Torchlight

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feedmeh8
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Post by feedmeh8 » Sun Nov 01, 2009 11:34 pm

any help at all would be greatly appreciated :( .... i have tried running it in opengl .. following instructions above closely..still giving me the same swirling vortex of graphic glitches.

ty!

feedmeh8
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Post by feedmeh8 » Sun Nov 01, 2009 11:36 pm

techzen wrote:well after about 4 hours I got the game to run just fine in direct3d mode...I have no idea why opengl won't work. I also have no idea what I did to get it to work in d3d, I was all over the place, but it is possible on a lenovo with intel graphics
Would LOVE to know how you did it :) .. or if u could even upload your game files somewhere. think we are on the same specs.

Hesso
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Post by Hesso » Mon Nov 02, 2009 9:43 am

If OpenGL is running for you, could you please upload your Ogre.log somewhere? I have only Direct3d working here (also IBM/Lenovo Thinkpad with Intel GPU), and I've got rendering bugs, too (which I can get rid of by setting VSYNCH:1 - at least), and an awful framerate (i.e. below 5).

If I try to switch to OpenGL, the Ogre library complains about being unable to compile some of its CG programs:

04:37:12: OGRE EXCEPTION(7:InternalErrorException): Unable to compile Cg program Ogre/HardwareSkinningShadowCasterCg: CG ERROR : The compile returned an error.
(606) : warning C7011: implicit cast from "float3" to "float2"
(671) : warning C7011: implicit cast from "float3" to "float2"
(738) : warning C7011: implicit cast from "float3" to "float2"
(804) : warning C7011: implicit cast from "float3" to "float2"
(817) : warning C7019: "blendWgt" is too large for semantic "BLENDWEIGHT", which is size 1
(824) : error C5041: cannot locate suitable resource to bind parameter "<null atom>"
(824) : error C5041: cannot locate suitable resource to bind parameter "<null atom>"
(825) : error C5041: cannot locate suitable resource to bind parameter "viewProjectionMatrix"
in CgProgram::loadFromSource at C:\svn\Projects\ogre161\PlugIns\CgProgramManager\src\OgreCgProgramManagerDll.cpp (line 66)

and Torchlight doesn't even come up. Maybe this is a library compatibility issue, so it would be great if I could have a look at an Ogre.log from a working OpenGL setup, even more so if there's an Intel chipset underneath.

techzen
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Post by techzen » Mon Nov 02, 2009 10:36 am

well I didn't really know what I was doing but I tried updating mesa gl or something like that. I know that probably has nothing to do with d3d but after that it worked instantly.

as far as open gl in the terminal I get to where it says loading ogre or whatever then I get an error and it crashes. d3d seems slow though but this computer isn't that fast anyway

feedmeh8
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Post by feedmeh8 » Mon Nov 02, 2009 12:11 pm

Hesso wrote:If OpenGL is running for you, could you please upload your Ogre.log somewhere? I have only Direct3d working here (also IBM/Lenovo Thinkpad with Intel GPU), and I've got rendering bugs, too (which I can get rid of by setting VSYNCH:1 - at least), and an awful framerate (i.e. below 5).
il see if i can get a megaupload link for my ogre.log and post it here. If you would like i can email it to you.

feedmeh8
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Post by feedmeh8 » Mon Nov 02, 2009 12:15 pm

this is it runing under opengl, looks the same as if i ran it under d3d. But when i did have it working it was with d3d .. although it was crazy slow .. it was playable.

ss of opengl running torchlight:
Image

Thunderbird
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Post by Thunderbird » Mon Nov 02, 2009 12:56 pm

That looks like a display driver issue. Make sure you use recent display drivers. At the moment Nvidia is the best choice, AMD is also getting better and on the open source side most drivers are still slow, buggy and don't implement recent 3D stuff.

feedmeh8
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Post by feedmeh8 » Mon Nov 02, 2009 4:58 pm

/thread

thanks to all that helped :D problem solved! followed the advice of the amazingly handsome poster in this thread:

http://forums.runicgames.com/viewtopic. ... 937#p38937

disabled vertex shader in winecfg and game is now running great!

dong
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Post by dong » Wed Nov 04, 2009 1:10 pm

lgtspecb, you are my hero :o

I followed your instructions and everthing works fine :D
Now I can run Torchlight in Opengl with good performance.

