system.drv16.so
PE   68310000-6831f000   Deferred        system.drv16
ELF   6fc4d000-6fc7e000   Deferred        wintrust<elf>
  \-PE   6fc50000-6fc7e000   \               wintrust
ELF   72b5d000-72be7000   Deferred        gdi32<elf>
  \-PE   72b70000-72be7000   \               gdi32
ELF   78606000-786e8000   Deferred        oleaut32<elf>
  \-PE   78620000-786e8000   \               oleaut32
ELF   78726000-78744000   Deferred        libxcb.so.1
ELF   79fbd000-79fc8000   Deferred        libnss_nis.so.2
ELF   7a836000-7a84c000   Deferred        psapi<elf>
  \-PE   7a840000-7a84c000   \               psapi
ELF   7b800000-7b972000   Export          kernel32<elf>
  \-PE   7b820000-7b972000   \               kernel32
ELF   7bc00000-7bcb4000   Export          ntdll<elf>
  \-PE   7bc10000-7bcb4000   \               ntdll
ELF   7bdcb000-7be4a000   Deferred        libfreetype.so.6
ELF   7bf00000-7bf04000   Deferred        <wine-loader>
Threads:
process  tid      prio (all id:s are in hex)
00000008 (D) C:\Program Files\Runic Games\Torchlight\Torchlight.exe
   00000009    0 <==
0000000e
   00000015    0
   00000014    0
   00000010    0
   0000000f    0
00000011
   00000017    0
   00000016    0
   00000013    0
   00000012    0
00000018
   00000019    0
Backtrace:
=>0 0x7f76f6be (0x0032fc34)
  1 0x0113f730 in torchlight (+0xd3f730) (0x0032fc84)
  2 0x01137c65 in torchlight (+0xd37c65) (0x0032fcac)
  3 0x0113fab9 in torchlight (+0xd3fab9) (0x0032fd10)
  4 0x01155adf in torchlight (+0xd55adf) (0x0032fddc)
  5 0x0115abd6 in torchlight (+0xd5abd6) (0x0032fe08)
  6 0x0115b23c in torchlight (+0xd5b23c) (0x0032fe38)
  7 0x0115b4a8 in torchlight (+0xd5b4a8) (0x0032fe94)
  8 0x00401275 in torchlight (+0x1275) (0x0032fea8)
  9 0x7b8774a4 in kernel32 (+0x574a4) (0x0032fee8)
  10 0x7bc6daa4 call_thread_func+0xc() in ntdll (0x0032fef8)
  11 0x7bc6dc70 call_thread_entry_point+0x70() in ntdll (0x0032ffc8)
  12 0x7bc4a2fa in ntdll (+0x3a2fa) (0x0032ffe8)
  13 0x68024e9d wine_call_on_stack+0x1d() in libwine.so.1 (0x00000000)


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 Post subject:
 Post Posted: Mon Dec 28, 2009 1:09 am 
Offline
Level 1
Level 1

Joined: Wed Nov 25, 2009 4:20 am
Posts: 6
same problem as mede.

Also, the link for the safemode settings.txt is dead, can someone up their settings.txt that they got from that zip? I've just been starting it with
Code:
 wine Tochlight.exe SAFEMODE=1


ubuntu 9.10 wine 1.0.1


Top 
 Post subject: Torchlight
 Post Posted: Mon Dec 28, 2009 3:32 am 
 
Can you test with Wine 1.1.35, Wine 1.0.1 is quite old!
Maybe it runs here because my Wine version is newer...
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 Post subject:
 Post Posted: Mon Dec 28, 2009 9:14 am 
Offline
Level 1
Level 1

Joined: Wed Nov 25, 2009 4:20 am
Posts: 6
yea i'm sorry that was a mistype, i do have 1.1.35

was half asleep for that post


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