I wanted to say that the full and correct path to the settings.txt file is:
/home/dong/.wine/drive_c/windows/profiles/<username>/Application Data/runic games/torchlight
At least on my system :)

Now I can enjoy this fantastic game.

Well okay, I have to set up the settings in the settings.txt cause trying to open the settings menu ingame leads to a crash. But thats okay.

The thing that troubles me more is integrating this game into the desktop-environment. I can not minimize the game or tab away without getting into a "torchlight.exe not responding" situation. If someone has some hints on that I would appreciate any help or directions.

Thanks

spedrosa@gmail.com

Torchlight

Post by spedrosa@gmail.com » Wed Nov 04, 2009 2:54 pm

I do not know about this specific program. But keep in mind that there are
many applications which have trouble with task switching (alt+tab) even
running under a real Windows.

There are two general solutions:

1- First, see if the game can run windowed. Then, if the title bar bothers
you, you can reposition it(either manually or with a tool).
2- If that fails, you can run it inside a Wine Desktop. That way the
application never knows that it has lost focus.


--Stephen

programmer, n:
A red eyed, mumbling mammal capable of conversing with inanimate
monsters.


On Wed, Nov 4, 2009 at 3:10 PM, dong <wineforum-user@winehq.org> wrote:
lgtspecb, you are my hero :o

I followed your instructions and everthing works fine :D
Now I can run Torchlight in Opengl with good performance.

I wanted to say that the full and correct path to the settings.txt file is:
/home/dong/.wine/drive_c/windows/profiles/<username>/Application Data/runic
games/torchlight
At least on my system :)

Now I can enjoy this fantastic game.

Well okay, I have to set up the settings in the settings.txt cause trying
to open the settings menu ingame leads to a crash. But thats okay.

The thing that troubles me more is integrating this game into the
desktop-environment. I can not minimize the game or tab away without getting
into a "torchlight.exe not responding" situation. If someone has some hints
on that I would appreciate any help or directions.

Thanks





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gutherford
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Post by gutherford » Wed Nov 04, 2009 7:57 pm

Thanks for the guide lgtspecb, I certainly never would have gotten Torchlight going without it. In case anyone else has the same problems as I experienced here is what I did differently from your guide:

In Step 4 I just did 'sh ./winetricks vcrun2008'. For some reason including 'dcom98' screwed up everything and I couldn't run any wine programs afterward (had to regenerate my .wine dir).

I was installing the Torchlight demo via Steam (I assume this applies to the full version as well), you have make sure after you've downloaded it to exit Steam (including the tray app). Otherwise when you try to run the game in safemode it won't work since Steam is already running not in safemode. Maybe this is obvious to others but it took me a bit.

The demo runs well for me. It gets a little laggy sometimes but maybe I can play with the detail settings a bit. Annoyingly trying to enter the settings menu in-game causes Torchlight to crash but I can manually edit settings.txt.

Mlyy
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Post by Mlyy » Thu Nov 05, 2009 9:27 am

[quote="lgtspecb"
10) Edit plugins_opengl.cfm

Comment the line Plugin=RenderSystem_Direct3D9

Uncomment the line #Plugin=RenderSystem_GL[/quote]

What do you mean by comment/uncomment? I can't find any information that makes sense. I obviously need to do this part cuz if I don't do it, the game runs but I don't get any graphics at all. Just a black window with sound. (if I mouse over the window I get the in game cursor)

dong
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Post by dong » Thu Nov 05, 2009 1:01 pm

Stephen, thanks for your post.

I followed your advice running Torchlight inside a Wine-Desktop.

I think it worked. I could start the game and when I pressed my "show desktop" keybinding the image of the torchlight-menu did freeze. After waiting quite a long time I was back on my desktop. Bringing Torchlight back up on the desktop worked instantly and I could continue to play. I tried this again a second time directly after the first try and the image did freeze again but I waited for I guess something like 2 minutes without my desktop showing up. A switched to tty1 and killed the Torchlight.exe process.
So I guess it basically works, but I just have lowbird hardware getting too busy handling the torchlight and compiz rendering at once.

About your other advice: I don't really get what you mean. I don't like playing in window-mode. Kills the atmosphere of a game in my opinion. I know you can deactivate the window decoration so it just looks like fullscreen if the game runs in the same resolution as the desktop. But I tried this directly after installing torchlight and remember that sometimes the window was shifted so that you could see part of the game and part of the desktop. Was the window decoration removal thing with winecfg what you meant?

Anyway I will give the window-mode a try and remove the window decoration and see what I get.

I will report back about my experience.

dong
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Post by dong » Thu Nov 05, 2009 1:20 pm

Allright I did a first test.

The result was that running the game in window-mode intergrates it very well into the desktop-environment. You can alt-tab away from the game and back to it, minimize it and all that stuff.

But there are two problems:
1. The game was running with the setting Fullscreen = 0 and I removed the window-decoration with winecfg but the game did render some windows like window-decoration instead.

2. The gnome-panels! I tried creating a window rule in compiz to set a window with "title=Torchlight" to fullscreen but the game did not react to this at all. Strange enough firefox instead, when showing this thread, did react to the window rule. So the window rule was correct but Torchlight just seems to ignor it.

I am out of ideas for this. If I could find a way to run the game in window-mode while hiding every window-decoration and also hiding the panels as long as torchlight is the active window I would be fine :)

If someone out there knows how to make this happen, let me know :wink:

gorgorbay
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Post by gorgorbay » Fri Nov 06, 2009 10:52 am

I installed the 1.12 patch http://forums.runicgames.com/viewtopic. ... 576#p24576 and now the game won't start, it crashes with a naughty:

Code: Select all

wine: Unhandled page fault on read access to 0x7f76f54f at address 0x7f76f54f (thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x7f76f54f in 32-bit code (0x7f76f54f).
Register dump:
 CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
 EIP:7f76f54f ESP:0033fc2c EBP:0033fc34 EFLAGS:00010246(  R- --  I  Z- -P- )
 EAX:0150b4e0 EBX:0150b520 ECX:00000000 EDX:00000004
 ESI:0150b520 EDI:014fe0a8
Stack dump:
0x0033fc2c:  7f7b0551 0150b520 0033fc84 0113f730
0x0033fc3c:  0113fb00 0033fc4c 01105c74 0033fc84
0x0033fc4c:  0033fcb8 01105c74 0033fc84 0113fb00
0x0033fc5c:  0150b520 0150b520 00000000 00000000
0x0033fc6c:  00000000 00000000 00000000 00000000
0x0033fc7c:  00000000 00000000 0033fcac 01137c65
Backtrace:
=>0 0x7f76f54f (0x0033fc34)
  1 0x0113f730 in torchlight (+0xd3f730) (0x0033fc84)
  2 0x01137c65 in torchlight (+0xd37c65) (0x0033fcac)
  3 0x0113fab9 in torchlight (+0xd3fab9) (0x0033fd10)
  4 0x01155adf in torchlight (+0xd55adf) (0x0033fddc)
  5 0x0115abd6 in torchlight (+0xd5abd6) (0x0033fe08)
  6 0x0115b23c in torchlight (+0xd5b23c) (0x0033fe38)
  7 0x0115b4a8 in torchlight (+0xd5b4a8) (0x0033fe94)
  8 0x00401275 in torchlight (+0x1275) (0x0033fea8)
  9 0x7b877924 in kernel32 (+0x57924) (0x0033fee8)
  10 0x7bc6cb94 call_thread_func+0xc() in ntdll (0x0033fef8)
  11 0x7bc6cda0 call_thread_entry_point+0x70() in ntdll (0x0033ffc8)
  12 0x7bc48d8a in ntdll (+0x38d8a) (0x0033ffe8)
  13 0xf765be9d wine_call_on_stack+0x1d() in libwine.so.1 (0x00000000)
0x7f76f54f: addb	%al,0x0(%eax)
Modules:
Module	Address			Debug info	Name (69 modules)
PE	  400000- 1182000	Export          torchlight
ELF	7b800000-7b971000	Export          kernel32<elf>
  \-PE	7b820000-7b971000	\               kernel32
ELF	7bc00000-7bcb2000	Export          ntdll<elf>
  \-PE	7bc10000-7bcb2000	\               ntdll
ELF	7bf00000-7bf04000	Deferred        <wine-loader>
ELF	7e1af000-7e1c3000	Deferred        shfolder<elf>
  \-PE	7e1b0000-7e1c3000	\               shfolder
ELF	7e1c3000-7e1d9000	Deferred        psapi<elf>
  \-PE	7e1d0000-7e1d9000	\               psapi
ELF	7e21a000-7e24d000	Deferred        uxtheme<elf>
  \-PE	7e220000-7e24d000	\               uxtheme
ELF	7e24d000-7e315000	Deferred        comctl32<elf>
  \-PE	7e260000-7e315000	\               comctl32
ELF	7e315000-7e372000	Deferred        shlwapi<elf>
  \-PE	7e320000-7e372000	\               shlwapi
ELF	7e372000-7e502000	Deferred        shell32<elf>
  \-PE	7e380000-7e502000	\               shell32
ELF	7e502000-7e58d000	Deferred        crypt32<elf>
  \-PE	7e510000-7e58d000	\               crypt32
ELF	7e58d000-7e5bd000	Deferred        wintrust<elf>
  \-PE	7e590000-7e5bd000	\               wintrust
ELF	7e5bd000-7e62a000	Deferred        rpcrt4<elf>
  \-PE	7e5d0000-7e62a000	\               rpcrt4
ELF	7e62a000-7e725000	Deferred        ole32<elf>
  \-PE	7e640000-7e725000	\               ole32
ELF	7e725000-7e807000	Deferred        oleaut32<elf>
  \-PE	7e740000-7e807000	\               oleaut32
ELF	7e807000-7e812000	Deferred        libxcursor.so.1
ELF	7e812000-7e818000	Deferred        libxfixes.so.3
ELF	7e818000-7e81c000	Deferred        libxcomposite.so.1
ELF	7e81c000-7e825000	Deferred        libxrandr.so.2
ELF	7e825000-7e82f000	Deferred        libxrender.so.1
ELF	7e82f000-7e835000	Deferred        libxxf86vm.so.1
ELF	7e835000-7e838000	Deferred        libxinerama.so.1
ELF	7e838000-7e859000	Deferred        imm32<elf>
  \-PE	7e840000-7e859000	\               imm32
ELF	7e859000-7e85e000	Deferred        libxdmcp.so.6
ELF	7e85e000-7e87c000	Deferred        libxcb.so.1
ELF	7e87c000-7e880000	Deferred        libxau.so.6
ELF	7e880000-7e9af000	Deferred        libx11.so.6
ELF	7e9af000-7e9bf000	Deferred        libxext.so.6
ELF	7e9bf000-7e9da000	Deferred        libice.so.6
ELF	7e9f5000-7ea93000	Deferred        winex11<elf>
  \-PE	7ea00000-7ea93000	\               winex11
ELF	7eafc000-7eb23000	Deferred        libexpat.so.1
ELF	7eb23000-7eb50000	Deferred        libfontconfig.so.1
ELF	7eb50000-7eb66000	Deferred        libz.so.1
ELF	7eb66000-7ebe5000	Deferred        libfreetype.so.6
ELF	7ebe5000-7ec3c000	Deferred        advapi32<elf>
  \-PE	7ebf0000-7ec3c000	\               advapi32
ELF	7ec3c000-7ecdc000	Deferred        gdi32<elf>
  \-PE	7ec50000-7ecdc000	\               gdi32
ELF	7ecdc000-7ee27000	Deferred        user32<elf>
  \-PE	7ed00000-7ee27000	\               user32
ELF	7ee27000-7ee3c000	Deferred        system.drv16.so
PE	7ee30000-7ee3c000	Deferred        system.drv16
ELF	7ef89000-7ef95000	Deferred        libnss_files.so.2
ELF	7ef95000-7efa0000	Deferred        libnss_nis.so.2
ELF	7efa0000-7efb7000	Deferred        libnsl.so.1
ELF	7efb7000-7efbf000	Deferred        libnss_compat.so.2
ELF	7efbf000-7efe5000	Deferred        libm.so.6
ELF	7efe7000-7eff0000	Deferred        libsm.so.6
ELF	f74d1000-f74d6000	Deferred        libuuid.so.1
ELF	f74d7000-f74db000	Deferred        libdl.so.2
ELF	f74db000-f761f000	Deferred        libc.so.6
ELF	f761f000-f7638000	Deferred        libpthread.so.0
ELF	f7654000-f778f000	Export          libwine.so.1
ELF	f7791000-f77af000	Deferred        ld-linux.so.2
Threads:
process  tid      prio (all id:s are in hex)
00000008 (D) C:\Program Files\Runic Games\Torchlight\Torchlight.exe
	00000009    0 <==
0000000c 
	00000014    0
	00000013    0
	00000012    0
	0000000e    0
	0000000d    0
0000000f 
	00000016    0
	00000015    0
	00000011    0
	00000010    0
00000017 
	00000018    0
Backtrace:
=>0 0x7f76f54f (0x0033fc34)
  1 0x0113f730 in torchlight (+0xd3f730) (0x0033fc84)
  2 0x01137c65 in torchlight (+0xd37c65) (0x0033fcac)
  3 0x0113fab9 in torchlight (+0xd3fab9) (0x0033fd10)
  4 0x01155adf in torchlight (+0xd55adf) (0x0033fddc)
  5 0x0115abd6 in torchlight (+0xd5abd6) (0x0033fe08)
  6 0x0115b23c in torchlight (+0xd5b23c) (0x0033fe38)
  7 0x0115b4a8 in torchlight (+0xd5b4a8) (0x0033fe94)
  8 0x00401275 in torchlight (+0x1275) (0x0033fea8)
  9 0x7b877924 in kernel32 (+0x57924) (0x0033fee8)
  10 0x7bc6cb94 call_thread_func+0xc() in ntdll (0x0033fef8)
  11 0x7bc6cda0 call_thread_entry_point+0x70() in ntdll (0x0033ffc8)
  12 0x7bc48d8a in ntdll (+0x38d8a) (0x0033ffe8)
  13 0xf765be9d wine_call_on_stack+0x1d() in libwine.so.1 (0x00000000)
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0x7f76f54f

alexanbj
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Post by alexanbj » Mon Nov 09, 2009 5:16 pm

it runs fine for me visually. Need to use D3d as with OpenGL the game won't even start. What annoys the heck out of me though is stuttering sound. Using Ubuntu 9.10 and Wine 1.1.32. Anyone know what to do?

jorl17
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Post by jorl17 » Mon Nov 09, 2009 6:52 pm

alexanbj wrote:it runs fine for me visually. Need to use D3d as with OpenGL the game won't even start. What annoys the heck out of me though is stuttering sound. Using Ubuntu 9.10 and Wine 1.1.32. Anyone know what to do?
Before everybody starts telling you to remove Pulseaudio I'll advise you to google a bit about it: "Pulseaudio" and "Ubuntu Pulseaudio" should help you understand what Pulse is all about. In the meantime, you can try to fix your Pulseaudio configuration, to remove things such as stuttering sound, using: http://ubuntuforums.org/showthread.php?t=789578

I always follow that guide. Make sure that you only have ALSA selected in winecfg and don't forget to really google about Pulseaudio. I personally have never had to remove it in any of my 5 installs over here, but I always do everything I need from the guide I pointed you to. If that fails, then proceed with Pulseaudio's removal, that's not my "area of expertise".

Cheers,

Jorl17

Yama
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Torchlight

Post by Yama » Wed Nov 25, 2009 4:30 am

I had originally had much of the same lag and various problems as other users, but after completely wiping my .wine directory and removing and reinstalling the wine and winetricks debs, I managed to get TL running on my box.

I used winetricks to grab Directx9 and vc2008, and the game runs wonderfully, probably better than my brothers newer laptop using Vista.

Even with all graphics options on maximum (except AA and HW skinning which I leave off) I'm still running 40fps average *woot*

Now however, the game will randomly freeze (sometimes on level change or portaling) and won't let me do anything, even alt+tab or drop to wine desktop. I have to drop to tty1 and kill wine, or sometimes hard reboot. This perplexes me, and as a new wine user, I am unaware of where to look for wine logs (I guess I could use debug mode until it crashes to get a mem dump?) Laptop is *not* overheated, either.


My box
________________________

I am using Ubuntu 9.04, some of my sources are 8.10 sources so I can use proprietary drivers for my legacy radeon, as the Xorg drivers REALLY don't like my X700 mobility

Turion x64 (original single-core) 2.4
Ati Radeon mobility x700 with proprietary drivers.
Wine 1.1.33 and gecko 1.0
2 gigs DDR crucial (No problems with them)
Audigy 2 ZS Notebook PCMCIA with ALSA drivers (sound works fine in wine)

All packages are *always* kept up to date, and Wine directory is clean.
I am running Torchlight in Direct3d mode. TL is bought and downloaded from GamersGate.

Here is a dump of the OGRE log at or shortly before the moment of crash, I can usually play for 20 to 60 minutes before crash.

---------------------
3:10:07: *-*-* OGRE Initialising

23:10:07: *-*-* Version 1.6.4 (Shoggoth)

23:10:07: Path for saving is ... C:/users/yama/Application Data/Runic Games/Torchlight/SAVE

23:10:07: Setting YRatio Init - 1.04167

23:10:19: CreateViewports AspectRatio message - 1280 x 800

23:10:19: CreateViewports AspectRatio message AR - 1.6

23:10:19: GAMEUI AspectRatio message - 1280 x 800

23:10:19: GAMEUI AspectRatio message AR - 1.6

23:10:28: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/VANQUISHER/vanquisher_leather.skeleton in resource group ZIP or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 799)

23:10:28: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/VANQUISHER/vanquisher_leather.skeleton in resource group ZIP or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 799)

23:10:29: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/VANQUISHER/vanquisher_leather.skeleton in resource group ZIP or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 799)

23:10:29: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/VANQUISHER/vanquisher_leather.skeleton in resource group ZIP or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 799)

23:10:29: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/VANQUISHER/vanquisher_leather.skeleton in resource group ZIP or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 799)

23:10:35: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/VANQUISHER/vanquisher_leather.skeleton in resource group ZIP or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 799)

23:10:35: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/VANQUISHER/vanquisher_leather.skeleton in resource group ZIP or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 799)

23:10:35: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/VANQUISHER/vanquisher_leather.skeleton in resource group ZIP or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 799)

23:10:35: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/VANQUISHER/vanquisher_leather.skeleton in resource group ZIP or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 799)

23:10:35: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/VANQUISHER/vanquisher_leather.skeleton in resource group ZIP or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 799)

23:10:49: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/VANQUISHER/vanquisher_leather.skeleton in resource group ZIP or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 799)

23:10:49: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/VANQUISHER/vanquisher_leather.skeleton in resource group ZIP or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 799)

23:10:50: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/VANQUISHER/vanquisher_leather.skeleton in resource group ZIP or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 799)

23:10:50: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/VANQUISHER/vanquisher_leather.skeleton in resource group ZIP or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 799)

23:10:50: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/VANQUISHER/vanquisher_leather.skeleton in resource group ZIP or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 799)

mede
Newbie
Newbie
Posts: 4
Joined: Fri Dec 25, 2009 3:56 pm

Torchligt not runs

Post by mede » Sat Dec 26, 2009 1:06 pm

I don't get Torchlight to run on my ubuntu :cry:

Ubuntu 9.10
wine 1.1.35
Torchlight 1.12 from gamersgate.com

i dryed all the tricks i found in the different forums but there are several problems:

"wine Torchlight.exe SAVEMODE=1" crashes with a unhandled page fault, so i dont get the settings.cfg. And the savemode.zip which is referred in different threads isent on the server anymore.

Code: Select all

mede@medeslapii:~/.wine/drive_c/Program Files/Runic Games/Torchlight$ wine Torchlight.exe SAVEMODE=1
wine: Unhandled page fault on read access to 0x0000c320 at address 0x0000:0x0000c320 (thread 0009), starting debugger..
someone could solve a similar problem ?[/quote][/code]

Warren Dumortier

Torchlight

Post by Warren Dumortier » Sat Dec 26, 2009 4:21 pm

Strange, it works out-of-the-box here with no tricks or whatever.
Can you give the full console output?
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mede
Newbie
Newbie
Posts: 4
Joined: Fri Dec 25, 2009 3:56 pm

Console output

Post by mede » Sat Dec 26, 2009 8:40 pm

this is the full console output ;(

i uninstalled wine and deleted the .wine directory and installed all again
with the same result

mede
Newbie
Newbie
Posts: 4
Joined: Fri Dec 25, 2009 3:56 pm

Console output

Post by mede » Sat Dec 26, 2009 8:50 pm

i started again from scratch, this time i don't installed any wine extensions
no i get a few lines more in the console

Code: Select all

wine: Unhandled page fault on read access to 0x7f76f6be at address 0x7f76f6be (thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x7f76f6be in 32-bit code (0x7f76f6be).
Register dump:
 CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
 EIP:7f76f6be ESP:0032fc2c EBP:0032fc34 EFLAGS:00210246(  R- --  I  Z- -P- )
 EAX:0150b500 EBX:0150b540 ECX:00000000 EDX:00000004
 ESI:0150b540 EDI:014fdee0
Stack dump:
0x0032fc2c:  7f7b0550 0150b540 0032fc84 0113f730
0x0032fc3c:  0113fb00 0032fc4c 01105c74 0032fc84
0x0032fc4c:  0032fcb8 01105c74 0032fc84 0113fb00
0x0032fc5c:  0150b540 0150b540 00000000 00000000
0x0032fc6c:  00000000 00000000 00000000 00000000
0x0032fc7c:  00000000 00000000 0032fcac 01137c65
Backtrace:
=>0 0x7f76f6be (0x0032fc34)
  1 0x0113f730 in torchlight (+0xd3f730) (0x0032fc84)
  2 0x01137c65 in torchlight (+0xd37c65) (0x0032fcac)
  3 0x0113fab9 in torchlight (+0xd3fab9) (0x0032fd10)
  4 0x01155adf in torchlight (+0xd55adf) (0x0032fddc)
  5 0x0115abd6 in torchlight (+0xd5abd6) (0x0032fe08)
  6 0x0115b23c in torchlight (+0xd5b23c) (0x0032fe38)
  7 0x0115b4a8 in torchlight (+0xd5b4a8) (0x0032fe94)
  8 0x00401275 in torchlight (+0x1275) (0x0032fea8)
  9 0x7b8774a4 in kernel32 (+0x574a4) (0x0032fee8)
  10 0x7bc6daa4 call_thread_func+0xc() in ntdll (0x0032fef8)
  11 0x7bc6dc70 call_thread_entry_point+0x70() in ntdll (0x0032ffc8)
  12 0x7bc4a2fa in ntdll (+0x3a2fa) (0x0032ffe8)
  13 0x68024e9d wine_call_on_stack+0x1d() in libwine.so.1 (0x00000000)
0x7f76f6be: addb	%al,0x0(%eax)
Modules:
Module	Address			Debug info	Name (71 modules)
PE	  400000- 1182000	Export          torchlight
ELF	20000000-2013a000	Deferred        user32<elf>
  \-PE	20020000-2013a000	\               user32
ELF	2013a000-20150000	Deferred        libz.so.1
ELF	20150000-20159000	Deferred        libsm.so.6
ELF	20159000-20288000	Deferred        libx11.so.6
ELF	20288000-2028c000	Deferred        libxau.so.6
ELF	2028c000-20291000	Deferred        libxdmcp.so.6
ELF	20291000-202b2000	Deferred        imm32<elf>
  \-PE	202a0000-202b2000	\               imm32
ELF	202b2000-202bd000	Deferred        libxcursor.so.1
ELF	202bd000-202d1000	Deferred        shfolder<elf>
  \-PE	202c0000-202d1000	\               shfolder
ELF	20650000-20655000	Deferred        libuuid.so.1
ELF	233d5000-233db000	Deferred        libxxf86vm.so.1
ELF	2845d000-284ee000	Deferred        crypt32<elf>
  \-PE	28470000-284ee000	\               crypt32
ELF	3c49b000-3c4ce000	Deferred        uxtheme<elf>
  \-PE	3c4a0000-3c4ce000	\               uxtheme
ELF	3fabb000-3fae2000	Deferred        libexpat.so.1
ELF	41b3c000-41b45000	Deferred        libxrandr.so.2
ELF	440cf000-440fc000	Deferred        libfontconfig.so.1
ELF	46b74000-46c41000	Deferred        comctl32<elf>
  \-PE	46b80000-46c41000	\               comctl32
ELF	494b3000-494b6000	Deferred        libxinerama.so.1
ELF	4b302000-4b3ff000	Deferred        ole32<elf>
  \-PE	4b320000-4b3ff000	\               ole32
ELF	50410000-50480000	Deferred        rpcrt4<elf>
  \-PE	50420000-50480000	\               rpcrt4
ELF	50eb8000-50ec8000	Deferred        libxext.so.6
ELF	59005000-59009000	Deferred        libxcomposite.so.1
ELF	5bdd1000-5bdd7000	Deferred        libxfixes.so.3
ELF	5bf44000-5bf6f000	Deferred        gdi.exe16.so
PE	5bf50000-5bf6f000	Deferred        gdi.exe16
ELF	5c38e000-5c42d000	Deferred        winex11<elf>
  \-PE	5c3a0000-5c42d000	\               winex11
ELF	607dd000-607e7000	Deferred        libxrender.so.1
ELF	60ea2000-60ebd000	Deferred        libice.so.6
ELF	62520000-6257e000	Deferred        shlwapi<elf>
  \-PE	62530000-6257e000	\               shlwapi
ELF	65538000-656c8000	Deferred        shell32<elf>
  \-PE	65550000-656c8000	\               shell32
ELF	66d14000-66d6c000	Deferred        advapi32<elf>
  \-PE	66d20000-66d6c000	\               advapi32
ELF	68000000-6801d000	Deferred        ld-linux.so.2
ELF	6801d000-68158000	Export          libwine.so.1
ELF	68158000-68171000	Deferred        libpthread.so.0
ELF	68171000-682b5000	Deferred        libc.so.6
ELF	682b5000-682b9000	Deferred        libdl.so.2
ELF	682b9000-682df000	Deferred        libm.so.6
ELF	682df000-682e7000	Deferred        libnss_compat.so.2
ELF	682e7000-682fe000	Deferred        libnsl.so.1
ELF	682fe000-6830a000	Deferred        libnss_files.so.2
ELF	6830a000-6831f000	Deferred        system.drv16.so
PE	68310000-6831f000	Deferred        system.drv16
ELF	6fc4d000-6fc7e000	Deferred        wintrust<elf>
  \-PE	6fc50000-6fc7e000	\               wintrust
ELF	72b5d000-72be7000	Deferred        gdi32<elf>
  \-PE	72b70000-72be7000	\               gdi32
ELF	78606000-786e8000	Deferred        oleaut32<elf>
  \-PE	78620000-786e8000	\               oleaut32
ELF	78726000-78744000	Deferred        libxcb.so.1
ELF	79fbd000-79fc8000	Deferred        libnss_nis.so.2
ELF	7a836000-7a84c000	Deferred        psapi<elf>
  \-PE	7a840000-7a84c000	\               psapi
ELF	7b800000-7b972000	Export          kernel32<elf>
  \-PE	7b820000-7b972000	\               kernel32
ELF	7bc00000-7bcb4000	Export          ntdll<elf>
  \-PE	7bc10000-7bcb4000	\               ntdll
ELF	7bdcb000-7be4a000	Deferred        libfreetype.so.6
ELF	7bf00000-7bf04000	Deferred        <wine-loader>
Threads:
process  tid      prio (all id:s are in hex)
00000008 (D) C:\Program Files\Runic Games\Torchlight\Torchlight.exe
	00000009    0 <==
0000000e 
	00000015    0
	00000014    0
	00000010    0
	0000000f    0
00000011 
	00000017    0
	00000016    0
	00000013    0
	00000012    0
00000018 
	00000019    0
Backtrace:
=>0 0x7f76f6be (0x0032fc34)
  1 0x0113f730 in torchlight (+0xd3f730) (0x0032fc84)
  2 0x01137c65 in torchlight (+0xd37c65) (0x0032fcac)
  3 0x0113fab9 in torchlight (+0xd3fab9) (0x0032fd10)
  4 0x01155adf in torchlight (+0xd55adf) (0x0032fddc)
  5 0x0115abd6 in torchlight (+0xd5abd6) (0x0032fe08)
  6 0x0115b23c in torchlight (+0xd5b23c) (0x0032fe38)
  7 0x0115b4a8 in torchlight (+0xd5b4a8) (0x0032fe94)
  8 0x00401275 in torchlight (+0x1275) (0x0032fea8)
  9 0x7b8774a4 in kernel32 (+0x574a4) (0x0032fee8)
  10 0x7bc6daa4 call_thread_func+0xc() in ntdll (0x0032fef8)
  11 0x7bc6dc70 call_thread_entry_point+0x70() in ntdll (0x0032ffc8)
  12 0x7bc4a2fa in ntdll (+0x3a2fa) (0x0032ffe8)
  13 0x68024e9d wine_call_on_stack+0x1d() in libwine.so.1 (0x00000000)

htedrom
Level 1
Level 1
Posts: 6
Joined: Wed Nov 25, 2009 4:20 am

Post by htedrom » Mon Dec 28, 2009 1:09 am

same problem as mede.

Also, the link for the safemode settings.txt is dead, can someone up their settings.txt that they got from that zip? I've just been starting it with

Code: Select all

 wine Tochlight.exe SAFEMODE=1
ubuntu 9.10 wine 1.0.1

Warren Dumortier

Torchlight

Post by Warren Dumortier » Mon Dec 28, 2009 3:32 am

Can you test with Wine 1.1.35, Wine 1.0.1 is quite old!
Maybe it runs here because my Wine version is newer...
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htedrom
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Posts: 6
Joined: Wed Nov 25, 2009 4:20 am

Post by htedrom » Mon Dec 28, 2009 9:14 am

yea i'm sorry that was a mistype, i do have 1.1.35

was half asleep for that post

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